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3.5/5 Stars (2 votes)
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The Isle of Deroge-The Grand Wager...

The storm is coming and there is nowhere to hide...

D&D (3.5)

Reason to run

April 24, 2008 20:51

I started playing D&D (AD&D to be presise) when I was in the eighth grade. I am 39 now. and currently playing under the 3.5 rules. 95% of my experience with the game, was just that, playing. Oh I tried to dabble into running the game a couple of times, but I wasn't very successful. I would come up with what I thought were good ideas, but could never quite get them to materialize, like I wanted them to. They would eventually fizzle out, either because I would hit a creative wall, or I would come to some self-perceived notion, that the players were not interested anymore. I am a DM, for better or worse, who comes up with what I believe are these really detailed and important situations, that are to be, the road signs and party shaping moments of the adventure. All else is the leading, to and from, these moments. The bad thing about this course of action,(and I am sure there are many of them) at least to me, is that the party, does not always see these situations, as important or in the same light, as you the DM does. Times like that can leave me a little frustrated, to say the least, but I think I am a bit better dealing with that now, than I was a coulple of years ago.

Comments

says:
April 28, 2008 at 07:20 PM

In my experience, the best way to look at is that you are presenting situations. The party almost never goes in the direction you want. All you can do is roll with their punches, though it’s not easy to do. Even as someone you think is a good DM, I’ve had real difficulties in dealing with that issue.

says:
April 28, 2008 at 09:08 PM

I agree with Nick. Even though I am by no means a very experienced DM, sometimes the players will not do what you want. During my current campaign, I try to be very prepared for situations that the players do not do what you want. Having alternate ideas, but no matter how much you prepare there will always be a monkey wrench in the works. Like Nick said, roll (role) with their punches and do your best. :)

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