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The Western Empire collapsed long ago, overwhelmed by the Dark Lord's Hellspawn armies. In the conquered lands, fallen men of all races now serve the darkness out of fear and greed. Only a dwindling Eastern Empire remains free. Beset by the crush of evil on all sides, servants of the True God struggle to delay the inevitable. In the Holy City of Chalcedon, the Patriarch assembles the elite warriors and priests. These men and women, pure of heart and firm in their faith, represent the last hope of a beleaguered land.
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GM: Olav

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Lest Darkness Fall

Evil Surrounds the Last Bastion of Good

D&D (3.5)

Motivation

December 07, 2010 20:00

...the loss within fifty years of the most fertile regions of the empire, the repeated defeats of imperial armies, and the devastation and growing poverty of what remained was a profound shock to the Byzantine world. Why should God have allowed Arabs so to humiliate the Chosen People of the Christian empire? The only answer within their system of beliefs that offered any reassurance for the future was the familiar one of God’s punishment of sin, which in turn, given the scale of the disaster which had overwhelmed the empire, implied the need for a fundamental reassessment of their relations with God if he were to restore them to his favor. Much of the history of the Byzantine world from the seventh to the ninth century can be seen as a series of attempts to make the empire pleasing to God…

—Mark Whittow, The Making of Byzantium: 600-1025 (1996), pp. 136.

The characters in Lest Darkness Fall are not modern people placed into a medieval world while retaining modern motivations. No, they will experience the fears of premodern times: the fear of the unknown, of strange monsters, of evil working unseen to subvert the good, of the horrible powers wielded by mages, of everything they cannot explain because they have not the mental tools or experiences of the modern world.

Can the players divest themselves of modern thought, and accept a world where there are other explanations for natural processes, explanations that make the world very strange and our place in it very precarious? The answer will turn on the religion, which must be central to the story and supply the means by which the characters cope with the world. In the world of the Eastern Empire, religion is the driving force for adventure.

Faith in the True God once spread to the four corners of the world. Then the Dark Lord arrived, and harried the faithful across the land. Now, only the diminished Eastern Empire openly resists the Dark Lord. Why has the True God allowed this? The faithful admit but one answer: punishment for sins. The people of the Eastern Empire must redeem themselves in the eyes of the True God. The characters will be instruments of this redemption.

Session 1

Meeting with the Patriarch

October 14, 2007 13:00

”...let us go forth to lead the land we love, asking His blessing and His help, but knowing that here on earth God’s work must truly be our own.”

—John F. Kennedy, Inaugural Address.

For many years, you have trained together in the expectation that you would serve the True God as Fidelis Ordo, or Band of Faithful. Now that time has come, as the Patriarch has called you to Chalcedon to assign your first mission. By ancient custom, he personally welcomes each new Fidelis Ordo.

The gravity of the summons puts you in a somber mood during the long overland journey from Ephesos to Chalcedon. Yet the seriousness cannot quench the exuberance over your first opportunity to serve the True God. Every time you consider the prospect of service, your heart grows lighter and your spirits soar.

In light of this, the passage does not seem very long at all.

Chalcedon overlooks the Bosphorus Straits from well-defended heights. Situated at this strategic point between the Sea of Marmara and the Atra Sea, Chalcedon is the largest and most cosmopolitan city in the word; even centuries of encroachment by the Dark Lord have not changed that fact. The massive walls stand over fifty feet tall and enclose glittering churches, bustling marketplaces, and a host of other diversions.

Were you not met at the gates by an Imperial escort, you could have wandered mesmerized for a lifetime.

To be continued…