SCENE 6 – Scaling Ridge
This scene is initially for the Scouts who have gone on to gain entry to Ridge Village. Other characters who have remained behind should continue their story-line for the meantime in Scene 5 – Bandit Camp.
Ridge Village MAP: https://www.facebook.com/photo.php?fbid=169430319776982&set=o.124545270899171&type=3&theater
Having crossed the Pebble Pass of Whitewater River, circling around the woods to your left you come to the Southern Gate of Ridge Village, where the road rises toward the North as the main road across the top of the rock outcropping on which the village stands, The East-West road you had previously travelled on, parallel to the Whitewater River, runs at ground level through the center of a canyon across which the famous Bridge is located.
To your left you see the almost sheer, gently sloping cliff face. It has balcony levels running along it, and cliffside dwellings protruding out from it, and many doors and windows. Your scouting senses determine that you may be able to gain access up into the village, should there be a stairs or similar in the cliff face. Indeed upon further exploration you discover a hinged metal grill on a ledge at just above head height, large enough to squeeze through.
You make a decision to explore this in preference to the direct approach up through the sacked village. Although open to merchants throughout its history, Ridge is also given to being a fortification. Now that it is overrun by bandits of the Blue Rag Gang, who are expecting you because of Garm Nightblade and Sila Silvercat, a sneaky entry seems the wiser option.
The grill is locked and an appropriate SKILL roll will be required. Do either of you have lockpicks? Otherwise it may be forced with a -2 modifier.
Remember to enter FBAFF as campaign, to save the dice result.
Gamekeeper Jim James @Draco;
Having hauled yourself up onto the ledge, you successfully pick the lock of the metal grill. It is a little rusty but swings open with ease and a pleasing squeal sound.
The tunnel is narrow and you will need to decide who is to enter first. Also, the goblin scout Runkle is not tall enough to climb up to the ledge, so it seems likely that Draco will have to jump down, lift Runkle, and climb back up himself. After which exertion the trapper is out of breath and -1 Stamina point to be regained upon resting briefly.
Draco opens the grill, jumps down, lifts you to the ledge and climbs up beside you. You will both have to decide who is to enter the narrow tunnel first.
Draco Wolfsbane: @Runkle “You must be part troll scout, to be as heavy as you are……you want to take the lead here? or cover our rear?”
Runkle Gremp – Goblin Scout
“Yeah, thanks for the lift up. I don’t really mind being either position.”
Draco Wolfsbane: @ Runkle “i’ll take point then incase there are any locks ahead of us and we cant get turned.” Draco draws his sword and moves forward cautiously
Gamekeeper Jim James the tunnel slants upwards slightly. A dry green dusty scum clings to the rock walls and manages to smear itself to your hands and knees. Some way in it drops abruptly onto a spiral stair well. It goes up, and down. The space is carved directly into the mountain itself, rather than having been built out of bricks. It is a strange shade of grey with an ochre tinge. Perhaps it is originally ochre and has fades with age. There is dust settled on the stairs. Nobody has been here for quite some time.
Draco wolfsbane: @Runkle “it seems logical that up would lead to the camp…. but perhaps it would be wise to have a quick look downwards first? what do you think?”
Runkle Gremp – Goblin Scout
“Not sure what we’d find down there, if anything. But I suppose it couldn’t hurt to look around for a little bit.”
Draco Wolfsbane: Draco moves down the spiral stairwell, keeping an eye out for traps and signs of anything suspicious…..
Gamekeeper Jim James
As technically it is impossible to “scale Ridge” much further up beyond the tower, you are now technically no longer ‘scaling ridge’ and therefore I am moving the story on to the next scene.
Scene 10 – Sacking Unveiled
By the time you descend the tower stairs, there is no sign of any snake. All you see is Runkle crumpled at the base of the stairs with his dagger drawn.
By the fate of the dice, the snake struck a Critical Blow which means you are unconscious, sorry friend.
Don’t worry it’s good for the story – see Scene10!
<ooc> I can’t find your character sheet in here either and the backup has not been updated recently: