Malevolent Skills
(DRAFT)
Skills
Skills are the way your character interacts with and changes the game world. Any time there’s a question of whether or not your character can successfully do what you want, a skill roll is called for. Use a skill to:
- Overcome Obstacles
- Make an Assessment
- Make a Declaration
- Place a Maneuver
- Attack
- Defend
- Block
Specific skill descriptions illustrate how the skill is most often used. For example, some skills like Alertness are almost never used to Overcome Obstacles. Attacking with Academics describes a different action than attacking with Weapons. Naturally, some skills are more niche than others. It’s perfectly fine to not have any ranks in several skills. Characters without any ranks in a skill are considered Mediocre (+0) in that skill, rather than being unable to use that skill.
Skills rank from Mediocre +0, Average +1, Solid +2, Impressive +3, Great +4, Superb +5.
Normal Skills
| Skill | Trappings |
| Alertness | Avoid Surprise, Combat Initiative, Passive Awareness, Ranged Defense |
| Athletics | Climb, Dodge, Falling, Jump, Sprint, Other Physical Actions |
| Burglary | Casing, Infiltrating, Lockpicking |
| Contacting | Gather Information, Knowing People, Rumor Mongering |
| Deceit | Bluffs, Disguise, Distraction, Misdirection |
| Education | Declare Minor Details, Info Dumping, History, Languages |
| Empathy | Reading People, Someone to Lean On, Social Defense |
| Endurance | Long Term Action, Fortitude, Resist Environmental Hazards |
| Fists | Brawling, Close-Combat Defense, Natural Weapons |
| Engineering | Break, Build, Fix, Invent |
| Guns | Bang-Bang and Other Projectile Weapons |
| Intimidation | Interrogation, Provocation, Social Attacks, Threats |
| Investigation | Eavesdropping, Examination, Surveillance |
| Might | Breaking Things, Exerting Force, Wrestling |
| Mysteries | Echogenesis Lore, Supernatural Phenomena, The Expulsed, The Old Ones |
| Performance | Art, Composition, Playing to an Audience |
| Pilot | Airships, Auto Carriages, Motorads, Terrain Walkers |
| Presence | Command, Reputation, Social Fortitude |
| Rapport | Conversation, First Impressions, Opening Up, Closing Down, Social Defense |
| Resolve | Concentration, Courage, Mental Fortitude, Self-Control |
| Resources | Equipment, Facilities, Lifestyle, Spending Money |
| Science | Lab Work, Medicine, Science! |
| Stealth | Hide, Skulk, Ambush |
| Survival | Animal Handling, Camouflage, Hunting, Gathering, Riding, Shelter, Tracking |
| Weapons | Melee Weapon Attacks, Melee Defense, Thrown Weapons |
