(notes, work in progress)
Player driven story; emergent gameplay and background; coming up with player and character goals.
Yes, or roll
-If there is no great risk involved for an action, I just describe it as a success and move on. The dice only hits the table when the action involves either an element of risk and/or consequence.
Exp, treasure, and other rewards; not everything is an xp bag.
Online and tabletop play
Expanding the shared setting; player and dm pools