The experience system employed in this game is borrowed heavily from Palladium Books® RIFTS experience system and rewards players more for role playing and heroic actions rather than simply for slaying monsters.
|ACTION||REWARD (In Experience Points)|
|Making a skill check||1 POINT|
|Proposing a clever but futile idea||2.5 – 5 POINTS|
|Employing good judgment1||5 POINTS|
|Playing in character2||2.5 – 5 POINTS|
|Clever, useful ideas||2.5 – 10 POINTS|
|Avoiding unnecessary violence3||5 POINTS|
|Small sacrifice or act of kindness||5 – 10 POINTS|
|Using deductive reasoning or keen observation to gain important clues or valuable information||5 – 10 POINTS|
|Killing or subduing a minor menace5||2.5 – 5 POINTS|
|Killing or subduing a major menace||7.5 – 10 POINTS|
|Killing or subduing a great menace||15 – 40 POINTS|
|Plan or action that saves player and/or a few comrades||20 POINTS|
|Plan or action that saves the whole party and/or many people||40 – 100 POINTS|
|Greatly endangering one’s own life to save others||10 – 30 POINTS|
|Preforming an act likely to result in certain death of the character to save others||50 – 70 POINTS|
1 This is awarded only once to each player and is based on whether the player generally used good judgment during the session.
2 This is usually awarded once to each player unless circumstances tempt players to defy their alignment, then it may be awarded each time the player resisted.
3 This is awarded only once and is not based on if a player committed violent acts or not, it is based on whether the player used force that was proportionate to the situation.
4 This awarded only once and is based on whether the player was generally acted in a manner that could be considered daring.
5 This includes but is not limited to monsters and enemies. This is anything that impedes the party’s progress, such as traps and puzzles.