Description

A continuing D&D campaign set in the Fighting Fantasy world of Titan. In this campaign a fragment of the god Time has been discovered by the malevolent Baron Mordain. With this foul artifact he plans to spread his influence across the globe.

Quick Stats

Last Updated: 12 days ago

Play Status: Currently Playing

Where We Game


User Ratings


Latest Updates Latest Updates RSS

gregmandu added a new NPC Mechanatos

A Fragment of Time

18 days ago

gregmandu added a new NPC The Five

A Fragment of Time

about 1 month ago

druidx updated the adventure log post The plot thickens

A Fragment of Time

about 1 month ago

gregmandu updated the adventure log post The plot thickens

A Fragment of Time

about 1 month ago

gregmandu updated the adventure log post The plot thickens

A Fragment of Time

about 1 month ago

gregmandu updated the adventure log post Hyennish, gateway to Krul

A Fragment of Time

about 1 month ago

gregmandu updated the adventure log post Ambush at the docks.

A Fragment of Time

about 1 month ago

gregmandu updated the adventure log post Hyennish, gateway to Krul

A Fragment of Time

about 1 month ago

gregmandu updated the adventure log post A town called Navale

A Fragment of Time

2 months ago

gregmandu updated the adventure log post Ambush at the docks.

A Fragment of Time

2 months ago

gregmandu added a new NPC Vesper

A Fragment of Time

2 months ago

gregmandu updated the adventure log post Return to Toragard

A Fragment of Time

2 months ago

gregmandu updated the wiki page Main Page

A Fragment of Time

2 months ago

gregmandu updated the adventure log post Prologue

A Fragment of Time

2 months ago

gregmandu added a new NPC Turay Lok

A Fragment of Time

2 months ago

4.7/5 Stars (3 votes)
  • Currently 4.7/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

A Fragment of Time

D&D (3.0)

The plot thickens

July 26, 2008 07:26

(Recounted by DruidX) 

Hextor stands in the pile of dead orcs.

“You could have given me more of a challenge,” he says. “Are you coming with us, or d'you want a piece of me too?” The woman stands back aghast.

“What… are you? These were 12 of my best thugs!”

“Well?”

The woman hisses and steps back, and begins to move her hands in mystic gestures. Alarmed Hextor rushes forward, and with a sweeping arc slices both the casters hands off.

“Woops,” he says. From high above Alexis cries out, “Holy Greg in a hand basket!” Hextor looks around, and spots Ursella.

“Err, can I have a hand here please?” he says. Ursella hurries forward and heals the woman, and the group take her back to the ship.


Navek inquires and Hextor describes the battle. Alexis helps Ursella search the woman and they find a tattoo of black horned dragon cropped around a heart. One of the team's scholars takes a look at the tattoo. He says she is a priestess of the Beguiled Temple, who believe in subterfuge and sneak their way into the high ranks of society.

 

Navek interrogates to the orc prisoner. The orc tells the group that he works for the woman, and that she slept with their boss to order them around. Navek asks if he's ever been to City of Beggars, he says he never want to go there because he's scared of it. Hextor then steps forward and throws the bag of hands at the orc, who screams like a child. Hextor asks the woman's name. The orc says she is Ethelia, and she works for some freaky temple in the mountains to the north. The evil warlord up there is called Vesper, but everyone calls him 'The Death Jester' cuz he wears a mask and is cruel and insanely depraved etc. This man lives on the edge of the desert in a big mansion. He's never been there, and the woman is his only contact.

 

“Alright, he's given us everything he knows. I say we give him a beer and send him home.” Alexis says.

“We can't. As soon as he gets away, he'll report us,” says Naveck. Alexis turns to the orc.

“You wouldn't do that would you,” she says, with wide eyes and fake innocence. The orc shrieks at the sight of her and says he wont.

“Tell you what,” says Hextor, “if you can best me in single combat, we'll let you go. I wont even have any armour or a sword. You can even have a weapon.” He smiles. The orc whimpers.

“It's okay, I won't tell!” he says. “I'll take up farming if you let me go.”

“Okay then,” says Alexis. “You go and take up farming. After all we know where you live now.” The orc nods enthusiastically.

“And we want you to be nice to old ladies. And plant some trees.” Ursella giggles.

“Yeah, yeah! Anything!” the orc sobs.

At the back, Naveck speaks to the cleric, who steps forward and makes some mystic gestures and mumbling.

“Right,” he says. “If you disobey, you'll get a nasty surprise.”

 

With that the group releases the orc, and wait for Ethelia to wake. She does so soon after, and screams at the loss of her hands. She sighs and says, “I can't even look at my nails.” Simultaneously Ursella and Alexis thrust forward her severed hands, “Here!” the cry.

Ethelia screams. After extensive questioning she tells the group that Vesper is in the back pockets of the temple and the high priestess is in contact with Baelgrun… the bad guy.

 

The group leaves her in the care of Mr Lok and heads to Vesper's mansion.

 

Alexis tries to bluff the guards, saying they are special agents from Alansia to speak to the High Priestess. She fails, but they dispatch the guards within six seconds. Hextor throws the severed heads in and says, “We said we were here to see Vesper, stop fucking abut!”

The group walks in to a lavish mansion towards a bird cage of exotic birds. More guards show up and ask, “Who let you on?”

The group says again they want to see Vesper, and they guards say “That's up to us mate.”

Hextor and Navek dispatch two in quick succession, but there is one guard left. Alexis steps forward and with a skilled shot fires through the bird cage and hits the guy. The guard lunges and hits Hextor, who screams in agonised pain. Ursella steps forward and releases the birds, asking them to cause chaos, which they do… by shitting on the guard. Navek kills him.

 

The group move round as Navek kicks in another door. Hextor cuts the heads off the shitty guards and throws them at the two inside.

“SERIOUSLY!” he says. “We're trying to deliver a message. You guys are the worst butlers ever!” Still the guards come forward, but again are dispatched quickly. Alexis sneaks forwards and calls back, "There's another guard on the way!". Ursella's mount, Tempest, runs forward and bites the guard, and Alexis follows and slashes at the guard. Hextor and Navek are quickly back in the fray and decimate the guard.

 

The troupe then walk up the stairs towards another door. Alexis steps up and opens the door and looks in. The room is filled with a pond full of fish, fed by two fountains shaped like fish. It seems very pleasant. There are no guards present though. Naveck goes to step in, but Alexis holds her hand out.

“Wait,” she says.

“What is it?” asks Hextor. “Are there traps?”

“it's too quiet,” Alexis mumbles to herself, not answering him. She walks to the edge of the pond and dips her finger in the water. A large fish comes up and nibbles on her finger. She stands and looks around, then walks down the right path. Alexis stops abruptly and crouches down.

“Are there traps?” Hextor calls from the doorway. Alexis holds up a hand to shush him, then goes back to Ursella.

“I need a pebble,” she says. Ursella hands her one, and with no further explanation Alexis takes it and crouches back where she was. She tosses the pebble onto the square. Nothing moves… but the area makes a hollow sound. Grimly she stand up and walks over to a fountain by the doorway. As she passes, Alexis looks at Hextor.

“Traps,” she confirms. At the fountain, Alexis crouches again by the base, noticing scratches that indicated it would turn. Silently she turns the fountain. The water stops by about halfway. Once it turns full, there is an audible click. Alexis turns back to the others and grins.

Hyennish, gateway to Khul

July 13, 2008 16:13

After weeks of gathering and recruiting, the ship had finally assembled a crew. Along with a company of soldiers from Wolftown, the party set sail for Khul. 

The months passed uneventful as the ship sailed from Allansia. The one turbulant night in the midst of the Ocean of Tempest, a group of dark shapes 

Ambush at the docks.

July 09, 2008 17:07

The following morning, the party strolled down to the docks. When they reached the Khullian ships, there were trails of blood heading toward the vessels. After tracking the trials to their source, they found a patrol watchman pinned to a nearby warehouse wall. His eyes were cut out and his tongue torn from his mouth. His hands and feet were pinned with iron pitons. 

At the corner of her eye, Alexis caught a glimpse of several small silouettes , peeping over the deck of one of the Khullian ships. Their eyes shimmered red with cruel intent.

Alexis immediately sprang into action and cocked a crossbow bolt.

"Ahh!" she cried, Upon which she pointed up at the ship towards the dark shapes and loosed a shot at the nearest shape.

With a high-pitched 'squeak', the creature took it in the shoulder. Hextor dashed up the gangplank nd cleaved his bastard sword through what looked like a rat-man with thick dark fur. The others where identically adorned with bone splint armour stitched to leather, carrying bamboo tubes and unusual three-pronged stabbing weapons. Upon cutting down this rat-man, he proceeded to flow into a dance of graceful blade swing, cleaving one rat-man after another. Navek waded into the fray and cut down rat-men in quick succession. Their frail frames posing little resistance to his rippling sword arm.

Durr'Graz ran after them and cut down the few that were missed. Meanwhile, Essella and Alexis swiftly picked off those nearest the bow of the ship. When the last rat-man was finally dispatched, they headed for the captain's cabin. Hextor saw looming in the doorway, a larger rat-man. Brandishing two three-pronged stabbing weapons, it stood poised to strike. But Hextor and Navek sprung onto the creature and cut it down before it could gurgle a cry in it's throat. Staggering over the bodies after them, Turay looked around amazed at the swift dispatch of these rat-men.

"Well, you certainly are a formidable troope" he smirked. "These Nezumi-bito were clearly no match for you." He paused and lifted his straw hat.

"However.." he added grimly, "I am concerned as to why such creatures were here."

Glancing around at the cabin, Hextor noticed outstretched on a table were a pile of scrolls, a large map and a leather bag. The map appeared to be of some foreign continent. The scrolls were not so much written, but painted.. and in a series of symbols that appeared to him to be no more than unusual talley strikes that travelled down the parchment in columns. It was utterly indecipherable to him. Upon the opposite wall was a strange silk robe. It had long wide sleeves. It had bound around the waist a satin sash. Turay looked over,

"May I see those scrolls Hextor?" he enquired. He handed them to Turay "Can you read them?"

Turay smiled, "Yes for the are written in the Khullian script" he nodded, "they detail that these Nezumi-bito were posingas merchants in order to gainentry into the dock." He rolled the scroll and proceeded to the next one."This was intended to begin an insurgance into Navale and thus gain a foot-hold in Allansia."

Looking around the deck, Navek moved aside corpse and uncovered the cargo hold's trap door.

"5.6" he called "give me a hand with this". 5.6 gave his child-like smile "Okay".

They each grabbed a large cast-iron ring and hauled open the trap-door. Inside was a ladder descending into a large hold. Illuminated by a couple of hanging oil lamps, were row upon row o stacked crates. Snooping among them Alexis and Durr'Graz looked inside them. Packed in with leaves of a foreign palm tree, were pots of saffron and other rare spices. In other crates were bolts of silk cloth. Alexis helped herself to a pot, while Durr'Graz grabbed four bolts of silk and bunged them in his backpack.

"Well ladies and gentlemen" Turay announced, "looks like we have ourselves a vessel to take us to Krull."

Navek looked around the corpse strewn deck.

"Its a large vessel," he concluded thoughtfully, "we'll need a large crew and a way of properly disposing of these bodies. We can't simply chuck them overboard for fear of contaminating the waters." He looked around and signaled to 5.6. 

"5.6, you and Durr'Graz take these bodies outside of town," he said glancing to each of them "line a hole with quicklime from the barracks and lay the bodies in there. Then lay quicklime on top to seal it  then cover it up with topsoil." 

5.6 nodded, and Durr'Graz grunted in his usual form of acknowledgment. 

"Umm… guys" called Essella, "Can we get this poor fellow down from the wall ad have him properly buried?" she pleaded, heaving at the tightly embedded pitons.

Navek strode down the gangplank rolling up his sleeves. He gripped the pitons of the watchman's palms firmly in each hand and hauled them clear, catching the watchman's body over his shoulder. He then pulled the pitons from the feet. He laid the body down gently, took some tarpaulin from a nearby crate and laid it over the body while quielty under his breathe he whispered "Rest in peace friend."

Standing up and composing himself Navek looked to the party, "We'll send for the militia to take him away, in the meantime.."he paused, glancing at the ship "we'll need to organise crew and supplies." 

 

A town called Navale

June 25, 2008 20:24

Navale, a humble coastal town built around the fishing docks that founded its settlement. Here the loose confederation that is Allansia’s army, holds a small barracks to the south of town. Lead by the stern Captain Belvadin, a dwarf veteran, whom has seen many a skirmish in his distinguished career and now has been selected to train and lead the new-founded militia for the town.

Although a relatively peaceful town, Navale has recently been suffering disturbances along the dockyards. Reports from patrols speak in hushed tones over shadows leaping from the  hulls of incoming merchant vessels coming from the east. Several patrols have disappeared in the night, only to be found the next day murdered. With the new found militia having limited numbers to call upon, word has been sent to Toragard for reinforcements in the matter lest the situation worsens…

The road was long but uneventful. Within a few days they had reaqched Navale, by which time it was approaching early evening. They headed for the barracks located to the south in order to see Captain Belvadin. The captain greeted them warmly and ushered them to be seated upon reaching his office. 

"Thank you for coming so quickly, we are very much in need of your assistance." began Belvadin.

"What seems to be the trouble captain?" enquired Alexis.

Belvadin rose from his chair and walked solemnly to a nearby window. 

"Recently we have been losing several of our patrols at the docks, only to find them dead in cruel displays the following morning." he answered.

"Are they trying to send a message?" she asked, "Or just stir fear?"

Belvadin gritted his teeth in frustration.

"Either way its working" he replied bitterly, "because if this isn't brought to an end, then we wont have any patrols left and Navale descend into fear and chaos." 

"How were the patrolmen found captain?" enquired Essella.

"They were pinned against the walls of the dockyard warehouses. Their faces slashed and their uniforms in tatters." he replied mournfully.

"Worry not captain!" Alexis proclaimed and she jumped from he chair, "We'll sort this mess out."

"I'll send a patrol with you" he answered.

"I think we'll be better off without captain" she replied, "you've lost enough men, and we don't want to risk any more. Besides, we've faced worse situations" she smirked.

"As you wish then," Belvadin conceded "may fortune be with you".

With that the party settled to dinner at the mess hall.

"What's for dinner?" asked Alexis inquisitively.

"Fish stew ma'am" answered the chef solemnly.

"To the Pit with that" snorted Navek, "I'm going to tavern for some REAL food. Eat from land but never the sea I always say."

"Same here" grunted Durr'Graz. And with that they strode off down the cobbled street to the nearest tavern.

"Meh, no pleasing some people" shrugged Alexis.

5.6 was in the cart at the stable muttering to himself.

"Mustn't eat the horsys cos 'lexis said no" After a few select rodents, he wrapped over himself  some tarpaulin and gently dozed. 

The mess hall was as quiet as a graveyard. Not for a lack of people, but the mood was none-the-less solemn and grim. Alexis tried her best to liven them up with tales of the party's eploits. Some gathered, but most drifted slowly to the dormitories as night fell. 

Return to Toragard

June 13, 2008 01:50

It has been 2 months since the fall of of the Half-Fiend Zagor and the liberation of the Desolated Swamps. Since then Toragard has been slowly rebuilt to its former glory. Hextor Francis had been aiding the garrison in the recruiting and training of militia forces in order to fill the vacuum left from the 4 years of siege. The project has been so successful that it has eclipsed the original garrison's numbers.

A new face recently comes to town, Navek Tzar'Irell (a half-giant soldier from Wolftown) upon hearing of army recruitment at Toragard comes seeking work. Upon successful recruitment he comes to the 'Plot Hook' tavern for some much needed lunch after signing all those prerequisite documents at the barracks. Here he meets Alexis, strolling in after a hard weeks shopping and investing in real-estate. After making friends with Navek over Alexis' usual acrobatic barstool mounting antics, the 2 set down to lunch together.

Across the courtyard at the training barracks Hextor (the 't' is silent!) and 5.6 are setting about the routine combat sparring.

" Ok lads, if you can hit the target" pointing to 5.6 (who waves enthusiastically at the recruits), "then you're training will be complete…. now 5.6….. gently this time" 5.6 smiles happily, then prods them flying across the courtyard. After a few hours, the recruits lay about groaning in pain, Hextor looks on wincingly in renewed disbelief.

"Okkayyy…. thats enough for today guys, we will pick up again same time tomorrow" Hextor declares, then inching towards the door, tugging 5.6 by the wrist.

Eventually 5.6 and Hextor make their way to the tavern and are introduced to Navek. Navek upon seeing 5.6 without his helm on scoffs "abomination!" and moves to another table. "Hey!!" Hextor remarks scornfully, "5.6 has saved more lives than you had hot dinners." Navek cleaning his fourth plate of beef and onions "somehow I doubt that" Upon entering the tavern Durr'Graz comes in. "Durry!" Alexis squeels excitedly. 5.6 finishes his whole  cow.

It was cool autumn evening, and the sun had just recently set. A lone traveller walks in rhythm to his staff as it clicks along the cobbles down the road. Wearily, the traveller lifts his wicker hat as the noble town of Toragard emerges over the horizon. He strolls on as the evening rolls on, passing through the newly carved masonry of the town's gateway. The warm light of the tavern cast a soft glow upon the floor, making a welcoming trail to its door.

Upon entering the tavern, there were several soldiers off duty along with a few craftsmen drinking away the aches and pains of the day. Making is way to the bar, he slid tiredly onto an empty barstool. A hearty middle aged gent leant over the bar, polishing a tankard. "Welcome sir, what pray brings you to humble Toragard?" The stranger peered from under his hat.

"Can you tell me where I can find these individuals?" replied the stranger, gesturing 4 partchment pictures… 

Alexis introduces herself to the stranger. "I have a proposition for you and your party" he replied. 

 

Prologue

May 29, 2008 04:00

It was a cold night high in the mountains. A vast army snaked like a dark spear spined column along the narrow pass, slowly making its way towards the summit. At its forefront, a rider swathed in a dark cloak. Ahead loomed a temple over the ridge as they approached. The rider raised a hand in gesture to halt. A bent figure in rags scrabbled from   the amassed infantry and  bounded up to the rider. He whispered in a dry, hollow voice.

 

“My lord, are you sure this is where the artifact resides?”

 

The leading rider threw back his cowl to reveal a pale yet noble man with raven dark hair that flowed over his shoulders.  He chuckled darkly and replied,

 

“There can be no doubt, my gaunt accomplice. Here as the accounts of Melgrin the Seer have foretold. There can be no mistake”

 

He gestured to a device on the archway to the entrance.

 

“Look yonder… the device on the entrance.”

 

Then moving his hand to the inside of his shirt, he pulled out a small leather bound tattered notebook. Flicking through the rough and old pages he turned to an ink inscribed diagram of a device depicting an hourglass wreathed with a serpent.

 

“It is an exact likeness” he proclaimed heartily.

“Have the troops readied. Our time … has come”

 

With that the his lieutenant drew his sword, and in a dry croaky voice he shrieked

 

“FORWARD!!”

 

With this command, the horde lurched forward like an armoured tide towards the gates of the temple. The towering doors creaked and groaned mournfully under the strain of the assault, until finally it buckled and exploded in a shower of shrapnel and splinters. The army surged through as a fierce torrent. Inside the temple, the retainers fell back in terror as the onslaught decended upon them. Within moments they were overrun and trampled to death. The horde pourewd on through until they reached the inner chamber. The first ranks crashed against the door in a cloud of dust. 

 

“HALT!!” Cried the leader.  The horde ceased their advance. The leader dismounted his steed. Opening the tattered notebook, he flipped through its ragged pages. As he ran his finger along the text he found a passage detailing about the artifact.

 

“So. The artifact’s power passes even through stone walls. Truly this is a remarkable relic” He proclaimed in a maniacal fit of glee. His accomplice looked up at him  with stricken panic across its gaunt features. 

 

“Master… you mean to say that the artifact has the power to turn creatures to dust?” It remarked alarmedly. 

 

“Yes my faithful minion. For this artifact is a fragment of the God Time. It was found hundreds of years ago in the mountainside where this temple had since been built upon. The temple’s very purpose is to guard this fragment from outsiders. For to come near it is to age in moments. The warriors turned to dust because they were aged years in the blink of an eye. This… my malformed lackey, is the remnants of a God. And to possess such an artifact is to become a God!” A cruel smile crawled smugly over his lips.

 

“But master!” The accomplice retorted, “If we cannot even approach the artifact. Then how by the Demons of the Pit, are we to obtain it?”

 

The leader broke out into a foul and skin crawling cackle. 

 

“Fool! Do you think Mordain Baelgrun is without device and cunning for such a mere obstacle as time? I am a creature of the night, a vampire of the darkest progeny. I cannot die from age. For time has no hold on that which is not alive!”

 

With that he strode boldly across and flung the doors aside, shattering them to tinder. Inside the chamber shining incandescently was a shard of what appeared to be glass. It hovered above a stone pedestal. As Mordain walked closer to the artifact, the air seemed to get gradually thicker. He reached forth towards the relic. His hand felt more as though it was dragging through a mire than air. Upon grasping the shard-like item his skin grew taut, but with a flush of energy returned to its current state. 

 

"It is powerful, but my regenerative power can easily stalemate" he grinned.

 "Come minion, we have what we came for, now let us return to the estate… where I shall plan my conquest"

 

His hideous laughter echoed through the temple and out into the cold mountain air as he and his forces descended back toward the gloomy forests below. Thus Mordain dissapeared from known history. Some say he met his end in wars over his kingdom's borders, others that he simply fell into a toporous slumber. Not much is known for none that have entered his region has returned to tell the tale…