|This hidden city is a metro for forest-dwelling elves in Aurobin-dô. Founded in -436 AC, Omdatta Tyagi is the continent’s oldest civilization still standing.|
|Population: 11,700. The city is split demographically 79% elf, 12% half-elf and 7% eladrin.|
|Government: Gerontocracy; Omdatta Tyagi is ruled by the Elder, who appoints a council of the wisest elves in the city to serve under him. The Elder is usually (but not always) the oldest person in Omdatta Tyagi.|
|Defense: A volunteer organization of Omdatta Tyagi’s archery elite keeps the city safe from attack; membership in it can sometimes climb to 40%. For security within the city, a guard of about 150 men and women patrol and protect the streets. Some Elders also choose to keep a personal guard on hand; these soldiers are typically exceptionally well trained and often follow their orders beyond Omdatti territory.|
|Inns: Omdatta Inn; The West Lecrias|
|Taverns: The Hanging Acorn; Afternoon Moon Café; Roundtable Café; Festia’s Recreation Hall|
|Supplies: Pershing’s General; The Cantrip; Quiver & Sheath; Urban Shaman; Elderbook|
|Temples: Threetree Pantheonic Church|
Omdatta Tyagi (ओमदत्त त्यागी, أمدتا تيق) is the elf capital city on Aurobin-dô. Political stability (along with the rather generous lifespan of elves) has made Omdatta Tyagi the oldest standing civilization on the continent. The city sprawls as the center of an immense forest in the flatlands of North Aurobin, generally equidistant from Nirnayak, Aurobin City, Chaturdashi, and the Marsh of Maharshi. Because of the city’s age and cultural isolation, myths and rumours about Omdatta Tyagi have accumulated over time. The elven population does tend to incorporate more magic into their daily lives, misunderstanding of which may contribute to some of the stories.
Before Aurobin-dô’s political climate became focused on cities and nations, elven family estates dotted the forests around the continent. As the dwarves united, the halflings won their freedom, and the humans began pouring in from overseas, certain elven estates became popular havens for elves of unrelated families. As the centuries played out, some estates thrived, some were conquered, others fell naturally into decline, but only one became a city. Founded by the Omdatta family, the city grew in leaps and bounds thanks to its safe location and abundance of resources.
In year 55 of the Aurobinian Calendar, following the Omdatti-Aurobinian War, the Omdatta family officially relinquished ownership of the city over to its people. This opened up the possibility for Eldership to pass to a non-Omdatta for the first time.
The city thrived on trade, tradition, and progressive magic for over a thousand years, spearheading or funding many joint efforts with the human and halfling nations, such as the Continental Historical Society and the White Mage Foundation. Interstate relationships were very strong with all of Omdatta Tyagi’s neighbours, except the dwarves of the various mountain ranges. The Second Invasion War changed everything (see Trade, below), and many Omdattis blame the influx of disasters in the last hundred years on the decision to open trade with the dwarves to the north.
Traditionally, the elves of Omdatta Tyagi have had two main trade partners: Chaturdashi’s hobbits and the many human cities of Aurobin-dô. After the Second Invasion War destroyed much of South Aurobin, the import-heavy culture needed to relax its traditions and open trade with the dwarves of nearby Nirnayak. In the springtime, when the Feywild bleeds slightly into the Material Plane, trade is sometimes possible between Omdatta Tyagi and its fey analog, the Eladrin city of Cydonia.
Pershing’s General (Supplies)
Not everyone welcomed the idea of a human-style general store when ErӘphus-t’haht Pershing opened his doors a generation ago, but the elven community soon warmed to the convenience of having a single retailer offer a variety of non-specialized goods. ErӘphust’haht Jr (who adopts the moniker “Blackjack” for non-elf patrons) took his father’s legacy a step further by offering genuine human-made goods to complement his inventory of locally crafted merchandise.
Isolationism and Racism
In year 2, immediately following the humans’ declaration of sovereignty, there was some outspoken concern from many Omdattis that the estate may fall victim to human colonization. Others argued that lax immigration laws would turn Omdatta Tyagi into a melting pot society of various races. After more than a year of public debate, laws were enacted to protect elven culture and tradition.
In short, Omdatta Tyagi is considered a “fully elven” city. This means that cafés are required to print menus exclusively in Elven (though some hotspots choose to keep some Common alternatives under the counter). Many elven social mores were codified into so-called “solecism laws,” which forbade such acts as belching and eating prepared food outdoors. Basically, Omdatta Tyagi welcomes members of all races, provided they behave like proper elves during their visit.
Many non-elves mistake this practice of cultural isolationism for institutionalized racism. While it is true that several Omdatti lawmakers (and a couple Elders through the centuries) were militant elf supremacists, the laws themselves are not intended to attack other races or cultures.
Omdatta Tyagi would be equivalent to “Omdatta City” in other languages, though Tyagi refers literally to something closer to “estate.” Omdatta was the name of the family that owned the estate centuries ago. (It is now the fifth most common surname in the city.) Omdatta literally means “of the cypress branch,” and refers to decorations on the family’s crest.
The adjectival and demonymic form of Omdatta Tyagi is Omdatti.
NPCs in Omdatta Tyagi