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Locations
THE MATERIAL PLANE
ABEIR-TORIL—Planet of the Forgotten Realms, starting point for most of our heroes
- Waterdeep – City of Splendors, Sheen’s starting point.
- Kajmalari’s Exotics – former front for an elan enclave.
- Undermountain – vast dungeon complex beneath Waterdeep.
- Skullport – Iniquitous settlement beneath Waterdeep, on Undermountain’s third level.
- Murkstones – dwarven settlement found on Undermountain’s fifth level, Sheen’s former home.
- High Forest – Talan’s former home.
- Silverymoon – Former home to Joris and Kalenthor Naïlo.
- Tantras – Lissandra’s former home.
- Red Larch – Village of 600 souls, 60 miles northeast of Waterdeep, home to the Blackbutter Inn (Dhelosk Quelbeard, proprietor).
- Morard’s home – Built under a mound, site of a magical diagram which is a one-way conduit to Avernus.
- The Evermoors – rolling hills broken by tors and rocky outcroppings; once overrun by trolls, now invaded by frost giants.
- Erelhei-Cinlu – Drow city beneath the Hellfurnaces, ruled by House Tormtor Furyondy – Tylaric Stormwing’s former home
THAZIA – Prime world, Tulio’s former home; the site of Selwyn’s Grove, lair of the Lady of Mirrors. Destroyed by Lady Margone.
THE TRANSITIVE PLANES
THE ASTRAL PLANE – The “silver void” connects the Prime Material Plane to the Outer Planes.
THE ETHEREAL PLANE – The “waveless sea” connects the Prime Material Plane to the Inner Planes.
THE PLANE OF SHADOW – This dark reflection of the Prime is said to link to alternate Primes – and to different cosmologies altogether.
THE INNER PLANES
THE CITADEL OF FIRE – Built by the efreeti, then home to the Illuminated; now lost to the Plane of Fire once more.
GLENLOCH – Ethereal demiplane populated by mortals and fey loyal to the [[:lady-of-mirrors:Lady of Mirrors]].
THE ISLE OF BLACK TREES – Ethereal demiplane created by the Viridian as a hiding place for the Eye of the Dawn.
THE OUTER PLANES
SIGIL, The Cage, The City of Doors – the planar metropolis.
Key numbers refer to this map.
THE HIVE WARD- The Blood Pit (H30) – The most famous fighting arena in Sigil. Felgar runs its bar.
- The Butcher’s Block (H22) – Greasy alehouse & inn frequented by thieves and cutthroats. Owned by Trunfeld Three-Teeth.
- The Gatehouse (H13) – Sigil’s asylum, operated by the Bleak Cabal.
- The Gatehouse Night Market (H16) – A raucous, tawdry market outside the Gatehouse, just a few blocks inside the Ward. If there’s something you can’t find in the Great Bazaar, you can try here…
- The Hive (H0) – The Hive neighborhood is home to the Xaositects in Sigil.
- The Mortuary (H12) – Where Sigil’s dead are taken to be cremated or interred. Operated by the Dustmen.
- The Black Sail (L10) – Alehouse & inn built inside the wreck of a ship, at the end of a dark alley in the shadow of the Armory. This popular Doomguard hangout is owned by Zaren; Salja Slitterknife is one of its barmaids.
- The Gate of the Clueless – portal leading to several Prime Material Planes, depending on the key one carries; found in an alley behind the Tenth Pit.
- The Great Foundry (L14) – Headquarters for the Godsmen.
- The Green Mill (L46) – elven refuge in the heart of the Lower Ward.
- The Hands of Time (L27) – Like a slice of Mechanus in the Cage, this shop sells all manner of constructs and clockwork devices. Its guildmaster is Dr. Pranav Rhasmanayet; Sheen and Yolette reside here.
- The House on Smith Street – townhouse in the Swordhold district, on the other side of Smith Street from the Black Sail, belonging to Lord Cerellis, then Haden. Talan, Mal, and Hexla also reside here.
- The Parted Veil (L25) – bookshop run by Kesto Brighteyes, visited by Mal while researching the Eye
- The Shattered Temple (L38) – Headquarters for the Athar.
- The Society of the Luminiferous Aether (L8) – gentleman’s club for wizards; Mal and Mantragor are among its members, door guarded by Gamnesto the Vile.
- The Tenth Pit (L40) – alehouse favored by baatezu and their associates.
- Vander’s – seedy alehouse on Anvil’s Square in Little Bytopia; home to Jazra, frequented by her friend Lissandra.
- Chirper’s (M23) – A pleasant and surprisingly inexpensive inn, near the Great Bazaar. Its front door is minded by the bariaur Sigrund; Marlow is one of their waiters.
- The Great Bazaar – Center of Sigil’s commerce. Operated by the Free League.
- Tivvum’s Antiquities (M21) – Shop selling portal keys and other magic trinkets, run by Alluvius Ruskin.
- The Armory (♀44) – Doomguard headquarters.
- The City Barracks (♀16) – Harmonium headquarters.
- The City Court (♀11) – Guvner headquarters.
- The Circle – Small shrine devoted to Wee Jas, Mystra, and Corellon Larethian; located in Transformant’s Square in the Temple District. Numeledes and Joris Crownsilver reside here.
- Honorgard – Lord Cerellis’s estate; located just off Aasimon Walk in the Noble District.
- The Library of the Lady – visited by Mal while researching the Eye.
- The Palace of the Jester (♀13) – Ancient, vast and empty home to Jeremo the Natterer, the self-styled Jester to the Lady of Pain. Site of his annual Masque.
- The Prison (♀26) – Mercykiller headquarters.
- The Temple of the Abyss (♀50) – dedicated to all Abyssal Lords.
- The Twelve Factols (♀17) – Alehouse and restaurant just off Dossy Street, popular with dwarves and Ysgardians, one of the best-known entrances to UnderSigil.
- Civic Festhall (C25) – Sensate headquarters
- Hall of Records (C35) – headquarters of the Fraternity of Order, formerly Bigby’s College of Academic Arts
- The Hall of Speakers (C4) – headquarters of the Sign of One
- Trina’s – scribing supply shop, across the street from the Power of the One statue (C5)
- The Glass Pearl – defunct bathhouse, Illuminated safehouse
- The Great Gymnasium (G11) – headquarters of the Transcendent Order
- Dwarven catacomb – ceremonial burial site under the Twelve Factols.
- Umber hulk tunnels – carved out by invaders several years ago.
- Ombos – abandoned burial complex built by followers of the Pharaonic pantheon; includes a mummy preparation chamber once used as an Anarchist staging area
THE INFINITE LAYERS OF THE ABYSS
THE DEMONWEB PITS pits – 66th layer, home to Lolth- The Crystal Tower of the Yochlols – interrogation center for the Spider Queen’s enemies
THE OLYMPIAN GLADES OF ARBOREA
ARVANDOR – First layer, home of the Olympian pantheon and the Seldarine- Grandfather Oak – the largest tree in Arvandor
THE NINE HELLS OF BAATOR
AVERNUS—First of the Nine Hells- The Pillar of Skulls – Eternal damnation for the deceitful, provides knowledge for a price.
- The Bronze Citadel – Bel’s fortress, on the Great Avernus Road; glimpsed, but not visited.
- Portal to Sigil – Guarded by Ar’kle-mens, opened with a brick from the Great Avernus Road.
DIS—Second of the Nine Hells, dominated by the Iron City of Dis
THE WILDERNESS OF THE BEASTLANDS
(called the Happy Hunting Grounds by some Clueless sods)
- “The Forbidden Plateau:http://www.obsidianportal.com/campaign/cold-blood/wiki/campaign-web/forbiddenplateau” – Dominated by dinosaur petitioners and their lizardfolk worshipers.
THE GRAY WASTE OF HADES
OINOS – First layer
THE CONCORDANT DOMAIN OF THE OUTLANDS
PLAGUE-MORT – gate-town to the Abyss- Rothwell’s – butcher shop and Anarchist safe house
- Margram’s home
- The Bell and Whistle Tavern – Illuminated headquarters
- The Arch-Lector’s Palace

