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Yanos' Gem

Yanos

D&D (3.5)

Critical Hit System

Critical Threat Must be Confirmed Prior to Procedure

  1. Roll d12 (Location Die) to Verify Critical Location
  2. Roll d100 to Verify Severity of Hit
  3. Correspond to Critical Hit Table to identify result

When an attack roll that falls within an attacker’s critical range, the specialized d12 will be rolled to determine critical location.

(1-50=Standard Critical, 51-75=Stunning Critical, 76-95=Devastating Critical, 96-100=Fatal Critical)

Possible Rolls on the specialized d12, and Maximum Critical Severity and Effect:

Hands: Stunning, Drops item in hand Devastating, Stun plus atk loss, item dopped Fatal, Hand Destroyed

Arms: Stunning, 50% item dropped Devastating, Stun plus atk loss, item dropped Fatal, Arm Destroyed

Feet: Stunning, 50% prone Devastating, Stun plus 1/2 move Fatal, Foot Destroyed

Legs: Stunning, 50% prone Devastating, Stun plus, prone, 1/2 move, add 1 X Fatal, Leg Destroyed

Stomach: Devastating, Stun plus, add 2 X Fatal, 0 HP, -1 Dmg/Round

Chest: Devastating, Stun plus, add 2 X Fatal, 0 HP

Head: Devastating, Double Stun plus, add 3 X Fatal, 0 HP

FullBody: Increase 1 Severity Level, Devastating, add 3 X Fatal, Instant Death

Amendment 1: All bonus multipliers stack with any feats or items a PC may have, such as Keen weapons.

Amendment 2: Fatal Critical using this system can only occur on creatures of (1) one size group larger or any size group smaller than the character causing the critical.