The voices are coming from a large room that is being excavated. It appears that a couple of goblins are arguing about something.
mark moves up to the intersection of the two planks to the NE and lets fly at G7, hitting it for 2points of damage (I f’n burned 2 AP’s for 2 points of damage? CRIPES!)
Ice decided then and there to leap into the pit. He jumps, then roars… but his foot get caught on a stray rock at the last second, and he lands with all the grace of a fish out of water. The belly flop into the empty pool caused 4hp damage.
A dead fish at that. A dead fish with a new viewpoint of the room and not a pleasant viewpoint either. Wiping the dirt out of his eyes, Ice could another goblin and something else behind the small plateau directly north of the plateau with the rest of the Benders. That something else was a lizard(?) about 2 feet tall. It stood taller than a lizard and didn’t have a tail and seemed more muscular than any lizard Ice had ever seen. When he squinted trying to figure out what in the hell this thing was, it looked more like a pit bull than a lizard. A pit bull with scales. The mad scientist in this place seemed to have a fetish for crossbreeding things with lizards. The pit lizard bared its teeth and drooled when it saw Ice.
Linora moved up to the north edge of this plateau (I’ll have the map grids labeled in the next pic) and fired a bolt at G7 to help cover for Ice who was now laying in the dirt about 10 feet away from the goblin.
Bex
JohnM seems to have more issues with the crossbow than he had with his scimitar, but he managed to wing the goblin in the foreground (burned 3 action points, -5hp). After letting fly, he moved towards the next raised platform to the East (5 spaces puts me in the middle of the plank between the two).
CB
Goblins (Def 16)
While he really wants to charge, JohnE goes with the game plan and plugs the little shits eye(G7) with a crossbow bolt. (Attk:24 Dmg:6)
Room Description – The lighter-colored areas are the remains of the original floor. Most of the room has been dug up and the tan areas are 10 to 15 feet below the level of the original floor. The brown connectors between the original sections of floor are wooden planks that are about a foot wide.
Comments
What’s the plan, guys?
(My internet seems to have recovered.)
take ’em out with long rang stuff? Thoughts people?
DM, what are the sight lines like? Are those wooden beam things actually walls or something? Do we have clear shots at the goblins?
If we do I suggest Mark is right. We have bows and stuff that can do damage before they close. We could quietly get everyone into a firing order in the room and then let loose.
Let’s see what they’re arguing about first.
you speak goblin?
Linora, maybe? Or perhaps CB can glean some stuff from their brains.
Linora whispers, “They are arguing about whether or not there really is treasure buried under this room.”
I think we should totally focus a barrage of (quiet) ranged weapons on that G7 dude. Drop him like a pincushion and then we can take care of the further one.
let’s pin cushion them!
take one out and question the other?
Sure. Take out on and the other may be more cooperative. If he gives us something useful, we could put him in the cage we took that other one out of.
Everyone except JohnE goes before them in initiative. So, I say, “get ’im”.
I would rather punch faces, but pull out my crossbow instead.
Alright. Heavies go in and beat the crap out of one? I’m game.
@DM Which of the goblins thinks that there’s treasure? We should probably keep that one alive.
It looks like the room has raised platforms of some sort. Ice should be the one to navigate the top parts if someone needs to get up there. (Or is it the other way around and there is a depression instead?)
You are on one of the raised areas. The goblin at the very back is arguing that the treasure exists.
Mark? You’re up. :)
@DM How far down is it? Can I make a running leap and then attack? :D
Btw, my internet is acting up again. I won’t be able to post as quick as I would like too.
It’s about 10 feet down. You can make the jump with no damage on a successful jump roll DC15.
Ok. Ice will make a jump and attack.
@DM Could you please handle my rolls for now? My internet is currently wonky; I’m posting from my iPod, and I don’t have my bookmarks in it.
Oof, looks like an epic fail… (Got a 1 on the roll.)
I have been incredibly sick for the last few days. I’ll move the game ahead in the morning.
Hope you get better soon, SW. :)
@JohnM – As you take your first step onto the plank, you realize that it’s not secured in any way and the old wood is slightly warped. You can still attempt to cross it but it will require an Acrobatics check DC20 (or Dex Mod in the absence of Acrobatics).
Also, I need to point out that the brown rectangle on the south wall is a ramp down to the dirt floor. You may adjust your move if knowing this information would have changed your action.
CB needs to see what Bex does before she makes her move.
I vote GM moves for BEx so we move on….
he’ll just miss with his machette anyway!
waves longsword
I hope SW isn’t sick again…
heerrrooooooow?!?!??!?!
got a message back from Alan..school has him super busy so benders has bent for the last time…..
it’s been fun….see ya