One of the most diverse groups to have re-emerged since the Great Undying, the Faeries have adapted to almost every niche in the Known World. To many they represent the diametric opposite to the Dead – elementals of the living world.
Faerie legends tell that it was the Faeries who were the first to emerge from the Age of Ash. In their myriad forms, each representing some element of the natural world, they awoke to see what humans had wrought of the world they had left them, and were displeased with what they found. So, they conferred with one another and sent an envoy to a towering valley at the edge of the Firescales and stirred the mighty Raxhura, the Lizard-King from his rest. They took counsel with the great drake and decided that the time had come to awaken all the elder races, and so they embarked on their quest to raise each of their cousins from the Dust.
While this story certainly gives more authority to the Fey than perhaps other races might care to, it is also true that all of the courts of the Twelve Nations maintain at least one fey counselor by tradition that dates back to the Hundred Kingdoms period.
The Faeries of the Dust are wise, but they are also fearsome warriors, in spite of the fact that many of them are quite diminutive. Faeries consider the Dead to be almost a personal affront to their collective memory of the idyllic times before they gave the world to humanity, though unlike their elven cousins they do not directly blame the humans for this. However, they are without equal in their unbridled hatred for the Dead – where other races demonstrate a mixture of fear and loathing for the Dead, the fey simply hate. Their natural spell-like abilities and their size offer them some unique advantages in the fight against the Dead, and they will stop at nothing when the opportunity presents itself to destroy Dead.
To the living, however, faeries are universally gregarious. Wandering from settlement to settlement, they are comfortable among every nation of the Known World and mix freely with every race. Whether feasting with the orcs of the north, attending balls with the elves of the south, or simply settling in for some attempt at the quiet life among humans and halflings, the faeries are ubiquitous and welcome among all people. Their arrival in an isolated community is always cause for a fête and no matter how humble the village, the faeries bring with them a celebration of life that will be remembered for years to come.
As faeries have spread across the Known World, they have interbred with almost all races of the dust. Every village and town has feytouched inhabitants or those with fey heritage – indeed to be without would be considered a curse. Half-fey and pureblood fey creatures are somewhat less common to encounter, only because they spend most of their time during their youth in a nomadic existence after which they will settle down in some community or other and become a permanent fixture of the place. True fey are near-immortal, and their mixed-blood children are exceptionally long-lived for a member of their species.
All characters in the Cities in Dust campaign may take the Fey Heritage feat as a starting/regional feat.
Feytouched (originally featured in the Fiend Folio)
- +2 dex, +2 cha, -2 con.
- Feytouched have a base speed of 30 feet
- Immunity to all spells and effects with the mind-affecting descriptor.
- Low-light Vision: A feytouched can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on Hide and Move Silently checks.
- Charm Person (Sp): Once per day, a feytouched can use charm person as a sorcerer of her character level.
- Damage Reduction 5/Cold Iron
- Fey: Feytouched are considered Fey for the purposes of all effects that specifically target or affect Fey.
- Automatic Languages: Sylvan (common), Home Region. Bonus Languages: Any, including Druidic.
- Favored Class: Bard
- ECL: +1
Players may also create characters using the Sprite (Grig, Nixie, and Pixie) or Satyr. These races use the relevant monster class levels as found in Savage Species.