The day began with three unlikely companions trying to devise how they arrived in a prison cell in Deft Blade Keep, and more importantly how they would escape.
The heros escaped their prison cells to find a tormented Elven Spellsinger animating straw men, a flying imp, and a giant pumpkin. The pumpkin wasn’t able to swallow anyone whole, but in her dying breath the Elf sorcereress begged the PC’s to bring her Heartstar to her people at the villiage at Grandfather Tree hill. The Hearstar pulsed with an arcane power and insight that might be difficult to give up.
This surprise was followed by a horde of Drauken orcs and human barbarians storming the keep and challenging its evil master Fayizid. They cried for blood and a cleansing of the ruined castle.
At the suggestion of the old man they found in the dungeon the party searched for the wizard’s spell book for a possible way past the horde. What they found was a might tome of dark secrets and alien powers, but no clear way out.
Until the disabled dwarven lightning catcher was noticed by Anliefr. A search was made and sneaking the materials past the orcs was a near thing, but the devise was assembled and a storm summoned from the dread wizard’s tome.
Setting half the keep on fire proved distraction enough for the party to sneak past the gates…
Only to discover the old man from the cells was Fayizid in disguise, and although he was impressed with the parties solution, it was time for them to die. He transformed into a green dragon the size of a horse and called them out. The battle was a close thing, but our heroes won out.
With more questions than answers they head to Eckterton and the knight who might give them assistance.
—Find Sir Korbl at Eckterton and show him the secret plot for a “Dark Sorcerer” that plans on rising to power by transforming elves into a new race of bug men.
—Inform Sir Korbl of the threat at Deft Blade Keep.
—Return the Heartstar to the Grandfather Tree village
Obj 1 – Escape Jail
- Encounter – kill guards out front of cell Encounter – climb the stairs. Find Elf in pain and in spell song. Spell song animating pumpkin into giant living pumpkin, candle flames, straw men, and imps.
Encounter over – Loud booming of a battering ram and the resonant voices of spells being conjured. Investigate from window and find orcs in battle with mages and servants. Hear command to kill them all and search the keep.
Obj 2 – Escape the keep unnoticed
Obj 2.1 – Old man says there is a spell book in the top of the tower that will have a spell to get you out.
—Encounter at top of almost abandoned tower. Top door is trapped. Turns stairs into a slide to a pit of fire. Dex check to save (acro) and perception to see lever. Acro or dex check to change it back. In room find book that sets of continuous damage spell effects that only end with some non combat solution. Draws one party of orcs that confront them.
Obj 2.2 – Book has lots if high stuff but nothing that will work. Neimah notices the tower has a broken down Dwarven Lightning catcher. It can summon and store a large charge of lightning. But it needs three pieces to work.
- A large crystal focusing gem. -Main Hall
- A dwarven sprocket cog to extend the antenna – third tower
- A coil of copper. They saw it in the torture room
They can activate the lightning catcher by speaking the runes of storm summoning, but it will cost a healing surge.
It will also draw focus
After that they can use an arcane implement to aim the beam with some strange side effects.
— Encounter – 1st gnoll and Orc band that pin them in the entry hall. Success is reliant on them not sounding a horn for more troops
Gather the goods
—Encounter – Main hall, sneak about
— torture room easy grab
— third tower is full of orcs as it had the armory.
Summon lightning and do something to the gate guards, or all the orcs.
Old man reveals he is Fayizid and boss battle ensues.
Fayizid cackles with glee. Pleased the PC’s could do his work for him, he turns on them and goes for the spell book