DETERMINING POPULARITY STATUS/KARMA
HEROIC/UNHEROIC ACTIONS WITNESSED
Criminal Act
Witnessed |
Stop/Prevent/
Arrest |
Permit |
Commit |
| Violent Crime- |
+2 |
-1 |
-0 |
| Non-violent Crime- |
+0 |
- |
-0 |
| Destructive Crime- |
+0 |
-0 |
-0 |
|
= |
= |
= |
| TOTAL |
+ 2 |
- 1 |
- 0 |
SCENARIO RESULTS/OUTCOME WITNESSED
Result |
Award |
Penalty |
| Ally/Meet- |
+1 |
0 |
| Rescue/Save- |
+1 |
0 |
| Malicious Act- |
0 |
0 |
| Defeating Foe- |
+ 2 |
0 |
| Joining Foe- |
0 |
-0 |
| Defeat: Public- |
0 |
-0 |
| Property Destruction- |
0 |
0 |
| Death/Accused of Crime- |
0 |
0 |
| Acquitted of Crime- |
+0 |
0 |
| Noble Death- |
0 |
-0 |
| Self-Destruct- |
0 |
-0 |
| Commitment/Charity: Making- |
+1 |
0 |
| Commitment/Charity: Failing- |
0 |
-0 |
|
= |
= |
| TOTAL |
+5 |
- # |
DETERMINING POPULARITY MULTIPLIERS
Media and Public Relations Influences
Influential Magnitude |
Favorably |
Negatively |
| Local/County- |
2 x +# |
3 x -# |
| Province/State- |
3 x +# |
4 x -# |
| National- |
4 x +# |
5 x -# |
| International/Global- |
5 x +# |
10 x -# |
| Galaxy/Universe- |
10 x +# |
100 x -# |
|
= |
= |
| TOTAL |
2 x |
– x |
POPULARITY KARMA EARNED & STATUS
Calculations
Stop/
Arrest |
Award |
Favorable Multiplier |
Permit |
Commit |
Penalty |
Negatively Multiplier |
POPULARITY KARMA= |
STATUS |
| 2 + |
5 + |
x 2 |
-1 + |
-0 + |
-0 + |
x - |
= 13 |
GOOD |
Dice to roll: