The Linnorm Saga

Alchemist You don’t have to put out the fire when all is ash.

Always in high demand in the Hagreach, as the border war with Irrisen creates an inexhaustible demand of acid and flame. Alchemists are strange folk, treated with the apprehension and fear regarding wizards and with the respect given berserkers. While not an uncommon sight in the nation, it is rare for an alchemist to rise greatly in power, most learning to create basic items and then signing on with the Blackravens as a craftsman. While some most fear their power, an alchemist who put his mind to creating a legend could well bring cities tumbling to their feet!

Suggested Archetypes:Beastmorph, Chirurgeon, Grenadier, Ragechemist
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Barbarian A cleaved head no longer plots.

Through ancient spirits, boiling blood, adrenaline, or pure fury, these wild men and women push their bodies past their limit to descend bloody hell on their foes. The Northern reaches of Golarion are host the greatest numbers of Barbarians. Many legends from your land ride in the wake of one berserker, showing that you need neither magic nor faith, just bone, blood, and iron.

Suggested Archetypes: Breaker, Drunken Brute, Elemental Kin, Hurler, Invulnerable Rager, Mounted Fury, Savage Barbarian, Scarred Barbarian, Sea Reaver, Superstitious, Titan Mauler, Totem Warrior
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Bard We speak them fairest when thoughts are falsest and wile the wisest of hearts.

The Ulfen are just as found of song as they are of violence, and the Lands have been swayed just as much by a well-placed word as by blood-stained axe. The power of the voice has entranced the minds of many a young skald who grew up hearing legend of Torval Ill-Tongued stopping a wicked king’s heart with a song. A skald with a sheathed weapon is welcome in any city and most homes and every party of young heroes wishes for a skald skilled enough to spin their epic.

Suggested Archetypes: Animal Speaker, Arcane Duelist, Buccaneer, Dirge Bard, Magician, Savage Skald, Sea Singer, Songhealer, Thundercaller
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Cavalier To be without silver is better than to be without honor.

Rarest of the martial classes but still present, these are still lands of Kings and there are those that would swear fealty and ride for them. In a land where killing dragons is their ultimate glory there are many tales of young riders attempting to break Sleipnir and Dragon Horses for mounts. Wherever your honor is placed, one thing is certain, with your banner held high and sword drawn, the skalds will sing of your glory.

Suggested Archetypes: Beast Rider, Emissary, Gendarme, Honor Guard, Huntmaster, Luring Cavalier
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Cleric Rejoice not ever at tidings of ill, but glad let thy soul be in good.

In a land where arcane magic is feared and despised, the people rely on the gods for their blessings and you are the channel through which wonders are created. While others may take a stand for something that will wither and die, you have chosen the highest calling and devoted yourself to your faith. The defender of your god’s ideals upon this plane, you struggle against the imbalance of your god’s ideals and this imperfect world and seek to replace one with the other. Your power is that of the gods, let any mere mortal try and stop you.

Suggested Archetypes: Crusader, Evangelist, Merciful Healer, Separatist, Theologian
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Druid He hath need of his wits who wanders wide.

These are harsh, unforgiving lands, and their spirit flows through you. The Land of the Linnorm Kings are kingdoms still touched by old and primal magics which speak and call to you. Walls and armies are meaningless to those that can split the earth and ignite the sky. Legends also speak of cunning druids who toppled kings with falling cobblestones caused by faraway tremors. The spirit and fury of the wild is by your side, give the word and your foes shall be torn limb from limb.

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Fighter Two heads cut off and thrown high into the tree have only the winds with which to scheme.

There are those who realize that rather than turning to fury and brute force, there is something to be said for the long view. Fighters are survivors, they are constantly learning and honing new skills. They are ready to fight campaigns, not simply skirmishes, and have the wits and endurance to survive bloody wars. Let the berserkers charge in wildly, allow the mages to cast spells that make them targets for miles, you will be the one who survives this battle and the next, legends are for the living.

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Inquisitor Fear the reckoning of those you have wronged.

If clerics are the defenders of the faith, than inquisitors are the frontline soldiers. They do not serve in temples, they do not scrape, and bow. There are opponents of your god in this world that still draw breath, and you will not let that stand. Let others try and convert, counting one saved soul at a time, you count is by battlefield, and you god will recognize their own.

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Oracle The madman often tells the truth.

You are broken. Physically, mentally, or spiritually… you are not a whole person. Some force has decided to even the scales in your favor however, and now you can break the world around you. Unbidden, you have the powers of a god behind your voice, and you can make everyone listen. Your power was freely given and you plan on sharing that power with the world, one dead foe at a time.

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Ranger It’s best to search while the trail is new.

To know the land is to survive, and you these kingdoms better than a lover. You track wild fey through snowstorms and the beasts of the wild accept you as their own. You are the hunter that always pursues and never tires, the shape on the horizon that all men fear. The hunt ends only when your prey is dead and you are victorious, for this is the life you have chosen, because for you there was never any other choice.

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Rogue Deceit sleeps with greed.

This land is full of opportunity if you just know where to look. Treasure laden-caverns, castles and temples bursting with gold and relics. You are clever enough to know recognize these opportunities, and your story will be one of trickery and your own brilliance. Those fools clanking about screaming about slaying linnorms are all fools, but hell they make a great distraction while you are clearing out the lair.

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Sorcerer The head only knows what lies nearest the heart.

Most sorcerous bloodlines have been hunted down in the Lands of the Linnorm Kings. Feared and hated, anyone who manages to reach adulthood has both learned to hide their talent and defend themselves if needed. The blood of your dead ancestors flows both through you and through the history of these winter lands. You have the power to carve your name into legend, for good or ill depends upon your mere whim.

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Witch Wounded to death by the words of an evil woman.

Stranger beings than gods whisper into this world secrets of power, and you answered their call. Harder to identify than wizards or sorcerers, a witch stores the power in a reliquary of flesh and blood. The most populous of arscanists in the Lands of Linnorm Kings, Witches must take special care in Hagreach as their kind is synonymous with the rulers of Irrisen. You patron has granted you power and one day they will call in their debt, what you choose to do with your time then is entirely up to you.

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Wizard I saw and was silent, I saw and pondered, I listened to the speech of men.

There are no arcane colleges or towers of magic in the Hagreach. In a land where the powers of arcane are feared above all else, the men and women who devote their lives to its pursuit are considered mad and power-hungry. This however has not deterred you. Amongst pages stained with ink and eldritch scripture, you have discovered power unlike has been seen in this land in ages. Unlike other arcanists you have given over neither blood nor soul in pursuit of power, you have dedicated your life to its pursuit, and it will be a life that will be remembered by all that survive your wake.

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