Caelestis Indomitus

Main Page < General Information < Vehicles < Starship < Starship Combat < Starship Actions

As with character-scale combat, each round of starship combat represents about 6 seconds in the game world.

Each round’s activity begins with the starship from the highest initiative result and then proceeds, in order, from there. Each round of combat uses the same initiative order. When a starship’s turn come sup in the initiative sequence, that ship performs its entire round’s worth of actions. For exceptions, see Starship Attacks of Opportunity and the entry on Starship Special Initiative Actions on the Starship Actions page.

Attack Actions:

Attack Actions
Attack of Opportunity?∇
Aid Another
No
Attack (ranged)
No
Attack on Object
No
Escape a grappling ship
No
Feint (see Bluff skill)
No
Grapple another ship
Yes
Total Defense
No

Move Actions

Move Actions
Attack of Opportunity?∇
Damage Control
No
Move at tactical speed
No
Operate sensors
No
Ram
Yes
Sending/jamming a transmission
No
Start/complete a full round action
Varies

Full-Round Actions

Full-Round Actions
Attack of Opportunity?∇
Jump to cruising speed
Yes
Surge Forward
Yes
Withdraw
No

Free Actions

Free Actions
Attack of Opportunity?∇
Communicate via comm system
No
Turn
No

Special Initiative Actions

Special Initiative Actions
Attack of Opportunity?∇
Delay
No
Ready
No

No Action

No Action
Attack of Opportunity?∇
500-foot shift
No
Avoid Hazard
No

∇ — Only ships with Point-Defense Systems can make Attacks of Opportunity