Shadows Over Calixis
On June 19, 2010 at 04:42 AM achilles said:

Well, Fettering makes the game better.

Unfortunately, high WP with dark heresy makes that rule bad. But exploding due to the use of minor powers got solved atleast!

On June 18, 2010 at 11:32 PM taddow said:

I remember reading your adventure logs on another website and enjoyed reading them. I was surprised to find them here after the demise of the Acolytes due to some unfortunate psychic power rolls but am glad to see see them back. At least the RT psychic rules are not as horrible as the DH ones.

On March 02, 2009 at 06:09 AM Saltzkg said:

Nice run guys I am interested in ur new group of Acolytes cause i wanna read more..

On December 10, 2008 at 12:50 PM achilles said:

Honestly?

We figured we’d get the most loot out of it!

I mean, daemons carry nothing worthwhile except tons of corruption points, so that outs malleus

Hereteks, while they might have some loot, they are also mostly daemon summoning cultists and psykers… Psykers are broken, and the last thing we wanted to do was chase things down that could kill us randomly!

Xenos on the other hand, almost ALWAYS have cool loot! and there is no ambiguity… is it a Xeno? Kill it!

heh, thats why mostly!

On December 09, 2008 at 03:51 PM Idless said:

Hi guys

Hope you have fun, and an excellent campaign

so I have a question: Why did you choode Ordos Xenos??

...Idless

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