Having struck a deal with Lord Velfarryn to cure both Iata and his family members in exchange for the Vizier card, the party meets the Eladrin lord at his camp at dawn. Together, they cross into the Feywild, where they find he has prepared for them to travel in style: on Wyvern back. At first all is well, but a strange psychic presence midflight seems to take over the minds of the six curse victims the party set out to cure. Iata, Analastara, the elder Lord Velfarryn, and his three attendant nights go mad suddenly and attack the party. They are defeated, but not before taking down the Wyverns, one of which crashes some ways apart from the party, leaving many of their curse victims stranded.
Adric summons an elemental disk to transport their wounded wyvern, and the party sets out on foot in search of their missing members. They are slowed by a river crossing, but some quick work on the part of Vic and UI quickly sets up a rope system to get everyone safely across. Mara, Lenore, and Iata are riding across on the back of the disk when it suddenly stops in the center of the river and the cataclysmic dragon Oyevic rises to demand payment for their crossing. At Vic’s suggestion, the party engages the dragon in a game of riddles for their passage. Irontron’s gives a poorly-crafted riddle that the dragon scornfully answers, while Vic presents the dragon with a riddle that relies on a pun in common that the dragon deems invalid once translated into Draconic. Mara’s riddle of the Jacinth is quickly guessed by the dragon, but Oyevic is sufficiently charmed by her excellent Draconic and clever riddle as to allow the group to pass…on the condition that Mara come to see him again before she leaves the Feywild.
Safely across the river, the party finally manages to find their missing members. Vic moves ahead of the party to scout, and follows Eric Blacktree to find him at the very beginning of his quest for the comet. At this moment the party is suddenly haunted by the sound of carnival music, which once again takes over the minds of our poor cursed knights. A cataclysm begins to wrack the ridge where Blacktree was working, and a giant Femori emerges from the ground. Vic and Mara attempt to flee, and thanks to Vic’s cleverness Mara is saved from her own clumsiness. Adric, meanwhile, sets up a carefully protected space where he observes the events and takes notes, while Irontron and Aram have a fight.
The party camps for the night in the woods, and then makes their way to the Velfarryn estate, which they find besieged by three armies, including Amalia’s. Velfarryn wants to send his wyverns, which are in heat, into the center of the armies to cause chaos, but Mara – fearing for Amalia’s safety and political fortunes – convinces him to hatch a plan framing his neighboring house for the corruption that he has been accused of. The party makes their way through underground caverns that have been sealed for centuries. Upon learning that the portal relies on the healing waters of Oyevic’s river, Mara decides to contact the dragon to ask his permission before conducting the ritual, and so sets out into the caverns to hunt down an owlbear and its chicks to present as tribute to the dragon. Mara pleases the dragon with another riddle, and receives not only permission to perform the ritual but the agreement of the dragon to wash the corruption from the ritual up onto the shores of the three rivers army.
The party meets up with the vizier to make their way to the ritual site, and on the way meets the drow Corgi who asks for their assistance in finding their way out. Unbeknownst to the party, Corgi is serving as a spy for Amalia, sent to make sure that the party doesn’t ruin anything. The party encounters a cyclops, which Mara turns to stone and drains. Only Irontron witnesses her kill, and credit is given to him for the fight rather than explaining Mara’s vampirism to Corgi and the bystanders.
Once in the ritual chamber, the Vizier informs the party that he plans to sacrifice the knights and lord to the Femori to preserve a pact to keep the Velfarryn estate neutral in the wars against the underground giants. The party doesn’t like this plan, and instead decides to sacrifice the Vizier. Adric prepares to ensnare the Vizier and his acolytes in the ritual while Aram holds off the Vizier’s attacking ghouls. Victara, however, comes up with a better plan, and makes a deal with the Archfey Carrion King to free him in exchange for his purification. Using her shard of cataclysmic transformation, she breaks the seal on the river and allows a flood of water to come through, cleansing Iata, Analastara, the Lord Velfarryn, and his knights of their corruption. Everyone survives except the Vizier, who killed himself in an attempt to finish the ritual in time.
