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Legacy of Brutality

How the Gods Kill

D&D (3.5)

Character Building

Choose a new feat every other level. (Levels: 1, 3, 5, 7, 9 etc)

This will increase the rate of feat accumulation.

Character Sheet for OP
  • Alternate Characters will be advanced to a level appropriate to the party.
  • Remember to note the race/class/level in the statblock.
  • Roll up 2 first level characters to start with. To reflect the general demographic, at least one should be human.
  • Make one character a member of the retinue of the Sir Trousdale of Lorchester. This will be the opening conceit of the first adventure. The party will be the retinue of a famous knight and will be travelling with him.
  • The two PCs are not meant to be played at the same time but to allow a bit of flexibility in party composition on any given game day, as well as a back up in case of tragedy.
  • Roll 4d6 six times, add the best three dice and assign as desired.
  • Begin with maximum HP
  • Rangers roll d10 for HP
  • Begin with one bonus background feat: Choose from any descriptive feat in the PHB or one of these:
    • Big Game Hunter: You are experienced in fighting the gigantic creatures that stalk land.
      • Benefit: You gain a +1 bonus on attack rolls and a +1 bonus on weapon damage rolls against Large or larger creatures.
    • City Born: You grew up in a city of culture such as Asgulan or Nemedia. You are educated and well-informed news and needs of your home and hold tight to the knowledge that your city-state is unquestionably greater than the others.
      • Prerequisite: 1st-level character, cannot have Country Born or Lone Wolf.
      • Benefit: The frantic bustle of the city has honed your reactions and your tongue— you gain a +1 bonus on Reflex saves. You gain a +2 bonus on Diplomacy checks.
    • Country Born: You come from the rural regions, where you were raised in an environment of rustic tradition, honest work, and common sense.
      • Prerequisite: 1st-level character, cannot have City Born or Lone Wolf.
      • Benefit: A childhood of farm work, apprenticeship, or similar toil has granted you reserves of endurance. Once per day, when an effect would normally leave you fatigued or exhausted, you may ignore the fatigue or exhaustion effect. This ability activates the first time you are affected by fatigue or exhaustion in a day—you cannot “save” it to apply it to a specific effect. Your traditional upbringing has sharpened your will-power as well, granting a +1 bonus on Will saves.
    • Lone Wolf: Although you may have grown up in the city, you led a lonely childhood and were forced to fend for yourself.
      • Prerequisite: 1st-level, cannot have City Born or Country Born.
      • Benefit: Whenever you are dying, your chance of stabilizing is 50%. Your vigorous health also grants you a +1 bonus on Fortitude saves.
    • Totem Spirit: You are closely and mystically tied to your clan’s sacred totem. Prerequisite: Member of a Cimmerian tribe. Benefit: The benefit granted by this feat depends on which barbarian clan to which you belong.
      • (Moon Clan): You gain a +1 bonus on Will saves and a +2 bonus on Listen checks.
      • (Snow Leopard Clan): If you have the rage ability, it lasts for one additional round. You also gain a +2 bonus on Intimidate checks.
      • (Hawk Clan): You gain a +2 bonus on Initiative checks and a +2 bonus on Ride checks.
      • (Eagle Clan): You gain a +1 bonus on Fortitude saves and a +2 bonus on Spot checks.
      • (Wolf Clan): You gain a +1 bonus on Reflex saves and a +2 bonus on Tumble checks.
      • (Skull Clan): You gain a +2 bonus on weapon damage against undead and a+2 bonus on Heal checks.
      • (Wind Clan): Your base land speed increases by 5 feet. You also gain a +2 bonus on Jump checks.

Combined Skills

  • Stealth (move silently, hide)
  • Speechcraft (bluff, diplomacy)
  • Intimidate (intimidation, Demoralize)
  • Acrobatics (Tumble, Jump, Balance)
  • Athletics (Jump, Climb, Run, Swim)
  • Survival (Wilderness Lore)
  • Awareness (Listen, Spot, Search)
  • Spellcraft (Concentration, Spellcraft, Knowledge Arcana) etc