Shamelessly stolen from Age of Legends campaign
When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect. How do you gain prestige points? Simple. By contributing to the creation of our campaign site. Exactly what this contribution consists in will vary. However the typical way of earning points is to keep an updated character journal.
Once points have been acquired, they may be used in one of three ways. First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 prestige points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.
Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.
Offensive Prowess – +1 to attacks and damage
Defensive Prowess – +1 to AC and Saving Throws
Heightened Channel – +1 to DC and damage of Channel Energy
Heightened Spell – +1 to spell save DC’s and +1 to overcome SR
Skilled Acumen – +2 to any skill check
Hardiness – +2 to stabilize from dying
Wild Vigor – Extend Rage by 1 round or Wild Shape by 1 hour
Vigorous Dance – Extend Dervish Dance by 1 round
Righteous Aura – Extend all Paladin Aura’s by 5ft
Doubling the numeric effect of a round ability increases the “use” cost to 3 points.
Offensive Fortune – Reroll attack or damage die
Defensive Fortune – Reroll any Saving Throw
Skilled Fortune – Reroll any skill check
Devastating Attack – Confirm a critical hit
Quick Witted – +20 Initiative
Resilient – Stabilize from dying
Swift Attack – Gain one additional attack
Fleet Footed – Increase base land speed by 5ft
Arcane Insight – Gain temporary knowledge of one unknown spell
Arcane Adaptability – Retrieve one previously cast spell (as POP)
|Second Chances||Survive a killing blow (reduced to 0 HP instead)||3|
|Vital Fortune||Reroll HP gained at time of leveling||2|
|Change of Focus||Re-train a feat or spell||3|
|Skills Training||Attain +1 competence bonus to any skill||2|
|Accomplished||Gain a bonus Character Trait upon creation||4|
|Renaissance Man||Gain a bonus Feat||8|
|Improvement||Raise ability score 1 point|
|Up to 9||2|
|10 to 11||4|
|12 to 14||6|
|15 to 17||8|
|18 to 20||10|