Tyche
Tyche is the god of luck and fortune,either good or bad it really makes no difference. Its the randomness of luck that makes life interesting.
Tyche is the youngest son of Selune and Silvanus.
Tyche rebuffed Besheba in his youth and made a lifelong enemy of her.
Temples of Tyche are circular structures which are constantly lighted. Donations to Tyche are made via gambling within the temple. If you win, Tyche has smiled on you. If you lose, Tyche still smiles on you.
The head of the religion is named Fatemaster. All other clerics are named fatebringers, A Fatemaster is chosen by a lottery of all available candidates at the time. A candidate must be at least 11th level. All the candidates are brought to the main temple of the region before the drawing is made. This person is the Fatemaster until he or she passes away.
Align CG, colors Green and Gold, stat minimums to qualify Wis 12 and Cha of 15. Tyche priests use clubs, slings, and quarterstaffs for weapons. They may wear up to chain armor max and do not use shields.
DOMAINS LUCK, FATE
spell gains: 1st faith healing(spell compendium), 1st bless game(see below),2nd Benediction(complete champion),2nd insight of good fortune(complete champion) 3rd dance of faith(pocket grimoire Divine Green Ronin Press)7th luck touch(faiths and avatars FR 2nd ed), 8th luck of legend(Pocket grimore Divine Green Ronin press)
spell losses:4th poison
NEW SPELL: 1st Bless game range 5”+5”/2 levels, duration 1 hour per level, Area of effect 15’ radius component divine focus-Within the area of effect anybody cheating at a game of chance will glow red.
SPECIAL At dawn each day, the priest rolls two d6 blessed dice. On a 2 or a 12 the priest gets no spells for that day. On a 7 or 11 the priest casts as one level higher for duration, range, damage for that day.
ADDITIONAL cleric gains alertness feat for free, gains spot as a class skill, Gains luck of heroes feat in addition to other feats. May reroll die roll 1x a day. Must be announced before first roll.
