DETERMINING PC KARMA POINTS
PERSONAL HEROIC/UNHEROIC ACTIONS
Criminal Act |
Stop or Prevent/Arrest |
Permit |
Commit |
| Conspiracy- |
+1 |
-0 |
-0 |
| Violent Crime- |
+0 |
-0 |
-0 |
| Destructive Crime- |
+0 |
-2 |
-0 |
| Theft- |
+0 |
-0 |
-0 |
| Robbery- |
+0 |
-0 |
-0 |
| Misdemeanors- |
+0 |
-0 |
-0 |
| Other Crimes- |
+0 |
-0 |
-0 |
| Terrorism- |
+0 |
-0 |
-0 |
|
= |
= |
= |
| TOTAL |
+ 1 |
-2 |
-0 |
PERSONAL RESULTS/OUTCOME
Result |
Award |
Penalty |
| Ally/Meet- |
+2 |
0 |
| Discover/Find- |
+0 |
0 |
| Rescue/Save- |
+0 |
0 |
| Malicious Act- |
0 |
0 |
| Defeating Foe- |
+0 |
0 |
| Joining Foe- |
0 |
-0 |
| Defeat: Private- |
0 |
-0 |
| Defeat: Public- |
0 |
-0 |
| Property Destruction- |
0 |
-0 |
| Death- |
0 |
0 |
| Noble Death- |
0 |
-0 |
| Mysterious Death- |
0 |
-0 |
| Self-Destruct- |
0 |
-0 |
| Commitment: Making- |
+5 |
0 |
| Commitment: Failing- |
0 |
-0 |
|
= |
= |
| TOTAL |
+ 7 |
-0 |
PERSONAL OBLIGATIONS
Weekly Act |
Award |
Penalty |
| Weekly Award- |
+10 |
0 |
| Charities: Act of Charity- |
+0 |
0 |
| Charities: Donation- |
+0 Resources |
0 |
|
= |
= |
| TOTAL |
+ 10 |
-0 |
DETERMINING PLAYER MULTIPLIER
PLAYER ACTION
Player Effects |
Award |
| Group Honor- |
+0 |
| Role-Played Character- |
+1 |
| Unique or Humorous Act- |
+0 |
| Team Player- |
+1 |
| Campaign Awareness- |
+1 |
|
= |
| TOTAL |
x 3 |
PC/PLAYER KARMA EARNED
CALCULATIONS
Stop/Arrest |
Award |
Permit |
Commit |
Penalty |
= |
Player
Multiplier |
TOTAL |
| 1 + |
17 + |
-2 + |
-0 + |
-0 + |
= 16 |
x 3 |
= 48 |
Dice to roll: