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Marai: The Long Dark

D&D (3.5)

Ursanami Centaur

The Thantrigas Woods in Ursanami’s southwest is home to the Noraliden Tribes of centaur who rule the area with a drunken fist and mockery. To the Noraliden, everything can be resolved throught he use of a keg, a brawl, and a joke. Easy at offense, easier to laugh, the Noraliden find most others to be uptight and sensitive, and prefer only to deal with Tuusst or Oomingmak when absolutely necessary. The Noraliden will not deal with the Tornagh if they can at all help it. Noraliden average 18 hands tall, with their human torsos bringing them to a total of 8 feet. Their hair and feather are usually white, but are sometimes known to be brown or black. Their coats are usually mottled or solid, in all shades of browns, grays, and whites.

Centaur Racial Traits

Ability Score: +4 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma

Size: Large: -1 AC, -1 Attack Bonus, -4 Hide

Speed: 50 (10 squares)

Vision: Low-Light

Natural Armor: +2 AC

Natural Attacks: 2 Hoof Attacks (1d6/1d6), When using hooves and weapon, -5 to all rolls.

Brawn: x2 HP at 1st level

Hardy: +2 v Poison

Resourceful: +4 Survival Skill Checks

Pack Animal: x2 Weight Allowance

Charging: Centaur are always considered mounted for purposes of a charge

Armor and Barding: x4 Cost, x2 Weight

Awkward: Cannot Climb or Tumble, -4 Balance and Jump (Standing), Add +1/die for falling damage

High Metabolism: x3 food required or fatigued