The Advent of an Empire

The Crucible of Dawn

June 11, 2008 06:58
  • Quinn: Sent out of Boreen as a sort of wandering do-gooder in the name of the Temple of Corellon. Sent to Freehollow specifically because there was a large group of Lloth worshippers that were rumored to be planning a strike at the Lunar Cathedral. Quinn was sent to investigate and stop them, preferably via diplomacy.
  • Ash: Cast out of his village to prove himself, in order to assume leadership of the village. Navigated the waterways from his village to Salamae, then across the Andelian Sea to Bridgetown, and from there to Freehollow. He is looking for a challenge to prove himself.
  • Sorrow and Saty Sergo: Requested (and been granted) permission to search for their missing grandfather, Amnon Sergo. Amnon is a high-ranking member of their mercenary company as well as of House Sergo, and was sent to Freehollow previously to establish a foothold for House Sergo. He left with a considerable guard force, but has not been heard from since.
  • Torelous: Sent to Freehollow on behalf of the resistance of Lar’akim in order to attempt to locate a spokesperson of Seagarden and enlist their aid against the occupational forces of the Vashnari in Lar’akim.

Quinn, Ash, and Torelous met up on the boat to Freehollow from Bridgetown and struck up a casual friendship. They arrived in Freehollow approximately two weeks ago, and have only just now begun to acclimate themselves. In order to grant himself some perceived legitimacy and blunt suspicion, Torelous has promised to help Quinn in his search for the Lloth cultists.

Sorrow and Saty have been in Freehollow for close to a week now. They have learned that Amnon is still alive (or at least he is still alive as far as anyone has told them), but little else.

While trying to sniff out the Lloth worshipers in Freehollow, Quinn and Torelous were attacked. The two of them were being overwhelmed until Ash jumped to their defense and saved them, prompting Quinn to pledge an oath of debt to the Skaldi warrior.

After some questioning (Turathi-style), Ash informs the Sergo cousins that he is seeking a challenge to prove that he is fit to lead his village and his tribe. Ash offers to assist Saty and Sorrow in locating Amnon, hoping to find a challenge appropriate to prove his strength.

Current Goals
  • Locate the Brood of Lloth
  • Learn more about Amnon Sergo and his army
  • Make contact with the Hands of Avandra
Eventual Goals
  • Return to Lar’akim
  • Return to Vardingard
  • Serve the Raven Queen
  • Follow the trail of Amnon Sergo
  • Visit Ralos
  • Visit Seagarden
  • Explore ruins
  • Leave Turath

History In Brief

January 01, 2003 00:01

The dragonborn empire was founded and spread throughout Ambria. The Eladrin left, foreseeing a massive and world-wide conflict between the Dragonborn and the growing race of humanity. Eventually a human tribal chief named Bael Turath solidified his hold on the human tribes and moved against the Dragonborn. This marked the start of “The Dragon Wars.”

Humanity, despite its growing numbers, was no match for the empire of the Dragonborn. Desperate, Bael Turath turned to infernal sources for aid. With the help of demons and devils, the Dragonborn empire was sundered and Bael Turath was victorious. Zavora Turath, Bael’s sister, took issue with his association with demons, and sought refuge amongst the elves.

Despite his ambition, Bael Turath’s empire was not ready to assume the place of the Dragonborn empire. The resulting collapse threw most of the world into lawless chaos. Bael Turath attempted to bring as much territory as possible under his sway, and the borders of his empire began to spread.

Bael’s dealings with infernals had changed him from a charismatic warlord into a tyrannical despot – a legacy that he passed on down to his successors. The dark ages lasted for several hundred years, with each generation of the powerful families of the empire becoming more and more fiendish in appearance and mannerism. The Tieflings were born.

Once all of central Ambria – the area formerly controlled by the Dragonborn – was under Tiefling control, they began to push northward. At the Pale Forest they met their first real resistance. The elves of the Pale Forest had no intention of falling under the leash of these corrupted, demonic beings. Skirmishes and small probing battles were conducted on both sides.

The end of the Dark Ages was marked by another great conflict – the War of the Sun King. A charismatic half-elf Prince, claiming to be ordained by the Gods and a direct and untainted descendant of Bael Turath, rises up in revolt against the Tiefling overlords of Bael Turath. The resulting conflict leaves the Tiefling empire shattered, and the Kingdom of the Sun takes root. The remainder of the Tiefling forces flee south, to an island called Valhedar.

The Sun Kings rule Ambria for several hundred years during a golden age of general peace and prosperity. Great cities are founded, and there are few wars. The eladrin return during this time and begin to spread slowly across the continent once more, constructing a wondrous city in the Sildanyr.

The Tieflings return, now calling themselves the Valhedar Dominion. Their bond with their demonic forebears has been reforged, and literal demons fight between the swollen ranks of their black-armored legionnaires. They sweep across the continent like wildfire. The Kingdom of the Sun is shattered. The Sun King himself is slain, though the royal family escapes.

The Valhedar solidfy their control over central and southern Ambria, not venturing far enough north to incur the wrath of the elves (beyond what they’ve already earned). The great cities of the Sun Kingdom are mostly sacked—only 3 remain habitable.