This page details all of the various arms and armor your character may find themselves using over the course of Animus Lost
As this page is heavily saturated with combat terminology, if anything doesn’t make sense (such as what “throwing red / white” is), visit the Combat page to get a better understanding of what impact these stats and boons make.
Designed for chopping, axes are easy to use and are very effective at splitting armor, flesh, and bone alike. Examples of axes are the Battle Axe, the Hatchet, the Shepherd’s Axe, and the Woodsman’s Axe.
- 1st Boon: Opponents cannot use the Wound Reduction benefits of Light or Medium Armor against you.
- 2nd Boon: Wounds you deal with Axes are automatically increased in Severity by 2 levels.
Versatile and deadly, blades see much use in Vulcanica. Because of their limited use off the field of battle, carrying a sword is very much viewed as being the mark of a warrior, and those seeking to avoid trouble will often avoid anyone seen carrying most larger blades. Examples of blades are the Falcata, the Hand-and-a-Half Sword, the Seax, and the Spatha.
- 1st Boon: You may add up to two, free additional successes on your Combat Test whenever using a Blade to Parry.
- 2nd Boon: You may Throw one additional time per Exchange when using a Blade. Actions taken as a result of this Throw are done so with one-half your normal Dice Pool.
The favored weapon of hunters and assassins, bows and those who use them in battle are often held in equal parts esteem and fear. Many are uncomfortable with the thought of using a bow in battle, as some consider it dishonorable and cowardly. Examples of bows include the Longbow and the Shortbow (sometimes known as the Horsebow).
- 1st Boon: If you begin an Exchange by Throwing RED, you may Throw one additional time per Exchange. This Throw must be used for RED, and any actions taken as a result of this Throw are done so with one-half your normal Dice Pool.
- 2nd Boon: You gain the ability to use the Ring and Disarm attack options when using Bows.
Simple to use and easy to make, the nearly nonexistent level of skill required to wield them—coupled with their incredible low cost—makes them popular weapons for peasant militias and travelers alike. Examples of cudgels are the Club, the Morningstar, the Quarterstaff, and the Sap.
- 1st Boon: Opponents cannot use the Wound Reduction benefits of Medium or Heavy Armor against you.
- 2nd Boon: Opponents may never Throw more than once per Exchange against you.
Special Requirement: The Off-Hand Boons can only be used while wielding a weapon and a shield, or two one-handed weapons.
- 1st Boon: You may Throw one additional time per Exchange when fighting with your Off-Hand. Actions taken as a result of this Throw are done so with one-half your normal Dice Pool.
- 2nd Boon: The additional Throw per Exchange you get from the first Boon is no longer halved (though additional Throws gained from other sources are still halved).
Though not as long-ranged or as deadly as bows, thrown weapons are incredibly simple and inexpensive to make, making them popular among those with limited resources. Examples of thrown weapons include the Dagger, the Francisca, and the Javelin.
- 1st Boon: If you begin the first Exchange of a fight by Throwing RED, your opponent must Throw WHITE. If they do not Throw WHITE, the Exchange plays out as though they had Thrown WHITE.
- 2nd Boon: You gain the ability to use the Ring and Disarm attack options when using Thrown weapons.
Among those with no access to weapons or the materials to make them, the people must learn to fight using unconventional means, using their bodies as the weapon instead. As a result, several disciplines of unarmed combat have emerged over the last several hundred years or so, and have gained popularity among the slaves and downtrodden of Vulcanica. Examples of unarmed fighting styles include Bhaderghaz (an Orcish ground-fighting style out of Zan’u), Pugilism (bare-knuckle boxing popular among the nobility of Ibygora), and Streetfighting (a brutal brawling style from the slums of Turath).
- 1st Boon: You are always at Advantage when making Disarm attacks while fighting Unarmed.
- 2nd Boon: You may Throw one additional time per Exchange when fighting Unarmed. Actions taken as a result of this Throw are done so with one-half your normal Dice Pool.
Though light armor offers relatively little protection from direct weapon blows, it frees up its wearer to better avoid blows altogether, while still keeping their vitals safe. Due to its low cost and ease of wearing, light armor is very popular among the various untrained militias of Vulcanica. Examples of light armor include thick furs, soft leather, and thick clothing.
- Wound Reduction: -2
- PHYSICAL Penalty: -1
Due to the addition of small metal parts, medium armor is consequentially much harder to make and wear than light armor, and tends to only be given to soldiers expecting to see heavier combat. Examples of medium armor include chain-mail, boiled leather, gambesons, and scale-mail.
- Wound Reduction: -3
- PHYSICAL Penalty: -2
The thickest and most difficult to use armor in Vulcanica, heavy armor tends to be very expensive or time-consuming to make (or both), and difficult to use effectively without extensive training and practice—though the protection it offers is utterly without equal. Examples of heavy armor include lamellar and lorica.
- Wound Reduction: -4
- PHYSICAL Penalty: -3
Widely popular among the warriors of Vulcanica, round shields are easy to make and use. 90% of the shields you encounter will be round shields.
- Benefit: You always have Advantage when using a Round Shield to Block if you don’t already have Disadvantage.
Though not as popular or versatile as the round shield, the kite shield has found its niche among cavalry, its unique shape offering the same protection as the round shield to the rider’s legs, without being quite as cumbersome at the top or center.
- Benefit: You do not suffer Disadvantage when using a Kite Shield from horseback.
Coming soon! Used for increased parrying abilities.
Sometimes, a player gets his/her heart set on an obscure piece of awesome weaponry or armor such as a heavy chain, weighted net, or armor made of some special material. If that’s the case, then it’s the player’s responsibility to work with the ST on creating rules, fluff, and boons for that weapon. The system for this weapon should be kept in balance with the other weapons, armor, or shields with proper drawbacks and boons.