The Lunar Cycle
The skies of this world house 3 moons, Louran, Maveris, and Ghael. Each moves around the world at its own speed, but they set the pace for a fairly simple calender. The first moon, Louran, is on a 10 day cycle – setting the pace for the week. The second, Maveris, is full every 31st day. The last, Ghael, is only full once every 45. This cycle culminates once a year, when all 3 moons align, smallest to largest, fully bright, to mark the beginning of the new year.
A week in this world is known as the Tenday – Sol-Day, Louran-Day, Water-Day, Ghael-Day, Maveris-Day, Wind-Day, Earth-Day, Fire-Day, Feast-Day, and Ten-Day. Each month contains 3 of these weeks, save for Corospyr which has 4.
The 10 months of the year are as follows:
Days are 28 hours long, making a full year on this world equivalent to 11 1/2 months on Earth.
A full calander can be found here
We are currently in the year 479 of the Fifth Age (Age of the Dragons).
Each week is assigned an Astrological Sign based on a constellation visible at that time.
|1 Agchoniôn||Hahahaal, Lord of Unstable Effort||Opera and concert houses, narrow canyons, echo chambers||Bats’ ears, dolphin blood, seashells, theremin music, parrot feathers, glass shattered by sound, bright yellow-green.|
|Most often takes the form of a large yellow swan or of a crowd of people talking in chorus. The decan of noise, music, and hearing.||Sound|
|2 Akhouiy||Vevaliah, Lady of Abandoned Success||gambling dens, taverns, areas with a strong Fae presence, fountains (with coins), fishing wells||Four-leaf clovers, rabbits’ feet, upright horseshoes, beer, dice, stones with water-eroded holes through them, the small bone of a sheep’s head, honey, deep orange|
|Appears as an attractive red-headed woman with her hair tied up in a black velvet band, or as a collie, a raven, or a large orange carp. Energizes (if that’s the term) indolence, drift, ease, and luck – especially “dumb luck” or “fools’ luck.” Go with the flow attitude.||–|
|3 Roêlêd||Mahashiah, Lord of Valor||castles and fortresses, armories, firebreaks, guardhouses||Owl or raven feathers, ox-hide, “M” shapes, dragonsblood, unicorn horn, alarms, dog barks, tiger lilies, armor, chain links, bronze (both the metal and the color).|
|Appears as a muscular, darkfeathered warrior holding a shield (often with a rattlesnake on
it) and stabbing spear, or occasionally as a knight in armor or a watchman with a whip. imbues walls with strength, thorns with sharpness, shields with glancing curves, antibiotics with efficacy. Along with defense and guardianship, he drives alertness, preparation, wisdom of experience, and the “sixth sense” that tells you you’re being watched. Many wraiths, and some trolls, draw on it.
|Protection and Warning|
|4 Alleborith||Mendial, Lord of Power||Magical laboratories, pentacles, places of power, ley intersections, arcane realms||Mandrake root, orichalcum, pyramid shapes, black cat whiskers, green moonstones, pineal glands, bright azure.|
|Most often appears as either an azure dolphin or a blue merman with a trident. His eyes are always golden yellow. Some see Mendial as the essential medium of magical transmission; others, as the particulate energies of magic; and still others, as an abstraction for the portion of magic that mages have mapped. It’s the decan of pure magic, the “active” reflection of “passive” Elemiah.||Metaspells|
|5 Anatreth||Nithaya, Lady of Swiftness||Tornadoes, lightning strikes||Arrows, fulgurites, cobra venom, hawk or osprey feathers, henbane, violet|
|Most often manifests as a blurry image of wings, but sometimes coalesces into a winged dog, or a human figure with future and past images “ghosted” onto it. While Ieilael is transition, the act of crossing depends upon Nithaya, the decan of movement, evolution, progress, and speed (fast or slow). It primarily empowers physical movement, but astral
or spiritual movement also carries much of Anatreth’s impulse.
|6 Anostêr||Yeichavah, Lord of Effort|| Peculiar stone circles in impossible places, a mirage city in
the desert, a hot spring beneath arctic ice.
|The noise of a cat’s passage, books never written, blood from a stone, imperceptible colors.|
|Traditionally appears as a gray, blind ape, or as an enigmatic figure garbed in prismatic robes, its face hidden by a peacock fan. He takes other forms at whim; many mages remain uncertain whether they have conversed with (or even summoned) him. Some mages theorize that Yeichavah, by definition, cannot exist. It comprises that which cannot be done or known – the impossible, the unnamable, the reverse face of knowledge and skill, the void preceding creation||–|
|7 Arôtosael||Nithael, the Lord of Perfected Work||Decisive battlefields, particle accelerators, alchemical or chemical laboratories, blacksmith shops, beehives, new forests, seas of seaweed||Ram’s horn (and anything else in a Fibonacci spiral), flint, clay, hammers, sage, murex dye or anything else reddish-purple.|
|Often appears as a pale, redheaded man in a reddish-purple gown carrying a wooden staff, or as a winged man with a mirrored sword and helmet. He usually wears a golden bracelet. Drives all cyclic processes of creation and destruction, from assembling knowledge to destroying a city in an atomic blast. It irrupts most strongly during intermediate stages, when enough has appeared to make the result apparent, or a structure will fall with one good shove.||Making and Breaking|
|8 Atrax||Akiah, Lady of Prudence||bazaars, farmland, compost heaps, restaurants, gas stations, granaries, some fields with secret historical significance||Bread, salt, woman’s hair, storax, saliva, fertilizer, peridots, light yellowish-tan.|
|Usually appears as a woman bearing an armload of fruit, grain, or bread. Akiah nourishes – it’s the day-to-day inner strength of things renewed by sunlight (for plants), food (for animals), or worship (for deities). Akiah shades into health and healing, more as a steady state
than as a process, and into decay (food for bacteria and worms).
|9 Raux||Deneyal, Lady of Dominion||drug parlors and opium dens, asylums, personal dreamscapes, memory palaces||spirals, poppies, downward-pointing arrows, cerulean blue|
|Usually appears as either a dark, physically imposing giantess or a queen clad in a white robe. Either form possesses fiery red eyes. Deneyal also occasionally appears as a songbird or a cat. Creates strength of will, connects perceptions to the mind, and governs sanity, drunkenness, the hotter emotions, sleep, and the material phenomena of dreams (although their content may fall within another decan).||Mind Control|
|10 Barsafael||Hechashiah, Lady of Ancient Strength||Deep beneath the ocean or in hidden caves, cities unknown to mankind, dinosaur burial grounds, fragmentary worlds long forgotten, very old mountaintops, limestone sinkholes.||Ambergris, white noise, artesian water, taproots of plants, “U” shapes, crimson.|
|Appears as a woman in crimson and white robes with one leg uncovered, or as a crimson and white sea serpent. Hechashiah is hidden truth, the subconscious, unconfessed primal emotions, and unknown strengths. Some wizards theorize that she underlies all the other decans; others believe that as wizards, philosophers, and scientists explore more of existence, her essence shrinks (or continues to create more unknowns).||–|
|11 Phoubêl||Yelayel, Lord of Strife||Tropical beaches, outdoors at sunrise or sunset, cathedrals, stone circles||Heliotropes and other tropical flowers, cinnamon, “X” or cross shapes, laurel and hazel wood, black and white (or black-and-red) checkerboard patterns.|
|Appears alternately clad in noble splendor on the back of a lion or caparisoned in rags riding a gray horse. Yelayel would seem to embody the Manichaean contradiction: light cannot exist without darkness to define it. It deals equally with both, and thus also with vision, blindness, and irreconcilable conflict.||Light and Darkness|
|12 Bianakith||Mihal, Lord of Perfected Success||Crowded cities, human-scale statuary, portrait galleries, gymnasia||Lungwort, liverwort, elm, river clay, human blood or skin, starfish, any other idealized poppet, ivory|
|Appears only in human form – sometimes, in fact, in two human forms (man and maiden), other times as a crowned king of perfect form. If man is the measure of all things, then Mihal is the template to which that measure is drawn. Humanity (at least potentially) encompasses all the decans, but must operate within the medium of meat, bone, desire, and thought established by
|13 Buldumêch||Murmux, Lord of Wealth||Banks, trading floors, gold mines, customs houses, moneychangers, jewelers, treasure troves||Money, anything expensive and hoarded, jackdaw or magpie feathers, cowry shells, sapphires, toad venom, gold.|
|Traditionally manifests as an old man leaning on a staff and wrapped in a woolen mantle. He energizes wealth and treasure, giving gold its glitter and building stock-market castles in the air. Within its penumbra lie concepts as arcane as currency arbitrage and as basic as greed.||–|
|14 Charchnoumis||Rohael, Lord of Abundance||slaughterhouses, nature preserves, forests, fresh animal tracks or kills, watering holes|| Fresh animals’ blood or skin, bloodstones, fresh game
spoor, hunters’ weapons, civet musk, hunting-horn music, anything dark blood-red. Imbues all animal life, bestial thoughts, predation, and pack behavior. It is thus a very powerful component of human beings, and empowers the majority of lycanthropes and other animalistic shapeshifters.
|Appears most often as a great bear, but sometimes as a composite beast such as a chimera or
gryphon. When he appears as a human (a camel-driver or a beautiful woman in green), he usually has a blue head
|15 Eneuth||Yirthiel, Lord of Great Strength||Bonfires, firestorms, tropical or subtropical deserts at midday, war-torn lands to the south, lava flows, magmatic caverns||Obsidian, asbestos, sulfur, fire opals, sodium, magnesium, rocket fuel, ash-wood wands, cones, olibanum, garlic, mustard, cayenne pepper, orange-yellow.|
|Most often appears as a golden man or as a three-headed dragon. He occasionally leads yellow-orange or red cattle. Fire, the untamed element; man’s first mystery. As its elemental decan, Yirtheil sparks not just the fires of stars and stoves, but the lively fires of inspiration, lust, war, and demagoguery.||Fire|
|16 Harpax||Vishiriyah, Lady of Harmonious Change||Sacred groves, rainforests, algal pools, weed-ridden croplands, hedge mazes||Green jade, holly, cedar, woodwind music, amanita mushrooms, ivy, coral, forest green.|
|Primarily depicted as speaking out of wooden musical instruments. When she manifests, it’s
usually as a white dryad clad entirely in blue, red, and yellow flowers. Vishiriyah sends sap through mighty cedars and spangles ponds with algae. All things green and growing, both harmful and healing, have their taproots somewhere in her.
|17 Sphandôr||Umibael, the Lady of Shortened Force||hexagonal spaces, paintings or images of eyes, theatrical stages (especially the Globe), libraries|| Agates and cat’s eyes, musk, hexagons, fennel, ringing
|Appears as a snake, a wolf with a snake’s tail, a woman leading a roan mare and stallion, or a man with a surveyor’s rod. Manifesting both as the sensorium and the intellect, the passive counterpart to Deneyal’s mental processes, Umibael permits intuition and divination as well as things sensed and thought (including arts and humanities).||Knowledge|
|18 Belbel||Aaneval, Lord of Despair and Cruelty|| Torture chambers, death camps, deep in the rainforest where sunlight never falls, widows’ walks, shadow-burns left by nuclear
|Funeral crepe, surgical steel, rust, ammonia, dried blood, nettles, purple so dark that it appears black|
|Occasionally appears as a man with the head of a raptor bird; other times, as a black dog; still others, as a man covered in fish or snake scales. The decan of pain and torment, sharpness and shadow, shock and loss . . . few mages explore Aaneval, but many ghostly undead draw on it.||–|
|19 Ieropaêl||Hazael, Lord of Material Gain||Mountain caves, volcanoes, up-thrust crags, gravel beds and quarries, city parks, fertile land in the north||Quartz, talc, slate, oak, lichen, worms, narcissus, orbs, dark brown.|
|Traditionally appears as a large man holding a jar of oil. Other common guises include a black centaur and a skin-clad tribesman. Second of the elemental decans, he helps solidly anchor reality as the fundamental principle of earth, soil, and rock, of the very concept of physicality.||Earth|
|20 Isrö||Rehael, Lord of Science||Windstorms, steppes, inside or atop clouds, on balloons or airships, cities atop plateaus in the east||Eagle feathers, chalcedony, galbanum, white orchids, helium, bird-bone knives, aspen, pink-white.|
|Traditionally appears as a milkwhite, winged horse or as a proud king with a long white beard wearing a white robe. Air, at peace and in storms, coheres from the energies of Rehael. Not only zephyrs and hurricanes, but also the lightning strike of genius, the airy chatter of gossips, and the windy oratory of politicians derive from it.||Air|
|21 Iudal||Ieilael, Lord of Eventuality||Bridges, crossroads, doorways (especially post-and-lintel ones), boundary markers, rivers, interdimensional gates, outdoors during an eclipse, grandfather clocks.||Keys, two-headed coins, juniper, alexandrites, tobacco, hollow bones, chalk, mirrors, rose-madder, cesium, cornmeal, amber.|
|Holds a key in every form, while habitually shifting between them. Three common ones are that of a long-haired man with ox’s hooves, a winged man, and a gryphon. Boundaries, roads, portals, rivers, bridges, and other liminal and transitional thoughts and things form from Ieilael. He also emerges in concepts of time, distance, and measurement.||Gate|
|22 Kumeatêl||Elemiah, Lord of Victory||hidden rooms or passages, labyrinths, lost cities, conspiratorial fastnesses, pocket dimensions, certain university libraries||Artifacts with secrets, the number 13, walnuts, restraints, silk cord, knots with hidden ends, rose (both the flower and the color).|
|Appears in a (literally) legendary number of forms, most characteristically as a stranger in a blue cloak and slouch hat or as a bearded knight of cruel countenance in unreadable heraldry. In neither version are his eyes clearly visible. Kumeatêl empowers hidden contention and unknown victory, the ace up a sleeve or the corps held in reserve, as well as secrets (especially decisive ones), murmurs, and even some aspects of codes, glyphs, and runes.||Enchantment|
|23 Kurtaêl||Menqal, Lord of Ruin|| Graveyards, terminal wards of hospitals, ruined buildings
where people have died, plague pits, tombs, marshes, necromantic altars
|Rowan, cypress, myrrh, contaminated syringes, rats, yew, hellebore, onyx, ebony, jet, pitch, anything black.|
|Appears as a corpse in chainmail, a black horse, or a harlequin figure without arms, among his many forms, but seldom as a skeletal figure in a black cowl and cloak. Death, fear, decay, and disease fluoresce with the black energies of Mengal. Vampires, mummies, liches, and many other undead draw upon its power while in the material world, even if they must admix its energies with blood or magic.||Necromantic|
| 24 Alath
||Kaliel, the Lord of Rest from Strife||Old-age homes, cold deserts, still tarns, ghost towns, select gentlemen’s clubs.||Tortoiseshell, square and cubic shapes, arsenic, ether, morphine or heroin, deep wine-purple.|
|Often appears as a fat man riding on a donkey and drinking wine. Other times, he manifests as an enormous, slumbering bull with the head of a man or a leopard. Creates satiety, comfort, rest, the steady state, boredom, stagnation, and stasis, and may be crucial in the “damping out” of destructive energies where less-compatible decans intersect.||–|
|25 Saphathoraél||Muumiah, Lord of Blended Pleasure||Oceans, lakes, ships, reservoirs, wells and oases, frozen water, sewers, islands to the west||Fish, the blood of drowned men, aquamarines and beryls, pearls, teardrop shapes, chalices, lotuses, ferns, kelp, whiskey, the color blue.|
|appears most often not as some great marine creature but as a sailor with two dogs (one green and one blue). Occasionally, he holds a serpent or a stream of water in one hand. He covers not only physical water (and liquids generally), but also conceptual water: that which “flows easily” or “is hard to pin down.” Like the other elemental decans, it plays a key role, both underpinning physical reality and blending conceptual reality so that humans can perceive it without massive dissonance.||Water|
|26 Methiax||Chabuiyah, Lady of Love||Artists’ studios, movie theaters and sets, counterfeiters’ dens, certain very old vineyards , hallucinations and hallucinogenic spaces, induced dream states,areas with high concentration of fay, copy centers and scriptoria.||Pyrites, zircons, flashbulbs, eggs, pomegranate seeds, fractals, holograms, hallucinogens, fog, anything gray|
|Most often appears as a white centaur garlanded with leaves, although occasionally she
appears as a crowned, maidenly Muse. Creates – indeed, creates creation. The form of all matter is inherent within its smallest fragments, so Methiax also governs form. She shapes
realities and dreams equally, and empowers some shapeshifters and phantasms.
|Illusion and Creation|
|27 Naôth||Mebahel, Lady of Peace Restored||Libraries, social gathering spots||Vervain, bay leaves, “V” shapes, stringed instruments or their strings, blue-gray.|
|Appears as a woman reading a book, occasionally bearing a bloody spear. She is the conceptual one – the creator and sustainer of communication, language, imagery, symbolism, and teaching. The urge to communicate arises from Mebahel, which connects everything on many levels.||Communication and Empathy|
|28 Sahu||Orvandal, Lord of Material Trouble||Mountainsides, the walls of famous fortress-cities, the high veldt, imposing statues or stone structures||Basalt, sequoia wood, arrowheads, sinew, fresh animal blood, opals, anything red-and-black.|
|Appears as a giant, naked save for a belt and a bow. His color ranges from blood red
to forest green to basaltic black. The decan of the giants, he impregnates activities such as
archery, hunting, and herding as well as their physical associations such as mountains, forests, grasslands, and other wild spaces. It also manifests in high stone walls – possibly as an analogy to mountains
|29 Ouare||Heroch, Lord of Success Unfulfilled||Forges and Smithies, places of research and creation||Metal alloys, dyes, olive-green|
|Usually manifests as a bronze clockwork lion, a mermaid (most often a warship’s figurehead), a swarthy man with metal-and-ivory teeth, or a chariot-driver with serpents for legs. Governs progress, alloys, and golems.||Technological|
|30 Phthenoth||Shaliah, Lady of Material Happiness||spring meadows after a rain, arches, fabled places of rest or healing||Balm, pure water, apples, watered wine, chicken soup,potash, lavender.|
|Appears in many guises, but is almost always seen as a young, noble woman regardless of garb or impedimenta (which very occasionally include the caduceus). Impelling cleansing, restoration, and healing – both physical and metaphorical – Shaliah brings about the renaissance of body and spirit.||Healing|
|31 Akton||Naber, Lord of Illusionary Success||Alcoholic wards, whorehouses, crack dens, certain temples in desert lands, slave markets|| Vomit, maggots, vitriol, cocaine, wormwood, venereal
pus, pale yellow.
|Appears in many guises: a blonde woman in red, a kneeling man in a fur robe, a carrion crow or a black crane, and a red-eyed gryphon. Empowers decadence of the spirit or the self-created mutilation of soul, culture, or body. It instills corruption, debauchery, and the cruel and queasy joys of sin.||–|
|One Moon Night||Violesh the 1st||New years celebration|
|Greenday||Dasera the 15th||Honors nature. It is honored with planting trees and making offerings to the Primal Spirits|
|Children’s Day||Bisanta the 1st||Celebrates the birth of children and the growth of population. Celebrated with gifts and a parade|
|Freedom Day||Corospyr the 21st||Highmere, celebrates independence. It is marked with drinking, feasting, and dancing.|
|Elderfest||Corospyr the 34th||Honors parents. It is marked with singing, playing games, and gift-giving.|
|Nymph’s Kiss||Tiodra the 11th||Celebrates romance. It is marked with playing games, an item hunt, and a candle ceremony.|
|Harvest Festival||Tiodra the 25th||Celebrates the harvest. It is marked with drinking and games.|
|March of Heroes||Rasag, final Ten-day||Honors the dead. It is marked with a parade, a special meal, and dressing in costume.|