Melee Weapons
There are many good examples of weapons in the HS Equipment and other guides. For Avergene we are using a modified weapon building approach.
Weapon Basics
The following are the basics of the weapon builds:
| Catagory | Weapon groups that represent a class of weapons. Each catagory of weapons is unique enough to require seperate weapon training. |
| Material | Weapons are made of materials that have various physical attributes including hardness, density, and durability |
| Type | Weapons are either HTH or Ranged |
| Ammo | For ranged weapons which use AMMO the name of the type of ammo is listed |
| Attack Type | Weapons either do bashing, piercing, or slashing damage. Some weapons have additional attacks e.g. Hook |
| Damage Type | Weapons do either Normal or Killing damage |
| Hands | How many hands does the weapon need to use at full effectiveness. |
| STUNx Modifier | A modifier to the STUN dice for Killing attacks |
| OCV Mod | A modifier to the OCV of the weilder of the weapon for purposes of attacks or actions with the weapon |
| Speed Modifier | A modifier SPD of the weilder of the weapon for purposes of attacks or actions with the weapon |
| Length | A relative length of the weapon compared to other weapons. The purpose is to determine who has the current distance advantage |
| Damage | How much damage the weapon will actually do. |
| STR Min | How much STR is required to use the weapon at full effectiveness |
| Body | How much body damage the weapon can take before becoming broken |
| Defense | When the weapon takes damage how much damage is reduced from the attack |
| Mass | How heavy the weapon is. |
Here is the Weapon Table of some weapons available in the world.
NOTES:
When you use a 1H weapon with two hands you reduce the STR Min by 3.
