Craft (pharmaceutical)
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Trained Only
This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease.
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
| Disease Fortitude Save DC | Purchase DC | Craft DC | Time |
|---|---|---|---|
| 14 or lower | 5 | 15 | 1 hour |
| 15 – 18 | 10 | 20 | 3 hours |
| 19 – 22 | 15 | 25 | 6 hours |
| 23 or higher | 20 | 30 | 12 hours |
Special: A character without a Pharmacist Kit takes a -4 penalty on Craft (pharmaceutical) checks.
A character with the Medical Expert Feat gets a +2 bonus on all Craft (pharmaceutical) checks.
