The Spirits
The spirits that grant their might to the Primal power source are believed to have arisen from the deaths of the Primordials during the Dawn War. These powerful entities are mysterious and strange, embroiled in unfathomable games and power struggles with one another that affect the mortal world and beyond. Spirits are too otherworldly to preserve any one outlook or alignment for long, so are effectively unaligned. They reward and punish in equal measure, sometimes in a an endlessly repeating cycle and sometimes without rhyme or reason, or perhaps according to some entirely unknowable schedule. They are generally evasive, frequently dishonest, and highly manipulative, but for the most part benevolent to Creation and its races. Like the Gods, the spirits try not to interfere with mortal affairs any more than is absolutely necessary and spend much of their time in the Feywild and other locations beyond the world.
Father Morning
A vivid green serpent with gold and silver highlights, Father Morning rules the East from a palace of pale green jade roofed with colorful ceramic tiles. A trickster and an innovator, Father Morning pits himself against Mother Dusk, and is a supporter of the Feywild courts of Spring. His image is associated with wisdom, cunning, and skillfulness, for he is the epitome of planning and forethought.
Green Lady
The mysterious Green Lady is a symbol of life and death, the growing and dying of vegetation, the cycles of the moon, and the tides. Some believe that she is the daughter of Vor or Jerra, Klaia’s older sister, an archfey, a renegade Titan, a Primordial’s ghost, or any number of other wild theories. She rarely interacts with mortals and answers no questions about herself. Farmers often dress one scarecrow in green to honor her, and a small pottery figure of her is planted with the first seeds of a new crop.
In-Azure-Clad
Robed in deepest blue, In-Azure-Clad is the spirit of the waters and the ocean, a mysterious and genderless being endlessly changing and eternally the same at once. Some Fey courts claim connections to In-Azure-Clad, but the spirit seems mostly untouched and uninterested by the squabbling and petty issues of land-bound creatures while deeply involved in the lives of aquatic beings. In-Azure-Clad is usually depicted as a series of deep blue smudges with white or silver highlights shaped like a person, often shown apart or distanced from other spirits. Water beings show In-Azure-Clad as a spectacular member of their own species, always in shades of blue, and often with a mixture of reverence and fear.
King Sky
A fabulous blue bird with a black breast twinkling with tiny stars, King Sky is the Lord Above, the ruler of the Cloudy Heavens. He roams like the winds that serve him, and while he is a guest of every court in the Feywild, he takes no active part in their bickering and scheming. King Sky is said to see all that happens on the surface of the world, and those who crave divination often beseech him. His likeness often presides over courts and schools and is a common motif in robes of authority.
Lord Noon
Depicted as a huge golden lion with a mane of red flames, Lord Noon is the King of the South. Bold and daring, Lord Noon is connected to the Summer Courts of the Feywild and his likeness appears on ancient emblems of many orders dedicated to courage and honor. Lord Noon is the ancient enemy of Midnight and is said to have revealed to Sunastien the secret of relighting the sun.
Midnight
Also known as the Lord of the North, Midnight is a vast white bear surrounded by mist and swirling snowflakes. Calm and callous, Midnight is strongly associated with the Winter Courts of the Feywild. The white bear emblem features prominently among death cults, winter cults, and those who favor fear over hope. He is dedicated opponent of Lord Noon.
Mother Dusk
A slender woman robed and veiled in purple and violet, Mother Dusk carries a little silver bell to warn of her approach, though she is the friend of shadows and stealthy things. She loves secrets and hidden wisdom but has little patience for experimentation or practice. She is the old enemy of Father Morning, directing her subterfuge and intrigue from her sandstone palace behind the East Wind. The Autumn Courts of the Feywild call her an ally, and she has great influence in the Shadowfell as well, especially among the Shadar Kai.
Mountain
Known by some as Grandfather Mountain, Father Mountain, and countless other names, the primal spirit Mountain represents the unchanging and eternal. Ageless and remote, Mountain looks down on all things, some say with pity and others say regret. He is ever outside the circle of life, death, and rebirth. Whether blanketed in snow, baked by sunshine, or wrapped in howling winds, Mountain does not change. Despite their ageless natures (and perhaps because they lack his inexhaustible patience), few Fey Courts associate themselves with Mountain, but he is popular among dwarves and goliaths. Mountain is both a protector and a demanding taskmaster, for he has little sympathy for those who are not willing to work hard to survive and thrive. In depictions, Mountain is generally shown as a blocky, angular figure apparently made of stone, often only as a silhouette or an outline towering over other figures.
No-One’s Son
Spoken of with fear and awe, No-One’s Son is a terrible spirit of destruction and rage, often depicted as a fiery child with a jagged stone or lightning-shaped blade. No-One’s Son is capricious and cruel, a fickle friend and a dangerous ally. His iconography is popular with outcasts and rebels, who style themselves in his image as they cast aside their consciences. He is thought to reside somewhere in the Elemental Chaos in a heart-shaped fortress wreathed in flames, lightning, and endless thunder.
One-of-Many
Appearing variously as a rat, bee, ant, mouse, or other small creature bearing a lit candle, One-of-Many is the messenger of the spirits. He carries news from spirit to spirit and occasionally bears tidings to those in the mortal world as well. One-of-Many loves sweets and has a special fondness of children and old people, especially those in their “second childhood”.
Waits-For-Us-All
Appearing as an ancient beggar with shaved head or as a crimson and golden spider, Waits-For-Us-All embodies death as well as the end of all things. He is joyful and content in his work, and rewards those who bring closure to difficult situations or who slay beings who have lived too long. His image features prominently in funereal carvings and tapestries. He is sometimes depicted as a member of the Winter Court of the Fey, often as a rival to Midnight.
Walks-Ahead
Bowed and ancient, Walks-Ahead appears as a hunched old man with a long beard, leaning on a gnarled stick, and clad in a cloak made of many different gloves. He is thought to represent ancestry and some believe he oversees the spirits of the dead as they pass into the Shadowfell and beyond. He may also have ties to the Winter Court of the Fey. Walks-Ahead and Waits-For-Us-All seem to be related in some way, though their exact relationship is uncertain and forms the core of many fascinating folktales and stories. Walks-Ahead is invoked solemnly at important ceremonies and rites of passage.
Walks-Behind
Depicted as a youth or maiden dressed in robes woven from leaves and flowers, Walks-Behind is believed to be the counterpart and perhaps even offspring of Walks-Ahead. Walks-Behind represents birth and renewal and the rise of posterity and future generations, and is also associated with the Summer Court of the Fey. Expecting parents pay homage to this spirit, as do farmers and others whose livelihood depends on healthy crops and rich harvests.
