Maelstrom
| MAELSTROM |
| Neutral Good Large Town |
| Corruption: 0; Crime: 0; Economy: +2; Law: 0; Lore: -1; Society: +8 |
| Qualities: Strategic Location, Tourist Attraction |
| Danger: 0 |
| POPULACE |
| Government: Ruling Council |
| Population: 2043 |
| NEIGHBOURHOODS & STRUCTURES |
| City Centre: Town Hall, Tavern, Houses (3), Barracks, Mill, Alchemist, Bakery, Butcher, Smith, Park, Office of the City Guard, Jail, Pier, Waterfront |
| Castle Ward: Castle, Noble Villa, Aviary |
| South Bank: Graveyard |
| MARKETPLACE |
| Base Value: 2,500; Purchase Limit: 5,000; Spellcasting: 4th |
| CALATHES’ LONELY WORLD GUIDE TO MAELSTROM |
| Taverns, Inns and Festhalls |
| Shops and Services |
| Sites and Attractions |
The town of Maelstrom sits on the northern shore of the convergence of the tri-river system flowing down from the Tuskwater.
The capital of The Feylands, it is a human dominated settlement that nestles into scenic rolling hills that cradle the rivers.
The town is still quite spacious with winding cobblestone paths, open squares and a magnificent central park that was a gift by a druidic dryad. Various trees dot the town providing shade and protection from the weather and places of fun for the local children. A grand old willow sits near the water’s edge that has become the favourite haunt for love-struck youths.
The people are rustic and friendly, many of Talden descent who have immigrated from Brevoy and the River Kingdoms seeking a new start. A few halflings and gnomes have also arrived and some fey have been spotted in and around the town much to the children’s delight.

