Heading back to Edril with the boxes, they discuss and decide they will return the stuff to the company intact. Doing so and discussing with the local director nets them a % of the items’ value. Looking for more work, they take a request from a Lady artisan to escort her to Stalag, the main city of House Grey, much to the north of Edril.
Pasing north of the forest they visited before, they found a large basin that surrounds Stalag. In the basin, there was a strange, thick, greenish mist. Heading into the basin, the mist passes over everyone’s head and limits visibilty severly. Following the road they run across several groups of undead, some skeletons and a few zombies. In the middle of the journey, the group come across a man and horse being snacked upon by some ghouls, after killing the ghouls, they find the man is still alive but paralyzed. They rig up a drag strecher and tote him northward. Finally breaking through mist after nearly a week’s journey, they find they are just a few hundred feet from the edge of the wall. The City wall stands easily 100 feet or more high with a massive wooden and metal gate.
They hail the city guards and say they have someone that was attacked by undead. The guards bring them inside and identify the man as Lt. Joseph Garthag, he was sent as a messenger to Edril. Even though he didn’t make it to Edril, he is still alive and the guards take him to the city’s temple, dedicated to Zeran. Everyone taks a day to relax after their journey before being summoned by Commander Wilhelm Foley, the man in charge of Stalag.
Explaining the situation in brief, the undead have been laying an unconventional seige of the city, slowly taking over the land in the area. To the north, west, and now to the south, there are strange Graveyards that seem to appear out of nowhere and create the undead. The longer a particular graveyard seems to exist, the more powerful creatures seem to guard it. The Commander asks the group to check for any new graveyards to the south that might have appeared recently.
Interested in what these things could be, the group accepts and heads out looking for trouble. The Commander also assigns a younger Wizard as a scribe to record any findings the come across. The group finds some undead and dice them near the edge of what appears to be a very new graveyard…

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