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Feats
Players may select feats for their characters from any source book for 4th Edition Dungeons and Dragons. In addition to the standard selection of feats, the following options are also available:
Elemental Bloodline Feats
Feat
Prerequisites
Description
Boulderfall Weaponry
Earthsoul Heritage
Bonus damage with axes, hammers and heavy blades; inflict slow with daily powers using those weapons
Earthshock Bond
Earthsoul Heritage
Your Earthshock creates a zone of difficult terrain that slows marked enemies
Obsidian Weaponry
Earthsoul Heritage
Bonus damage with clubs, polearms and light blades; inflict AC penalty with daily powers using those weapons
Internal Furnace
Firesoul Heritage
Shed light within 2 squares, keep some fire resistance even when it would be reduced or ignored
Tongue of Flame
Firesoul Heritage
+2 bonus to Intimidate, 1/encounter give a creature fire vulnerability
Stormsoul Heritage
Living humanoid race
Bonus to Fortitude, lightning resistance and the Promise of Storm power
Conductive Defense
Stormsoul Heritage
Adjacent allies share your lightning resistance, gain defense bonuses while adjacent to 2 allies
Harness the Storm
Stormsoul Heritage
Enemies within 2 squares take lightning damage when you second wind
Memories of Storm
Stormsoul Heritage
Your lightning attacks slide all targets on a hit while bloodied
Retributive Promise
Stormsoul Heritage
When you use Promise of Storm the next enemy to hit you takes lightning damage
Quick Charge
Stormsoul Heritage
Charges need not take the fastest route and you only require 1 square of movement to charge
Watersoul Heritage
Living humanoid race
Breath underwater, bonus to saves against ongoing damage and the Swift Current power
Clutching at Droplets
Watersoul Heritage
Take an immediate save against the immobilized condition to become slowed instead
Elemental Blood
Watersoul Heritage
Gain poison resistance and a bonus to Fortitude against poison attacks
Memories of Water
Watersoul Heritage
Gain a bonus to defenses against opportunity attacks and immediate actions while bloodied
Waterwalker's Grace
Watersoul Heritage
Gain a bonus to Athletics to swim or increase your swim speed; ignore the penalty for using a weapon underwater
Causticsoul Heritage
Living humanoid race
Breath underwater, gain acid resistance and the Acid Surge power
Cindersoul Heritage
Living humanoid race
Gain a bonus to Fortitude, fire resistance and the Firedeath power
Memories of Cinder
Cindersoul Heritage
Adjacent enemies gain fire vulnerability while you are bloodied
Phoenix Resurgence
Cindersoul Heritage
Gain increased fire resistance and damage after using Firedeath
Scorching Delivery
Cindersoul Heritage
Gain a bonus to Bluff and Diplomacy, better against elementals
Embersoul Heritage
Living humanoid race
Gain a bonus to Reflex, saving throws against ongoing damage and the Ashfall Evasion power
Embers of Hate
Embersoul Heritage
Deal additional fire damage to the first creature to bloody you during an encounter
Firewalk
Embersoul Heritage
Ignore heat based difficult terrain and gain fire resistance from such sources
Persistent Evasion
Embersoul Heritage
Gain resistance against melee and ranged attacks after using Ashfall Evasion
Quick Ignition
Embersoul Heritage
Gain a bonus to speed and attack rolls during your first turn of an encounter
Magmasoul Heritage
Living humanoid race
Gain a bonus to Fortitude, deal fire damage after receiving it and the Flowing Magma power
Burning Wounds
Magmasoul Heritage
Enemies bloodied by your encounter or daily powers take ongoing fire damage
Pyroclastic Flow
Magmasoul Heritage
Deal fire damage to enemies you move adjacent to while using Flowing Magma
Volcanic Armor
Magmasoul Heritage
Choose 3 additional damage types that trigger your Magmasoul Heritage features
Volcanic Flesh
Magmasoul Heritage
Gain resistance to cold and fire, drop one when you take damage from the other
Plaguesoul Heritage
Living humanoid race
Gain poison resistance, bonus to saves vs disease and the Plaguebearer power
Adaptive Immunity
Plaguesoul Heritage
Spend a healing surge to gain resistance to another type of damage
Corrupt Durability
Plaguesoul Heritage
Gain a bonus to saves against poison, increased temp hp when it is granted
Memories of Plague
Plaguesoul Heritage
While you are bloodied adjacent marked enemies take defense penalties
Wicked Plague
Plaguesoul Heritage
Enemies hit by Plaguebearer have reduced resistance and take attack penalties
Wretched Tread
Plaguesoul Heritage
Gain a bonus to Athletics and ignore difficult terrain resulting from plant life
Sandsoul Heritage
Living humanoid race
Gain a bonus to escape checks, saves against immobilize, restrain and slow and the Sandslide power
Flowing Form
Sandsoul Heritage
Gain a bonus to Acrobatics and Athletics, temp hp when you suffer a critical hit
Memories of Sand
Sandsoul Heritage
While bloodied allies within 2 squares don't provoke attacks of opportunity for moving
Sunsoul Heritage
Living humanoid race
Gain a bonus to saves against fire and radiant damage and the Sun Flare power
Purifying Light
Sunsoul Heritage
Give and ally a bonus to a save when you hit with fire or radiant powers
Shining Soul
Sunsoul Heritage
Gain resistance to fire and radiant damage an a bonus to saves against fear
Voidsoul Heritage
Living humanoid race
Gain a bonus to will, psychic resistance and the Void Assumption power
Glimpse the Unthinkable
Voidsoul Heritage
Expend Void Assumption to daze and immobilize the target of an at-will power
Memories of the Void
Voidsoul Heritage
Nonadjacent enemies take a penalty to attack you while you are bloodied
