Caelestis Indomitus

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The Dedicated Hero

The Dedicated hero uses Wisdom score to best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyze information combine to define the Dedicated hero.

Game Rule Information

Dedicated heroes have the following game statistics:

Ability:

Wisdom is the ability associated with this class. Dedicated heroes often put a good score into Intelligence and at least one of the physical abilities.

Hit Die:

Dedicated heroes gain 1D6 hit points per level. A 1st-level Dedicated hero receives hit points equal to 6 + any Constitution bonus.

Action Points:

Smart heroes gain a number of action points equal to 5 + one-half of their character level, rounded down, at first level, and every time they gain a new level in this class.

Class Skills:

The Dedicated hero’s class skills, and the key ability for each skill are as follows:

Craft (pharmaceutical) (Int)
Craft (visual art) (Int)
Craft (writing) (Int)
Gamble (Wis)
Investigate (Int)
Knowledge (arcane lore) (Int)
Knowledge (art) (Int)
Knowledge (behavioral sciences) (Int)
Knowledge (business) (Int)
Knowledge (civics) (Int)
Knowledge (current events) (Int)
Knowledge (earth and life sciences) (Int)
Knowledge (history) (Int)
Knowledge (physical sciences) (Int)
Knowledge (popular culture) (Int)
Knowledge (streetwise) (Int)
Knowledge (tactics) (Int)
Knowledge (technology) (Int)
Knowledge (theology and philosophy) (Int)
Listen (Wis)
Profession (Wis)
Read and Write Language (none)
Sense Motive (Wis)
Speak Language (none)
Spot (Wis)
Survival (Wis)
Treat Wisdom (Wis)

Skill points at first level: (5 + Int modifier) x 4
Skill points gained at each additional level: 5 + Int modifier.

Also note that the starting occupation you select can provide you with additional class skills to choose from.

Starting Feats

In addition to the two feats all characters get at 1st level, a Dedicated hero begins play with the Simple Weapons Proficiency Feat.

Class Table

Class Base Attack Fortitude Reflex Will Class Defense Reputation
Level Bonus Save Save Save Features Bonus Bonus
1st +0 +1 +0 +1 Talent +1 +1
2nd +1 +2 +0 +2 Bonus Feat +2 +1
3rd +2 +2 +1 +2 Talent +2 +1
4th +3 +2 +1 +2 Bonus Feat +3 +2
5th +3 +3 +1 +3 Talent +3 +2
6th +4 +3 +2 +3 Bonus Feat +3 +2
7th +5 +4 +2 +4 Talent +4 +3
8th 6/1 +4 +2 +4 Bonus Feat +4 +3
9th 6/1 +4 +3 +4 Talent +5 +3
10th 7/2 +5 +3 +5 Bonus Feat +5 +4

Class Features

The following are class features of the Dedicated hero.

Talents

At 1st, 3rd, 5th, 7th, and 9th level the Dedicated hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list from which to choose. As long as the hero qualifies, you can select freely from any and all talent trees. No talent can be selected more than once, unless expressly indicated.

Beginning talent: A 1st level Dedicated hero can choose from empathy, healing knack, skill emphasis.

Empathic Talent Tree

The Dedicated hero’s innate talents give them a great capacity for empathy

Empathy: The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any explicit manner. This innate talent provides a bonus on checks involving skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least one minute observing their target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.

Improved Aid Another: The Dedicated hero’s bonus on attempts to aid another increases by +1 on a successful aid another check. This talent can be selected multiple times, each time increasing the bonus by +1

Prerequisite: Empathy

Intuition: The Dedicated hero has an ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or a bad feeling about a specific situation (GM decision). This talent is usable a number of times per day equal to the character’s Dedicated level.

Prerequisite: Empathy

Healing Talent Tree

The Dedicated hero has a talent for healing

Healing Knack: The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks.

Healing Touch 1: The Dedicated hero’s ability to restore health with a medical kit, or perform surgery with a surgery kit increases by +2 hit points.

Prerequisite: Healing Knack

Healing Touch 2: The Dedicated hero’s ability to restore health with a medical kit, or perform surgery with a surgery kit increases by +2 hit points, which stacks with Healing Touch 1 for a total of +4 hit points

Prerequisite: Healing Touch 1

Insightful Talent Tree

The Dedicated hero’s innate insightfulness serves them well.

Skill Emphasis: The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained-only skill.

Aware: The Dedicated hero is intuitively aware of their surroundings. They add their base Will saving throw bonus to all Listen or Spot checks to avoid surprise..

Prerequisite: Skill Emphasis

Faith: The Dedicated hero has a great deal of faith. It might be faith in them self, in a higher power, or in both. This unswerving belief allows the Dedicated hero to add their Wisdom modifier to the die roll whenever they spend an Action Point to improve the result of an attack roll, saving throw, or ability check

Prerequisite: Skill Emphasis

Cool Under Pressure: The Dedicated hero selects a number of skills equal to 3 + their Wisdom modifier. When making a check with one of these skills, the Dedicated hero can Take 10 even when distracted or under duress

Prerequisite: Skill Emphasis plus either Faith or Aware

Bonus Feats

At 2nd, 4th, 6th, 8th and 10th level, the Dedicated hero gains a bonus feat. This feat must be selected from the following list, and the Dedicated hero must meet any prerequisites:

Advanced Firearms Proficiency
Alertness
Archaic Weapons Proficiency
Attentive
Blind Fight
Deceptive
Educated
Far Shot
Iron Will
Medical Expert
Meticulous
Vehicle Expert
Surgery
Track
Weapon Focus