Gond
In Firenz, the Gond priesthood has taken on a more militaristic bent. The priests are working on creating new weapons for the military to use. The head of the priesthood here is named Hermann. The priests have created small magical flying machines for scouting purposes although there have been attempts to mount weaponry on them. The priests have created magical lances that shoot flame. These lances are pulled around on wagons.
Jurgen has allocated part of the budget to assisting the priests in their pursuits.
Gond is the god of innovation and new things. He seeks to create new and wonderous devices for mankind to use.
Gond is the oldest son of Selune and Silvanus. He is the quiet one who is constantly tinkering.
Gond clerics are either thought of as crackpots or of terrifying mysteries. The clerics constantly think of creations to aid mankind but many of them don’t work or are extremely dangerous, such as methane gas lamps for the city streets. One cleric invented a process for making ice cream.
Gond temples are rather ramshackle as the clerics tend to try to create things and then discard them, usually in the front of the temple.
ALIGN N cleric color brown, minimums Int 13 Dex 13 WEAPONS:quarterstaff, bow, mace, warhammer. ARMOR:up to plate no shields
DOMAINS:craft, planning
SPECIAL: the following skills count as class skills:open lock, search, disable device. gain one rank in craft:engineering
GOND PRIESTS DO NOT TURN UNDEAD
ADDITIONAL SPELLS: 9th Greater fantastic machine spell compendium p89, 6th fantastic machine spell compendium p88 3rd understand device, 2nd master touch players handbook 2 p119
