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BellRow Troubleshooters

Mystery and Adventure in the Five Fingers of EndWorld

GURPS

Blood Money

13th Session

April 18, 2008 19:30
Sister Helga rushes to Apu’s side and after a brief examination and an annoyed glance at Toad and Ano tells the others that Apu is not dead. Invoking Morrow the Sister channels her sorcerous power into Apu healing the worst of his wounds. He gasps, erupts into a coughing fit and turns his head to hack a clog of bloody mucus onto the floor. “We’re definitely getting a new place now” Toad mutters. Apu waves off questions and sleeps for most of the day. At lunch he eats voraciously before falling back to sleep. He explains that it was the strain of his silencing charm that tore his body to that degree and he doesn’t plan on doing anything like that again. He is pleased to hear the job was a success.

Late afternoon an old, hobbling gobber named Dusky drops into the guild and delivers a plain white envelope with a note inside inviting the guild to dinner at sunset at the Baize Hand of Fate, a large upscale gambling hall just across the bridge on Chasers Ilse. It is signed by K. Jackery.
No one but Opifera seems eager to meet their employer but they haven’t received payment yet so Opifera cleans up and Ano offers to accompany her. He didn’t participate in the current job but feels he needs to represent the guild and meet with Jackery again. Opifera cleans up and the two set off.
On their way across town an old woman accosts Opifera accusing her of murdering her “little Tanner” who apparently was only 17. The old woman responds to Opifera’s confused protests with sobs and goes so far as to pummel her in the chest and call her a beast before the crone’s friend pulls her off with a terrified glance at the satyr. The woman leaves sobbing.
Arriving at the Blaise Hand of Fate the doorman, an ogrun dressed in a frilled white shirt and embroidered vest nods and lets them inside. Inside gambling pits, tables and betting wheels fill a large room in front of them generating plenty of noise from an active crowd. Everyone here is dressed up, armed, and seems to be enjoying themselves. A hostess stands to the right nervously eyeing the gobber and satyr. Spotted, she confirms their identity and leads them through a well appointed dinning room and into a private meeting room. Inside is a large table set and well stocked for eight. Kervain Jackery sits at its head with Dorian Bull standing behind him. To the left three large diamond shaped, smoked windows look out over the gambling hall mostly blunting the boisterous sounds.
Jackery is welcoming and the food, oysters, sweet meats and breads, is excellent. The Drus crimeboss makes some small talk about flowers before turning the conversation to buisness. He hears Opifera’s explaination of events and questions her on her ambush in the streets. She dismisses it as an old rival not telling him it was one of the Driftwolves, the Killbride gang supposed to be working with them on that mission. Jackery congratulates her on a job well done and pulls two three leather bags from under the table. At this point a sandy haired man in the casino room beyond the windows attempts to interupt the meeting. He jerkily approaches the window but two shots jerk him off his feet and drop him before he gets his gun fully drawn. The shots come from the gambling hall on both sides of the windows, out of range of sight. Jackery wipes his brow, almost unperturbed. Ano asks if he knew the man and Jackery replies “Just part of the business.”
The crimeboss pushes the bags to Opifera and Ano and tells them “Welcome to the family”. Ano gulps startled, but covers it immediately by grabbing another handful of clams. “The house cleaning last night served the purpose of declaring you on Killbride’s side. If there was any doubt lingering our public meeting here tonight destroyed it. I believe you’ll find the High Captain takes care of his own. If there is anything I can do to assist your guild just let me know. You can contact me through the rigrunner named Dusky.”
Ano and Opifera take the bags, jingling with coin and head towards the door. On his way out the gobber adds “Ahh, Mr. Jackery, we prefer jobs that are a little less… violent. More troubleshooting if you see what I mean.” “Truly appreciating a blood bath like todays requires a keenly developed eye for beauty Ano. Your guild has a talent for such work but I’ll keep your preference in mind.” Opifera and Apu make their way back to the guildhouse carrying the job’s payment of one thousand gold royals watching their backs for trouble. The old woman who bothered Opifera is nowhere to be seen.

The next day Ano and Opifera visit several weapon and pawn shops across Dicers and Chasers selling the spoils collected from the Dicer’s Laggers. On the island of Dicers the streets and alleys are just as busy as usual but pushing through them seems a bit easier. Frequently locals make an effort to move out of the pair’s path as they walk by. A few whisper or chuckle, but many stare, at least until eye contact is made and then they quickly avert their gaze and look busy. Not everyone seems to recognizes the satyr and gobber carrying their load of guns and blades but word of the previous morning’s masacre in Crucible Alley has definitely gotten around. Across the channel on Chasers the pair are treated normally.
The long afternoon nets a fair price for the weapons and keeping their ears open Opifera and Ano hear a few rumors about town…
  • the Five Fingers Watch on Captain’s Isle has put out a bounty on dregs. One royal per head. The attacks there have gotten worse and there is some fear they will spread.
  • Governor Doyle has opened up the city’s coffers to hire out the Sons of Thuria mercenary company to put down the gang war on Hospice between Waernuk and Killbride. The Sons are hardened vets stationed on Crane Island and number over 200. There is speculation on if they will act against both sides or favor one.

    Sister Helga is called to Hospice to tend those caught in the crossfire of the Hospice gang wars. She hears a few rumors as well…
  • The Church of the Mercy of Morrow on Hospice has been suffering harrassment from a Thamarite preacher outside their doors. He shouts blasphemies at the church and urges the refugees sheltered there to defile the church as well as the Sisters warding them.
  • corpses of old, emaciated dwarves have been turning up around Hospice. The Ebon Flame is suspected although where they are getting their dwarves is unknown as there are only a very rare few on the island.

    Later that night a nightmare wakens Apu and he crosses the island to the Cathedral of Morrow. The nightguard Jaff allows him in without arousing the Prelate. After a thorough diagnostic check up Apu confirms his fear… Pauline Greyvine’s condition is ever so slowly, but undeniably, progressing.

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