Basic summary:
Season 1:
From mud to ether
- No place like Home, or how to meet lovely pigs, hated goblins and get cursed.
- The right hand of St Quintus: how to chase too well organised mystic Gnoll raiders.
- Where are these weapons going? Who’s smuggling opération was it anyway?
- Led Astray: how to face a possessed ex-Classmate…
- The dark scrolls (‘Told you these gnolls were far too well organised for raiders…’)
- Battle at the Dam: an attempt a diplomacy with haughty so-called elves, first glimpse of High Magic, raising of an orcish Waaagh.
- Rise of a demon prince. ‘Told you!’
- Between worlds (Never trust a Gith, count your spells, never deal with a night hag)
Season 2:
Sigil/ The Cage/ City of Doors/ Sans-Pareil/ …
- A hospitable keg, the closest thing to home.
- [[Son of Graazz’t | Son of Graazz’t]]: Demons can be charming… sometimes.
- A Fated legacy: Factions and family feuds just don’t fit.
- Armaghast: A dwarven ElDorado: story of a trip…
- Acheronian road trip: …that didn’t get much further than that.
- Incantifers (hey, they’re too powerful!!)
- Looking for the Link: Missing link of a broken chain…
- A trip in Carceri: Once again, a bad-ass journey.
- Sensate Trial / The Harmonium’s back. Dumb PCs and the rest of the world.
- One day in the life : le 16 de la Dîme: one just like the others, in the end.
Saison 3:
Faction War
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