Experience System
The experience system employed in this game is borrowed heavily from Palladium Books® RIFTS experience system and rewards players more for role playing and heroic actions rather than simply for slaying monsters.
| ACTION | REWARD (In Experience Points) |
| Making a skill check | 1 POINT |
| Proposing a clever but futile idea | 2.5 – 5 POINTS |
| Employing good judgment1 | 5 POINTS |
| Playing in character2 | 2.5 – 5 POINTS |
| Clever, useful ideas | 2.5 – 10 POINTS |
| Avoiding unnecessary violence3 | 5 POINTS |
| Small sacrifice or act of kindness | 5 – 10 POINTS |
| Using deductive reasoning or keen observation to gain important clues or valuable information | 5 – 10 POINTS |
| Daring4 | 5 POINTS |
| Killing or subduing a minor menace5 | 2.5 – 5 POINTS |
| Killing or subduing a major menace | 7.5 – 10 POINTS |
| Killing or subduing a great menace | 15 – 40 POINTS |
| Plan or action that saves player and/or a few comrades | 20 POINTS |
| Plan or action that saves the whole party and/or many people | 40 – 100 POINTS |
| Greatly endangering one’s own life to save others | 10 – 30 POINTS |
| Preforming an act likely to result in certain death of the character to save others | 50 – 70 POINTS |
1 This is awarded only once to each player and is based on whether the player generally used good judgment during the session.
2 This is usually awarded once to each player unless circumstances tempt players to defy their alignment, then it may be awarded each time the player resisted.
3 This is awarded only once and is not based on if a player committed violent acts or not, it is based on whether the player used force that was proportionate to the situation.
4 This awarded only once and is based on whether the player was generally acted in a manner that could be considered daring.
5 This includes but is not limited to monsters and enemies. This is anything that impedes the party’s progress, such as traps and puzzles.
