Oculus
Oculus
| Size/Type: | Medium Undead |
| Hit Dice: | 2d12 (13 hp) |
| Initiative: | -1 |
| Speed: | 30 ft. |
| Armor Class: | 11 (-1 Dex, +2 natural), touch 9, flat-footed 11 |
| Base Attack/Grapple: | +1/ +2 |
| Attack: | Slash +1 melee (1d4 +1) |
| Full Attack: | Slash +1 melee (1d4 +1) |
| Special Attacks: | None |
| Special Qualities: | Spell-like Abilities, Undead Immunities |
| Saves: | Ref -1, Will +3 |
| Abilities: | Str 12, Dex 8, Wis 10, Cha 1 |
| Skills: | Spot +2, Listen +2 |
| Feats: | Alertness |
| Environment: | any evil |
| Organization: | solitary, pair, squad (4 or more with zombies or other undead) |
| Challenge Rating: | 1/3 |
| Treasure: | half standard |
| Alignment: | Neutral Evil |
| Advancement: | None |
Spell like Abillities- Detect Magic, Detect Secret Doors, Locate Object, See Invisibility, Clairvoyance, Locate Creature, Scrying, Telepathic Bond
These repugnant creatures consist entirely of the eyeballs of other creatures, stitched to a rudimentary skelleton. They are twitchy, aggressive, and craven. Oculi are slightly weaker than your average zombie, but necromancers continue to produce them. The reason for this being that the strange creatures have many uncanny scrying abilities. Most serve as watch dogs or tracking animals to the spell caster that created them.
