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Beldorn

my D&D campaign setting since 1980

D&D (3.5)

character generation and restrictions

Two methods of generating characters;

1. 4d6 discard the lowest, roll 7 times discard the lowest. Arrange in any order.

2. Point buy-my system. all stats start at 9, do any racial modifers first. Then you expend points on a 1 to 1 basis until you reach 16, to go to 17 costs 2 points, and from 17-18 is three points. So to go from 9-18 in a stat will require 12 build points. The pool is from 24-27 points.

The method of generation is voted on by the group.

NEW 1/25/08 Non class skills only cost one point but are still limited by cross class skill limits. New campaigns

NEW 5/26/08 The Duskblade and Knight from PHB 2 will be allowed. Check racial restrictions.

I have restrictions on character races and classes. I freely admit to bias to certain combinations of race and class. For example there will never be a dwarvish wizard or sorcerer in my campaign. I have also compiled the list of allowable classes for the main part of my campaign from the core and other books and the races allowed for them.

CLASSES ALLOWED: Core book all, Swashbuckler, scout, spellthief, psion, pyschic warrior, soulknife, spirit shaman, , Duskblade,knight guttermage (book of Roguish luck-Malhavoc press)

shugena, wu jen, ninja, samurai generally in a far eastern style campaign but allowable on the west coast campaign.

PRESTIGE CLASSES ALLOWED; Fist and Sword-devoted defender, warmaster, tribal protector. Complete Warrior-cavilier, drunken master, halfling outrider, tattooed monk, hunter of the dead, order of the bow, spellsword. Defenders of the faith-Templar, Complete divine-church inquisitor(not all faiths, hospitaler, sacred exorcist, warpriest(Helm and Tempus), sacred fist, Tome and Blood-the wayfarer guide, Races of Stone-battlesmith, deep warden, Song and Silence-spymaster, complete Adventurer-dread pirate, ollam(dwarf only), thief-acrobat, wild plains rider, Races of the Wild champion of Corellon, luckstealer(human instead of halfling tyche follower), dallah thauns luck feat taken by human, rauther, DMG dwarvish defender, arcane trickster, duelist, loremaster, hierophant.

paladins are followers of Tyr, Torm and Helm only.

I may allow a new PRC with discussion with the player but the above is allowed without the need for discussion

RACE ELIBIBILITY FOR RACES

HUMANS ALL

ELVES AND 1/2 ELVES ALL BUT BARBARIAN, PALADIN, MONK, AND FAR EAST CLASSES.

DWARVES- ONLY FOLLOWING CLASSES FIGHTER, CLERIC, ROGUE, SWASHBUCKLER, SCOUT

GNOMES- ONLY FOLLOWING CLASSES FIGHTER, RANGER, CLERIC, WIZARD, BARD, ROGUE, SPELLTHIEF, GUTTERMAGE

HALFLINGS- ONLY FOLLOWING CLASSES FIGHTER, RANGER, CLERIC, ROGUE, SWASHBUCKLER, SPELLTHIEF, WIZARD, GUTTERMAGE

1/2 ORCS- ONLY FOLLOWING CLASSES BARBARIAN,FIGHTER, CLERIC, SORCERER, ROGUE, WIZARD

CENTAUR- ONLY FOLLOWING CLASSES FIGHTER, RANGER, CLERIC, BARD, DRUID, SPIRIT SHAMAN, KNIGHT

LIZARDMAN ONLY FOLLOWING CLASSES-FIGHTER, BARBARIAN, CLERIC, SORCERER

EAST COAST GAMES ONLY

I ALSO WILL GIVE AN EXTRA FEAT FOR THE CHARACTER DEPENDING ON THE BACKGROUND OF THE CHARACTER. FOR EXAMPLE A CHARACTER THAT COMES FROM THE HORSE KINGDOMS MAY GET A RIDING FEAT IN ADDITION TO THE OTHER FEATS THAT THEY ARE ENTITLED TO.