Nick
I have to give alot of credit here, to Nick. He basically, almost co-created this world with me. He is a far better writer and DM than I, so he helped me flesh-out , most of my ideas. Thanks Nick for always giving me your ear, and more importantly your brain, to bounce ideas off.
Nick, is the the type of player, who can easily handle the roll playing or role playing, sides of the game. He likes the role playing side of the game better, probably even as much as me. He likes to physically role play his characters (their voices, mannerisms, etc.), a quality he is very adept at, and I admire very much. He is also quite capable of maximizing the rules of the game, to get the most of his characters. Nick likes to present(while DM), and play(as a character) moral quandries.
Becca
I have to give credit here to, to Becca. She designed most of the Eshih(elven) land and cities. She also is a far better writer, and I would say, DM than I. Her specialty is political intrigue and inner workings. Thank you Becca for giving me some of your creativity, in making my world.
Becca, as I have said, has a gift for political situations in the game. Her characters are usually, but not always, monetarily motivated. I would say she is on the fence, between roll playing and role playing, but she is certainly capable of some fine role playing, if she is into her character. She very much prefers role playing with notes, rather than verbally, and her notes can be fantastic.
AJ
AJ is definitely the rules lawyer of the group. As much as he is on the roll playing side of the game, and I am on the role playing side, I do find his retention of the rules impressive. Remembering all the rules and their nuances, was never a strength of mine. AJ's characters are almost always monetarily movated, the traditional 'blade for hire' character. AJ is very good at finding specialty classes, and doing character builds.
John
John is good at role playing or roll playing his characters, it depends on how much he likes his character. He is very good at making hit point punishing characters. John does not make weak or frail characters, and he hates interparty strife. John is very good at getting maximum damage and efficiency out of the character classes he chooses.
Chris
Chris can be good at role playing his characters, especially at the beginning of a campaign. Sometimes he can lose focus on that, later on as the campaign progresses. I think this is due to, either he gets more caught up in the roll playing end, and the power his character is accumilating, or he looses touch with the character's personality, after a prolonged break in play. Chris likes powerful characters, and characters that can get away with doing things.
Giorgo
Giorgo is a quiet player, with a wicked wit. His barbs are so sharp and deadly, that he could be sitting there, seemingly not even paying attention, head in a book, and then out of nowhere, show you your own heart beating in his hand, before you knew he even ripped it out of your chest. Giorgo is excellent at picking unique character creations, and then maximizing their potential.