The group of heroes gathered in the small town of Brenthas. Brenthas was little more than a village with a few stone buildings, even those were not expensively made. The most ornately made buildings in the town were the stonecarved Temple of Pelor and the Baron’s estate home.
This small town also carried a small market, where traveling merchants and local farmers could sell their wares. A local tavern provided entertainment for merchant’s guards and local constabulary, and let rooms to adventurers and merchants passing through.
The only other building of note in the small town was the Adventurer’s Guild- a hall built for local adventurers (and aspiring adventurers), with a long fireplace to keep the hunting lodge warm, and a fine assortment of liquors for those adventurers who return victoriously.
The small party of young adventurers collected here, at the Adventurer’s Guild, examining trophies of adventurers past and present, including a large tapestry detailing legendary accomplishments in the war with the orks only a hundred years previous.
Older adventurers, perhaps made mischievous by liquid courage, took a few of the new adventurers under their “wing,” and suggested that they should hunt for the legendary “Lost Tomb of Agrinor,” a powerful wizard from before the Great Ork War, who died shortly before the war began, and was buried along with his wife and son after the war was over. Orkish tribes in this area had fought battles against local lords again and again, and the tomb had been lost. Currently, experienced adventurers had been exploring to the south, using ancient maps to try and determine the location lost to time. As a joke, these adventurers sent the party to the north, to search in vain.
The adventurers bought supplies and traveled north, hoping to perhaps discover this ancient tomb and gain the fame associated with such a discovery. These adventurers happily stopped in the small village of Kylien, spending what gold they had left to provide a feast for them as they set off on their grand adventure. This greatly endeared them to the inhabitants of Kylien, some of whom were past adventurers themselves.
Several of these adventurers, especially Marrak (a retired fighter), Brother Rule (an elderly elven priest who has faithfully served for his entire life), and Smythe (a dwarven warrior who retired to the north and left his clan behind) took a liking to the adventurers. Brother Rule, who was alive during the last war, even pointed the adventurers in the right direction. Traveling north only a short distance from Kylien, the adventurers found the ancient discarded tomb, overgrown with roots and covered with dirt and leaves.
The adventurers explored the ruins, finding and sealing a side tunnel into the tomb itself, and destroying an owlbear nest that was inside the tomb. Exiting through the owlbear nest, the party had some dispute as to what to do with the treasure contained within, as the paladin and dwarf refused to allow the others to loot the tomb, and the ranger and wizard wanted to take the valuables with them. They compromised, leaving the tomb unmolested but informing Brother Rule and Marrak of its location. Brother Rule, a twinkle in his eye, revealed that he already knew of the location, and that he had been impressed with the adventurers.
To this end, the adventurers returned to Brenthas, supposedly humiliated by the fools’ errand that they had been sent on, but with a few new friends.

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