Administrator’s District
Within the appropriately named Administrator’s District, spireward of Tea Street, the elite of the Clerk’s Ward congregate. Mostly separated from those in the more common WorkersDistrict by status as much as money, they enjoy a slightly higher standard of living, typically with servants, personal cooks, and most of their household goods and food delivered for them as needed.
Around the borders of the Administrative District, near the Hall of Information and Hall of Speakers alike, are a number of inns and eating houses, among them the Tear of the Barghest, the Whole Note Inn, and the Portal Jammer. The last of these inns is known mostly for the Mercane spelljamming vessel brought into the city, part by part, and reconstructed to appear as if it crashed into the upper stories of the building. Part of the helm serves as the bar, whileother sections serve as rooms available for rent. Adding to its name recognition is its recent business spat with The Lady’s Ward tavern the Twelve Factols over the Jammer’s animated dolls of the late mazed or otherwise dead factols.
Hall of Speakers – The Hall of Speakers was formerly the faction hall of the Sign of One and the forum in which the factions met to spout their arguments over philosophy, city business, and to preach their take on the world to everyone who would listen. More often, those who were there to listen were bound by their own factions to do so in order to wait their own turn to speak.
Externally, the Hall of Speakers is a thing of beauty, a great oblong curved dome, topped by a carved, tall, graceful spire. Other smaller, but equally elegant spires rise from the lower sides of the dome, many of them of different colored stone or magically ornamented. Standing near to the dome rises a great iron statue called the Power of One, depicting a woman smiling and holding aloft a sphere of a Prime world cradled in one hand. Yet another lingering remnant of the now dead faction.
Inside the Hall, the central hollow is filled with a well-tended garden, still cared for by former faction members and paid gardeners employed by the new owners of the structure seeking to keep it as attractive as the Signers kept it in previous years. Beyond the garden, an area previously off limits to non-faction members, stands the private meeting halls of the Sign of One as well as the chambers of former ex-Factol Darius, herself consigned to the Mazes. [Factol Darius, ‘The Veyl’, went to the Mazes and her faction has disintegrated without her leadership. However, she left us not without lingering friends in high places. Friends who owed her debts. Friends such as Bel, the Lord of the First Layer of Baator. If Bel yet considers himself to owe Darius his debt, she may not linger in the Mazes forever. – The Editor]
Additionally, and of great public interest of late, is the oval tomb of the founder of the Sign of One, Rilith. Her remains are said to rest within an urn carved from a single milky pearl. In the past, Signers would gather here to ‘imagine’ the tomb’s existence, keeping it a reality, for they claimed if they ever stopped imagining her as having existed, they too would cease to exist. Contrary to their beliefs perhaps, the tomb still exists, under guard, with none to constantly sit and believe in it.
For years, however, the hall, while ostensibly open for debate by anyone in the public body politic, was used exclusively by members of Sigil’s factions. To combat the seeming powerlessness of the general public in Sigil to speak and have their words actually heard, there stands the Trianym, similar in function, if not at all in form, to the Hall of Speakers. Three brick columns allow for speakers to stand and debate, while three large benches allow for onlookers and spectators to listen and as appropriate hurl coins or refuse at those speaking. Just a short distance and within easy sight of the Hall of Speakers, stands a great statue, the largest such in Sigil, of a rearing, three eyed Nic’Epona. Called the Trioptic Nic’Epona, or by locals as the Triona, the statue is a genuine thing of beauty. While not actually the property of the Hall of Speakers’ owner, it has long been associated with the Hall for aesthetic reasons. It was long protected and kempt by the members of the defunct faction of the Doomguard, and held a number of portals to the Prime, Elysium, and Mount Celestia within the bound spaces of the platforms before the Tempest of Doors.
Recently now, with the cessation of faction business in the Hall, the new owners have taken to renting out space to the numerous private meeting chambers and even the old council chambers and podium of the speaker. Public interest has remained high in the place, despite it no longer having the task of carrying out the official business of the city government, a task now undetaken by the Sigil Advisory Council.
