Our little group enters the room beyond the shattered door. For the first time since they met, Esaleth seems to notice Grugosh’s manly prowess? Meanwhile, as the adventures enter the room, they find a large pool filled with a strange silver liquid. The group spends a considerable amount of time investigating the pool. They quickly determine it is a scrying pool from the dwarven runes carved into the lip of the structure. Naela eventually discovers that one can read the thoughts of another, who’s reflection appears in the pool. She also feels the pool may have other effects that require a command word.
Eventually the adventurers move on and circle back to the first chamber with the stone statues. As the group investigates the two winged statues…suddenly they come to life and attack. The adventurers find them difficult to hit, but eventually Tristan’s mighty blows smite the foul beasts.
Following the battle, they decide to move east and find themselves in an irregular shaped chamber. Each of the three unexplored exits are blocked by a portcullis. As the group investigates the room, they stumble upon a pressure plate, which seems to control the porcullises. The first activation closes the portcullis on the hallway in which they entered and traps Xena…knocking her unconscious. As part of the group struggles to free Xena, the rest are confronted by a group of ghouls which enter through the, now open, southern hallway. Unhappy with the odds, the party continues to stomp on the pressure plate, eventually letting a group of strangly mutated kobalds into the room as well. Outnumbered the characters flail away at their enemies. After a lengthy battle, the adventurers eventually best their foes and manage to free Xena. Battered and bloody the group retreats back to the pool room to rest. After reinforcing the broken door and putting the jackal on guard duty the characters settle down for the night. The evening passes peacefully and as the characters are waking, the jackal begins to howl. Suddenly a forceful pounding rattles the door…
Retreating back to their safe room on the second level, our group of adventurers spends the night resting and healing following their battles with the elite kobald guards. Naela has a strange and horrifying dream sequence during the night. She shares the vision with the other adventures in the morning. In her dream, she witnesses the murder of one of the Ipati boys by a strange cloaked figure named Malash, which they later determine to be the mysterious “Necromancer”.
The next morning they set out. The group is still torn between exploring the rest of the second level or moving on to the third. The party congretates near the gear room and sends a scout down the unexplored hallway toward a lighted chamber. The scout quickly returns and reports a kobald presence in the chamber. The adventureres quickly determine the kobalds are preparing for an attack and decide to move on to the third level.
Our little troupe finds themselves on the landing of the third level and immediately notice the stone used is a bit darker than what they’ve seen before. The move deeper into the complex and find a chamber with two strange winged statues. The statues appear to radiate magic and the group does their best to avoid them as they move on.
Moving down a long winding hallway, the party checks to locked doors. The first they are unable to open, but Bree manages to get them past the second. Inside the find a chamber filled with large urn, stopped with wax. Naela recognizes these from her dream and quickly moves to open one. Inside they find a human corpse submersed in a strange acidy smelling liquid. Jebadiah examines the body finds the Ipati birth mark on its neck. The adventures check the rest of jars, but do not find the other brother.
Moving farther down the winding hallway they find it ends a large room, that can only be described as the laboratory of a mad man. Inside they find all manner of macabre experiments, including dissections and dismemberments. Each is pinned to its respective table and includes research notes. From the ceiling hang cages, many of which contain the unfortunate subjects of strange and unnatural experiments. The group quickly decices to move on, but finds the southern door locked and unopenable. As a result, they decide to explore the other exit from the jar room.
The adventurers quickly determine the exit connects to a ledge along the circumfrence of the pit. They follow it for some time and eventually find it connects with an “L” shaped hallway deeper in the complex. As the adventurers move to investigate the hallway, the are surprised by a large group of skeletons. While setting their line for battle a second group of skeletons joins the fray. Esaleth quickly moves to turn the foul creatures…but fails miserably. As the skeletons continue to advance the characters soon realize they will be overwhelmed and organize a retreat back to the winding hallway. As Tristan covers the retreating characters, Grugosh chops down the other locked door in the hallway as an escape route. Meanwhile, Bree studies the lock to the jar room. As the last characters emerge into the safety of the tunnel, Bree slams the door shut and locks it. Grugush has chopped through the heavy oaken door and group moves into the dark room beyond as skeletons claw at the locked door…
Our little group of adventurers spends the next two days resting and healing from their first encounter with the elite kobald guards. Rested and fully healed, the characters face their fears and move through the dark corridors to face their foes once more.
Returning to the chamber, the characters find the door again barred. Grugosh, ill temptered and eager to get into the fight quickly chops throught he door and lifts the bar. The adventurers again rush into the chamber and attack the kobalds. Bree quickly calls forth her jackal companion, creating a stir among the kobalds. The group’s warriors tear into the kobald defenses. Although the kobald’s armor is strong, the party wears down the creatures and ultimately defeats them.
The adventurers proceed deeper into the complex, finding a strange room full of what appear to be gears and other parts for the complex’s elevator system. Jebedia moves into the room and quickly finds the chamber is riddled with traps. Bree steps forward and clears the room of the devious devices. Crossing the room, our heroes find themselves on another platform, with a lift that descends to the third level. It is at this time that the group notices Ynger Froog is missing following an “incident” with Bree.
Our little troupe decides to finish exploring the second level before moving to the third and travels deeper in the tunnels. The PC’s find another chamber and decide to investigate. Inside they find the walls covered in strange carvings depicting kobalds interacting with what appears to be their dragon queen. In the center of the room is a depression in the floor that pulses with a strange unholy light. Within the depression are a clutch of eggs…with a bloodstone like cast. One of the eggs is much larger than the others and throps atop the heap. The characters quickly realize they have found the giant egg the Brother Frosk is searching for. They quickly secure the giant egg and a couple of the smaller ones for good measure. By this time it is late in the afternoon and our heroes decide to fall back to kobald guard room to rest and discuss their next move. Some members believe they should return the egg to Brother Frosk immediately, however after much debate they decide to continue thier search for the Ipati brothers. Naela decides to don her amulet before falling asleep in an effort to induce another prophecy regarding the brothers…
Our little troupe struggles with the barred door…until Elanor casts a mage hand and successfully lifts the bar and opens the door. Our characters charge in and find a large group of heavily armored kobalds defending the room.
Our brave adventurers soon find the kobald’s armor more than a match for their party. However, they keep pressing and manage to take down enough the creatures to secure an route escape. Seizing their opportunity the characters flee. The remaining kobalds slam the door behind them and thankfully, choose not to pursue. Bloody and beaten your little group falls back to the room in which they located Froog, which has become their campsite on this level. The characters set a watch and rest the night.
Having defeated the kobalds in the nest cavern, our little troupe takes a moment to investigate the chamber and examine the eggs. Although none of the eggs appear to match the description of the giant egg that Brother Frosk seeks, Xena considers taking a few, but in the end reconsiders. During the break our group takes an inventory of their supplies and finds that, after over a week in the complex their food and water is running low. The group decides to fall back to the room in which they rescued Ynger Froog and send out a small raiding party back to the natural pool in the nest cavern on the first level. Meanshile, Ynger Froog assists the group by smoking the raptor meat.
Meanwhile, Tristan and Esaleth take the lift to the first level. They head back to the nest cavern to fill their skins at the natural pool. As they enter the room they are attacked by a group of giant rats that have been feasting on the eggs in the nest. Tristan makes quick work of the creatures while Esaleth fills the skins. They consider going back to the ogre’s chamber and recovering the wine and ale casks, but reconsider and head back to the group instead.
The party rests throught the night. Froog has managed to preserve about a weeks worth of rations for each character in the party, which they gladly stow in their packs. Rested and partially healed the group heads deeper into the complex. They pass through an abandoned raptor cavern on their way back to the nest cave. Reaching the nest, they decide to head deeper into the complex. They follow a narrow hallway into a foul smelling cavern filled with strange mushroom-like fungas. As they advance across the room, the fungus begin the screech. Nearly deafened by the noise the party pushes through to the far end of the cavern to investigates the two exits. The first is a dead end cavern, which appears to be a training room for young raptors and the group quickly takes down the three immature beasts in the room. Finding little of interest in the cavern they move on to the next exit and find that it connects up with the ledge around the chasm (as evidenced by the raptor body stuffed in the small exit).
The group moves back into the room to investigate the final exit on the north wall. As they carefully make their way around the strange fungus, the plants begin screeching. The characters hurry out of the room to get away from the sound and find themselves in a short hallway ending with a solid oaken door. A number of strange agitated voices can be heard on the other side of the door. The group decides to rush into the room, but finds the door locked. Bree investigates the lock, but is unable to attampt to pick it. She is sure the portal is barred from the other side…
Our group of adventurers spends a couple of days resting in the large cavern near the second level platform. The time passes relatively peacefully with one exception, an ambush early on by a group of Cavern Raptors led by a small contingent of kobalds. After an extented combat the adventurers manage to defeat the attack. The attackers defeated, our group spends the next two days healing and recovering spells. Initially the adventurers decide to investigate the ledge along the chasm. They find it leads about 1/4 way around the pit then ends. However, near the end of the ledge they find a small hole leading to a cavern beyond. They decide to stuff a raptor corpse in the hole, effectively blocking it.
The group doubles back and takes the other exit out of the platform cavern. They follow it around through a series of smaller caverns, encountering kobalds and raptors along the way. The group also encounters a strange gnome, Ynger Froog who had been captured by the kobalds. He claims to be from Lamplight Station, which is deeper in the caverns and offers to accompany the group as their scout. The adventurers reluctantly agree, though many amoung the group are suspicious of the gnome.
Our little troupe, led by Ynger continues deep into the complex and finally stumble upon another nest cavern. The group quickly defeats the kobald guards, including a spell-caster and is confronted by a group of angry females protecting their eggs. Grugosh, still under the effects of the kobald spell-caster unknowingly attacks the females with his magical mace. Tasting blood the barbarian’s frenzy continues until he has murdered the 6 females. Following the blood bath, the adventuers regroup, searching the bodies and investigating the eggs. They find this to be a large nest with over 100 eggs, about 10 of which are coal black. None of the eggs however appear to be the strange bloodstone egg sought by Brother Frosk…
Following their extended rest, our brave heroes survey their surroundings. Finding no sign of activity near their room they decide to descend back to the second level. After hearing kobald voices below, the group decides to send Bree down to the platform below to scout out the enemy and provide a distraction, allowing the other members of the group to exit the elevator.
Silently the party lowers the halfling rogue to the second level landing, where she climbs onto the rocky wall. With Bree in place the rest of the group is lowered down in the iron basket. As the the iron cage rests upon the landing, Bree calls forth the ghost jackel from her dagger and sends the beast into the cavern. Sensing battle from the platform above, Kroll begins descending the rope and promptly loses his grip…again. This time however the half-orc has secured himself with a rope attached to the cage. The rope holds and Kroll comes to an abrupt stop near the platform. As the rest of the group quickly exits the elevator, the half-orc pulls himself onto the platform.
Our little troupe charges into battle against more than a dozen kobalds, one of which is a spellcaster. The horde of little creatures turn out to be a serious challenge for the characters. Two characters, Elanor and Jebadia fall in combat, while Kroll is incapacitated by the kobald shaman. However, our heroes continue to battle and eventually force the few remaining kobalds to retreat. Following the battle Kroll quickly regains his composure and Jebadia receives healing from Esaleth and recovers. Elanor however is seriously injured and will take some time to heal. Our group decides to hold up in the current room in hopes of recovering spells and providing additional healing to the injured characters. In preparation for the extended rest, the halfling rogue sets an alarm trap at each of the entrances into the chamber…
The group quickly springs into action, freeing the Grugosh and healing him. Although badly beaten the barbarian is on his feet and able to proceed. Spying a door at the far end of the chamber, the group investigates and find the portal locked. After some difficulty, the warriors eventually break down the door only to be greeted by another locked door at the end of the short hallway.
The characters quickly bash the door down, surprising the kobald guards in the small chamber. The group quickly takes down the kobald warriors and finds a lift platform accessing the sinkhole. A metal basket descends deeper into the pit. Our little troupe decides to descend deeper into complex. Naela and Kroll stay on the platform and lower the rest of the group.
As the basket rests upon the landing of what can only be level 2, a dozen or more kobalds respond to the intruders. The group has difficulty exiting the basket as they take missile fire from the kobald archers. Meanwhile, Kroll sees the ambush unfold below and decides to climb down the chain to the basket. Untrained in such skills, the half-orc makes it a few feet before his hands slip and he finds himself falling. From the platform above, Naela sees the horror unfolding below and springs into action. She casts an Entangle spell and the roots deep below the surface spring forth, catching Kroll and holding him fast.
All the while, Tristan and Jebedia are holding off the kobald horde, as the remaining characters free themselves from the basket. Not long before the last kobald falls, Grugosh pulls Kroll to safety on the platform. Battered and demoralized, the group decides to fortify the lift room above and rest.
Our little group spends the remainder of the day and the day following recovering their strength and healing their wounded. Although weary of ambush, they are not disturbed…
Fearing the worst, the group prepares for an ambush and they are not disappointed. Kobald archers attack from the small tunnels and kobald warriors attack from the old storehouse. Although the kobald are many, our heroes eventually wear them down.
The group braves the small tunnels leading easterly…from where the attacks seemed to originate. The adventurers find a large natural cavern filled with kobald females and young. Most notable however are three small clutches of eggs. The group immediately thinks of the giant egg that Brother Frosk is searching for…but none of these appear to match the description. The group leaves the seemingly harmless females to guard their young and press further into the tunnels.
The characters advance down a tunnel on the far side of the old storeroom. They open a sturdy door at the end of the hallway that opens into a finshed chamber. The group is surprised as a sticky web-like trap falls from the ceiling, trapping Grugash and holding him fast. Kroll runs into the room to assist, but ends up held in the trap as well. As the rest of the group debates a course of action, the Kobalds take advantage with another ambush. The group battles long and hard and eventually defeats the attackers…but not before Grugash falls from the arrow wounds he received.
Our little group stands before the heavy oaken door leading east into the complex. Up to this point the rooms and hallways encountered have been fashioned from cut stone. The door and lock are of no lesser quality and Bree fails to pick the lock. Before the group can discuss other options, they are startled by heavy pounding on the other side of the door. Within minutes the door flies from the threshold and a massive ogre stands before them. Fubar attacks with his large club and proves to be a challenging opponent. However our adventurers eventually wear him down and the ogre crashes to the stone floor. Fubar’s lair is not far away and our group finds a small treasure hoard (including various coins, a broken helmet, a jug of sour wine, a silver dagger and two healing potions).
Moving on, our group investigates a small room north of the ogre’s lair, which contains living quarters for two creatures and a locked chest. Bree fails a second lockpick roll and Grugosh impatiently smashes the wooden chest. Coins and 3 agates spill onto the floor, along with two more healing potions. Although currently unoccupied, the room is connected to the mysterious tunnel system encountered in the first room. The group decides to send the halfling into the dark tunnels. Bree moves through the small tunnels easily and stumbles across a cavern-like room occupied by 2 adult cavern raptors, 4 young cavern raptors and their kobald keeper. The halfling quickly retreats and warns the group. Although the adventurers prepare for an ambush, the raptors do not follow them into the room.
Convinced the raptors will not follow, the group decides to explore deeper into the eastern hallways. Almost immediately they are ambushed by kobald archers from the small tunnel system also present in this area. The characters quickly dispatch them, but as our session ends…they hear strange yips and clicks coming from within the dark tunnel entrances.