Drawbacks
Drawbacks and Drawback Level
Drawback level is figured into the point level of a stunt. In most cases, a drawback can be added to a stunt to lower the point level with Narrator approval.
Fatiguing (-1): Risk fatigue if your save fails.
Exhausting (-2): Action automatically fatigues you.
Self-damaging (-1): Action causes nonlethal damage to the user.
Self-wounding (-2): Action causes lethal damage to the user.
Spend Focus (-1): Action requires the release of mental focus.
Spend Elan (-1): Action requires spending a point of Elan.
Spend Conviction (-3): Action requires spending a point of Conviction.
Scaling (-1): Action has a Difficulty that rises with each use.
Quick Scaling (-2): As Scaling, but Difficulty rises rapidly with each use.
Step Maneuver (-1): Action can be performed as part of a series of steps. In other words, a Step Maneuver can only be used once per encounter normally. Feats, stunts, or other abilities can allow characters to recover Step Maneuvers before the end of the encounter.
Reference Chart| Drawback level | Drawbacks |
| 1 | Fatiguing, Self-damaging, Spend Focus, Spend Elan, Scaling, Step Maneuver |
| 2 | Exhausting, Self-wounding, Quick Scaling |
| 3 | Spend Conviction |
