American Angels

Data Acquisition

October 22, 2011 01:00

Relevant Data:

BioTechnica Research Facility, Mesa Agrodome
Employees @ facility ≈ 100 on file
Target: CR-0437, Crystal Drive, highly encrypted with 2TB storage

Employee breakdown
Science: 50
Maintenance: 20
Guard: 25
Corp: 5

The Mesa Agrodome is a very sterile environment, despite the thriving plant life within the dome. The Dome takes up most of the mesa and the only visible entrance being the AV-Pad, which is elevated about 200m above the mesa surface. The dome’s skin is a clear, bulletproof material (SP 40, SDP 60 per triangle)

Platform

  • Normal Conditions: 2 rotating guards, 1 guard in control room. Back up within 6 minutes.
  • Alert: 6 Guards, 2 APEX, 1 Solo in control room. back up within 3 minutes.

Note: Guards are a as per Normal guards when calm, using the H&K MPK 2020 SMG, or Defender, using the Ryo-Kushin “Master Debator” SAW.

Heinrich – Solo at entrance, 2nd in command of the Mesa guards. Wears a Custom Pit Viper Metal Gear, no EV Penalty, Skin weave, Subdermal Plates in Skull/chest, Enhanced Vision: TS, AD, Tar.
Uses the Stolbovoy ST-5 Assault Rifle

Dome Interior

Jungle setting, the dome arches far above and the “floor” of the artificial jungle is recessed into the mesa. There are no hand-holds from the entrance to the Jungle floor, just a single, tracked service lift, capable of hoisting a ton and a half of cargo. There is a path leading from the lift towards the center of the dome, and a giant, central tree.

Central Tree

The entrance is wide and obvious, using an RFID/Keypad lock when sealed. (Only sealed and locked under alert status)

Lock Type Difficulty
Radio Frequency ID 25
Keypad 30
Level 1
  • Break Room: Stereo with wall Speakers, Large Display, comfortable seating.
    • No Alert: 4 Guards with Towa Type 12 pistols,
    • Alert: No Guards
  • Armory: Unlock Difficulty 35, filled with weapons and ammo of common guards, some spare equipment for officers.
    • No Alert: No Guards, locked down
    • Alert: 5 guards, changing into Defender roles
  • Guard Quarters: Sleeping quarters for 20 men, though there are 30 lockers for personal effects. Coffin-style.
    • No Alert: 15 Guards: 10 asleep, 5 prepping for shift change w/ Towa Type 12 pistols
    • Alert: 10 Guards, awake, on standby with H&K MPK 2020’s
  • Briefing Room: Empty, either status. Contains a map of the area.
  • Elevator: Upper Levels unlocked, Lower Levels require key.
Level 2
  • Chow Hall: Large cafeteria-style chow hall with a partially separate kitchen.
    • No Alert: 2 Guards, 9 Scientists, 4 Maintenance
    • Alert: 3 Maintenance, taking shelter in the kitchen
  • Exercise Room: Orbitals, stationary bikes, adjustable weights… its all here
    • No Alert 1 Guard, 6 Scientists, 1 Maintenance, 3 Corp
    • Alert: Empty
  • Meeting Room: a small meeting room capable of holding 30 or so people comfortably around a large, wooden desk. The seats are all expensive, leather upholstered, massaging chairs.
    • No Alert: 5 Scientists, discussing genetic recombination, 2 Corp
    • Alert: 1 Corp with laptop w/ outward facing camera
  • Maintenance Quarters: There is bedding and footlockers here enough for all of the maintenance crew, plus a few extra. Coffin-style.
    • No Alert: 2 Maintenance workers
    • Alert: 1 Maintenance, hiding in locker
Level 3

This is the top level, it is the smallest and holds the Medical Lab, Chemical Storage, Living Quarters for scientific staff and cold storage for genetic material.

  • Medical Lab: This lab has a large operating room with a viewing booth, several cages for containment and an adjoining Chemical storage and Cold storage areas.
    • No Alert/Alert: 7 Scientists, 3 working on a Cyberpred Gorilla (Or captured PC), 4 observing with 1 Corp in observation room.
  • Chemical Storage: Holds majority of chemical supplies, most are in storage in fireproof cabinets except for supplies needed that day.
    • No Alert: 4 Scientists, working, and mixing chemicals into needed pharmaceuticals
    • Alert: 2 Scientists, locking down chemical supplies in the fireproof cabinets.
  • Scientist Living Quarters: Spacious quarters for all 50 scientific staff members, has it’s own separate lock.
    • No Alert: 10 Scientists
    • Alert: 36 Scientists, doors are locked and barred to prevent “Recruitment”
  • Cold Storage: Big walk-in freezer filled with drawers of specimens, empty regardless of alert status.
Sub-level 1

This level is filled with servers and a clean data storage center that uses a robotic arm to access data crystals, TARGET LOCATION, and Environmental Control.

  • Extraction of Crystal from core takes 3 minutes.
    • No Alert: 8 Scientists/Netrunners, 2 Maintenance, 2 Corp, Heinrich, & Stonewall
    • Alert: 3 Guards, 5 Scientists/Netrunners, 6 maintenance (sealing entrance), 4 Corp, Stonewall.
Sub-level 2

This houses the Agrodome’s generators, sewage treatment and water storage.

  • No Alert: 1 Maintenance
  • Alert: 10 Maintenance

Extraction Options

  • Follow River to coastal village, a boat is waiting
  • Radio for air pickup in a safe LZ

Payout:

  • Mission Completed: 50k Eb Each
    • ACCOMPLISHED
  • Mission “Never Happened”: +100k Eb Each
    • NOT ACCOMPLISHED
  • Mission Completed with minimal casualties: +25k EB Each
    • NOT ACCOMPLISHED

Training Day

October 08, 2011 00:00

Players get two days in the hotel to relax. No calls come in until noon the next day, Zed hijacks the widescreen TV:

“Gentlemen, you did not perform as well as I’d hoped. Allow me to be concise, this is a clandestine unit, We require silence. It is time for some training. There is an AV-4 on the roof, you have twenty minutes.”

Screen resumes what was on.
The training is for three months:

  • Rifle +20 IP
  • Expert: HALO/LALO +20 IP
  • Heavy Weapons + 10 IP
  • Hide/Evade +20 IP
  • Shadow/Track + 20 IP
  • General Education & Knowledge +10 IP
  • Pilot: Vectored Thrust +5 IP

One week of downtime follows before Episode: “Data Acquisition”

Testing the Water

October 01, 2011 00:00

This mission is to test the team’s ability to work together. It is a live fire exercise in wetwork. Lives can and will be lost. This run is done strictly with the party’s gear, or what they can acquire in the field.

The Target: Mickey ‘Diamond’ Mallone
Where: Moderate Zone ConApt Penthouse
When: Tonight, job must be completed by midnight
Pay: 6k Eb Each

Series Opener

September 16, 2011 01:00

Party members are invited to an exclusive club, let mingle, then ushered politely into a VIP room. No one else is in the room except for a large vid display. After all party members enter the doors shut and a white noise generator is activated. The screen comes alive showing a man’s silhouette over a deep purple and black background.

“Good Evening (ladies and) gentlemen,

I am Zed, your new employer should you accept my offer…"
A line of static scrolls across the screen.
“I have need of your certain… talents and skills. Should you accept, you will be granted room & board on top of salary and mission pay. You will also live without SIN. For the next two years you will not exist."
A pause.
“Will you leave, or have I piqued your interest?”

The doors unlock with the loud click of released mag-locks.

Players are given their test mission, “Testing the Water”

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