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Beldorn

my D&D campaign setting since 1980

D&D (3.5)

Torm

Torm is the god of duty and obidence. Torm is the youngest son of Tempus and Mystra. He believes in loyalty to the family and obidience of orders which makes him a pawn of of mother and father and puts him at odds with his brothers occasionally. He is the most compassionate member of the family, so he shows more mercy more often than any of the others

ALIGN:LG Colors metallic and light green Stat minimums Con 12, Wis 15. Weapons any, armor metal, shield polished.

DOMAINS: LAW, STRENGTH, PROTECTION,FAMILY

SPECIAL: Must tithe at least 25% any income to a home temple. Once per year, a cleric must prepare a grand meal for a penniless family.

Duration of Protection spells double

clerics of Torm must perform prayer 4x day, dawn,noon, dusk and midnight. Must attend rites of initiation if within one days ride of site.

SPELL GAINS:1st faith healing, 4th hand of faith(spell compendium 109)

PRESTIGE CLASSES:Hospitalers, divine Crusaders, Sacred Exorcist

Paladins of of Torm are named Swords of Torm and they have two duties to perform: must always aid good religions and must oppose cyric.