Starday, Arodus 5: Six serpentfolk meet Kar-Nitan in Magnimar. They defeat an ambush, which they trace back to House Valdemar.
Sunday, Arodus 6: The serpentfolk heroes meet Master Andros, a Valdemar retainer. They kill his guards and force him to arrange for a Protection from Evil spell to be cast on Lord Valdemar at the next meeting of the Council of Ushers. Reethna-Onatee falls into torpor, and is put in a room in the Lion Inn in Upper Magnimar. Andros gets on a ship headed for Riddleport.
Moonday, Arodus 7: The heroes meet with a human informant, who tells them that House Valdemar was behind the attacks. They assign him the codename “Chinchilla”. He leads them to the house of one of the leaders of the attack, but there’s nothing of interest there. They dismiss him, then meet Kar-Nitan as planned. He is in the company of a priestess of Ydersius named Jia-Noph.
Toilday, Arodus 8: Jia-Noph arranges a suite for the heroes at the Giggling Halfling, near the docks. Gethedar, in his guise as Terod Iras, is captured by agents of Vyr-Azul while trying to flee to Magnimar. They volunteer to escort him there.
Wealday, Arodus 9: Yarzoth arrives in Magnimar, and prepares to sail for Riddleport with the heroes.
Oathday, Arodus 10: Reethna-Onatee wakes from torpor. Yssith-Atil falls into torpor. The group boards the Flying Cloud and sails for Riddleport.
Fireday, Arodus 11: Sharta-Meklesh sneaks a look at Yarzoth’s documents. Gethedar meets with Jia-Noph, who informs him that he has been conscripted into the serpentfolk army under the command of Vyr-Azul.
Starday, Arodus 12: The group arrives in Riddleport and sets up at the Hairless Weasel. They receive a visit from Markesh, an assassin Akara-Jetzii recognizes as her mother. Yarzoth gets rather inebriated. Several of the group witness the failure of Chinchilla’s attempt to raise an army.
Sunday, Arodus 13: Sharta-Meklesh arranges for a friend to mistranslate Yarzoth’s documents. The group learns that there is a price on Brea Solaan’s head, and that Markesh is having a disagreement with her boss. A Magnimaran wizard teleports to Eleder with Gethedar and several other would-be archaeologists.
Moonday, Arodus 14: The group teleports to Eleder in Sargava. They see Andros and meet both Dargan Etters and Chivane. They audition for Dargan and agree to work for Chivane. They hire Andros to manage their employees.
Toilday, Arodus 15: Yarzoth is dead, as per the group’s agreement with Chivane. They do some reading and go shopping. Gethedar talks to several people, and signs on with the Free Captains of the Shackles under the leadership of Captain Kassata Lewynn.
Wealday, Arodus 16: They meet Chivane and agree to handle guide recruitment once she gives them a list of candidates. Some insurgents set fire to the warehouse and steal Andros. They find that Andros is being held at the South Arcadian Whaling Company and rescue him.
Oathday, Arodus 17: Chivane gives them the name of the prime candidate for guide: Nkechi the hermit-cleric of Gozreh. They research how best to recruit him.
Fireday, Arodus 18: They meet Nkechi, who sends them on the Quest of Water and the Quest of Wind. He brings them with him on a spirit journey, then tells them that he will lead them to a ruined city.
Starday, Arodus 19: The four runners (Kari-krex, Kol, Nibodo-Lumbe, and Suwuna), Nkechi, and the available trailblazers start their journey before noon. The head east across the plains.
Sunday, Arodus 20: Needing to ensure that the caravan was following them, they send Suwuna back at dawn. Late in the evening they meet some pineapple gatherers, and demande all of their food and weapons as tribute.
Moonday, Arodus 21: The group encounter a dire tiger (aka a smilodon), which severely injures several of them.
Toilday, Arodus 22: The group rests for half the day in order to recover from their tiger encounter.
Wealday, Arodus 23: Late in the day the group stops because they come to an abandoned mine. Suwuna rejoins them. At the mine they encounter a savage northerner named Athyra as well as Jaji, her pet deinonychus. She warns them that the mine is dangerous, so even though it would significantly shorten travel time they decide to avoid it and go the long way around. Nibodo-Lumbe leaves to give an update to the caravan behind them.
Oathday, Arodus 24: They journey for a day, which passes uneventfully.
Fireday, Arodus 25: At about mid-day they come across a trading camp. They purchase alcohol and gamble on a cock fight. When the locals try to pry even more money out of them they talk them out of it.
Starday, Arodus 26: They journey for a day, which passes uneventfully.
Sunday, Arodus 27: They discover four big monitor lizards right near where the caravan would need to ford a river. They draw off the lizards and feed them. Nibodo-Lumbe rejoins them.
Moonday, Arodus 28: Suwuna begins her journey back first thing in the morning. After nearly half a day of travel the group spies a village in the distance. They make a deal with the shaman and eliminate the chemosits threatening the village.
Toilday, Arodus 29: The group leaves the village early in the morning. They travel all day.
Wealday, Arodus 30: The group travels all day. During the night they are woken by a rampaging elephant, which they flee.
Oathday, Rova 1: Early in the morning their makeshift camp turns out to be built on a nest of what appear to be dire earwigs. A fight ensues, and Nibodo-Lumbe is dearly dragged way underground. Suwuna arrives back with the group but immediately turns around and accompanies Nibodo-Lumbe back to the caravan.
Starday, Rova 2: The group travels for a day, and notice a lot of vultures in the sky. As night is about to fall, two dire vultures seem particularly interested in them. The group slays the birds.
Sunday, Rova 3: They journey for a day, which passes uneventfully.
Moonday, Rova 4: The group travels all day, and little happens.
Toilday, Rova 5: They find a tree in a clearing. Many corpses hang from the tree. The group discovers the undead nature of the corpses and destroys them. They arrive in Kalabuto and meet Cheiton the dwarf. Yssith-Atil is killed in an ambush in an alleyway. Suwuna and Nibodo-Lumbe get married.
Wealday, Rova 6: Yssith-Atil is raised from the dead. The group goes shopping, then leaves Kalabuto.
Oathday, Rova 7: They travel for a day, and little happens.
Fireday, Rova 8: The group travels all day, and reaches the Lake of Vanishing Armies.
Starday, Rova 9: Nibodo-Lumbe and Suwuna leave to take a message to Chivane. The group rents two canoes and follows a treasure map to the middle of the lake, where they retrieve a chest from a wreck.
Sunday, Rova 10: The group leaves the Lake of Vanishing Armies.
Moonday, Rova 11: They encounter some ambushers from Mzali, who agree to help them. The group races ahead while the Mzali hunters clear the trail for their caravan.
Toilday, Rova 12: The group reaches the Screaming Jungle. Some lizardfolk urge some hippopotami to attack them.
Wealday, Rova 13: They travel through the jungle, and encounter a stegosaurus. They fight it, and Suwuna dies. Kol buries her in a cairn.
Oathday, Rova 14: They travel up river.
Fireday, Rova 15: They continue up the river.
Starday, Rova 16: After a day of moving up river, the group is ambushed at around midnight by agents of the Shackles Pirates. The group prevails, capturing the three half-orc sisters behind the attack and killing an ankheg. Nibodo-Lumbe disappears beneath the earth, trapped in the fangs of another ankheg. Tiri, a water elemental in service to Besmara, escapes. The three sisters promise to help the group.
Sunday, Rova 17: The entire group, including Kara, Kadda, and Zoo (the three pirate sisters), travels up the river.
Moonday, Rova 18: Under a particularly dense canopy, the group spies the corpses of some humans. As they begin to investigate, a screaming ape charges at them. Het-Kiril is possessed by a demon, but gets better. Nkechi dies. Kol dies.
Toilday, Rova 19: They continue through the Screaming Jungle.
Wealday, Rova 20: The group keeps walking up river.
Oathday, Rova 21: They travel onward.
Fireday, Rova 22: The day passes uneventfully, but during the night the group is attacked by some lions.
Starday, Rova 23: They destroy some deadly wasps and venomous snakes during their journey.
Sunday, Rova 24: The group continues up river.
Moonday, Rova 25: They travel through the Screaming Jungle.
Toilday, Rova 26: They slay some monitor lizards, then locate the nest and take the three eggs they find there.
Wealday, Rova 27: They find a canoe on the river. After stealing the oars, they track a human through the jungle to an ancient crypt of a great hero. They kill the defiler of the crypt, pay respect to the remains of the hero, and depart (taking with them the items that the thief had taken from the crypt). They push the canoe into the water.
Oathday, Rova 28: The group finally leaves the Screaming Jungle.
Fireday, Rova 29: They travel up river.
Starday, Rova 30: They journey onward.
Sunday, Lamashan 1: The group spots a pair of figures on a hill, watching them. As soon as they realize that they’ve been seen, the watchers flee. The group chases them down, and when the retreating individuals defend themselves from the seven people charging at them they are quickly defeated. They agree to take the group to the rest of their scouting group.
Moonday, Lamashan 2: Along the way, they encounter a giant frilled lizard, which they scare off.
Toilday, Lamashan 3: They press onward.
Wealday, Lamashan 4: The group finally arrive at the meeting place where the eloko were to meet the other scouts. When the heroes become impatient, they force their prisoners to begin shouting in an attempt to locate their fellows. Since the shouts consist of warnings, the heroes grow angry. When one of the eloko volunteers to wade into the river to check there, the group allows him to do so but kills him when he attempts to escape. The remaining prisoner becomes terrified, and the heroes allow her to flee. They realize that the other scouts are preparing an ambush for them, so they march toward it. Kadda dies.
Oathday, Lamashan 5: The group treks toward their destination.
Fireday, Lamashan 6: They spend the day continuing their trip.
Starday, Lamashan 7: They voyage North.
Sunday, Lamashan 8: The group travels onward.
Moonday, Lamashan 9: Near the point where the group intends to leave the river and press overland, they see several young women bathing. The women beckon to them and invite them for supper. When one of them attempts magical coercion, the group attacks. Three of the young women are quickly defeated, and the other teleports away. The group escorts the survivors home, then presses on for a couple of hours before making camp.
Toilday, Lamashan 10: The group heads overland toward Tazion.
Wealday, Lamashan 11: The group fights a four-armed gorilla in the morning. Late in the day, they set up camp to try to trick whoever is following them into thinking that they’re helpless. A group apparently consisting of humans plus Kari-krex approaches the camp. The heroes ambush them, and a fight ensues. Kari-krex gets knocked unconscious, one of the men is killed, and everyone else flees.
Oathday, Lamashan 12: The group spends the day hiking westward, and little of note takes place.
Fireday, Lamashan 13: The day’s journey is uneventful, but after dark their rest is disturbed by a giant scorpion being ridden by ten goblins. The goblins miss the hints that they shouldn’t hang around.
Starday, Lamashan 14: The heroes send the goblins ahead to scout Tazion. By nightfall the goblins are still within sight, so clearly they weren’t much faster.
Sunday, Lamashan 15: The day over travel passes without issue, but during the night the goblins return.
Moonday, Lamashan 16: Early in the morning the goblins set out toward Tazion. An hour or two later they come screaming back toward the PCs. The heroes defeat the ape-men who were pursuing them, then the entire group enters and begins to explore Tazion. Big Belly dies. Who? dies. Cuddles dies, taking Het-Kiril’s bag of holding with him in the resulting explosion. Many charau-ka die, including Iraharor. The heroes meet Issilar, and lie to him. Het-Kiril and Gravy get married, after the latter attempts an amazing quest. Kara and Zoo prepare to stay behind in Tazion, along with the corpse of Kadda. Damp also decides to stay behind, next to her amazing fire.
Toilday, Lamashan 17: The five serpentfolk heroes reveal themselves to Issilar. The group leaves Tazion and sets of for Saventh-Yhi.
Wealday, Lamashan 18: They continue their journey.
Oathday, Lamashan 19: The group presses through more jungle toward Saventh-Yhi, continuing to blaze a trail for their caravan behind them.
Fireday, Lamashan 20: As they travel, Lena-Karik sends Phoenix ahead to scout Saventh-Yhi. Yssith-Atil uses this information to begin a map.
Starday, Lamashan 21: The group continues its journey, and Lena-Karik and Yssith-Atil continue to work on the map.
Sunday, Lamashan 22: They travel. Lena-Karik and Yssith-Atil finish their map of Saventh-Yhi.
Moonday, Lamashan 23: By mid-afternoon the group has finished climbing the area near the waterfall that marks the entrance to Saventh-Yhi. They defeat some crocodiles and pteranodons and get their first real view of the city. Gravy falls. They camp in a ruined building. By nightfall, three caravans have arrived at the base of the waterfall and begun cooperating to build a way for all of them to get a caravan up the cliff.
Toilday, Lamashan 24: At dawn, Gethedar scales the cliff next to the waterfall. The group crosses a bridge to the island occupied by serpentfolk. They meet Ugimmo, who flees, Gethedar, who stays with them, Zif-Tarrin, who promises to see Lena-Karik again later, and Akarundo, who throws a few lightning bolts at them and then leaves. They interview Tarli, find Ugimmo rifling through their stuff and tie him up, encounter some serpentfolk, locate Akarundo, and sneak around to Khalid-Shah‘s island. They begin to explore the caverns beneath the smaller island, and fight and kill a giant flytrap. Mine and Gravy become paranoid. They fight four winged mud men, then retreat to the island where they had left their mules. They interrogate Ugimmo.
Wealday, Lamashan 25: Two of the degenerate serpentfolk, Gaz-o and Stetha, come looking for Issilar and end up joining him. The whole group leaves the island, and they trick Slycora and his mates into thinking they fought them. They see Zif-Tarrin in Wharfside, and then steal two boats from the humans. They row out to a ruin on an island, and see a froghemoth breaching in the distance. They fight some creatures and get some loot. Kotchok gets afflicted with mummy rot.
Oathday, Lamashan 26: Issilar charms the froghemoth, greatly impressing the boggards. The group returns to the mules, then Lena-Karik takes their extra stuff and teleports to Magnimar with Zif-Tarrin. The rest of the group spends the day near the boggard ziggurat.
Fireday, Lamashan 27: Issilar leads a group (the most prominent member of which was the Froghemoth) across Lake Hirilaka to his home island. In spite of a mokele-mbembe attack, the assault is successful and Akarundo is utterly defeated. The serpentfolk spend the rest of the day celebrating.
Starday, Lamashan 28: Issilar and the team re-enter Khalid-Shah’s demesne. They have great difficulty getting through all of the mud, and leave.
Sunday, Lamashan 29: The group once again attempts Khalid-Shah‘s lair. This time they are prepared, and Reethna-Onatee casts a spell to allow them to walk over the mud. They defeat both Khalid-Shah and a huge elemental. They escort the charau-ka they rescued back across the bridge, and meet (and slay) Olujimi.
Moonday, Lamashan 30: The group takes their mules back to the Red Mantis caravan, and drop off Akara-Jetzii with them. They create the B-Team and assign them to find Gravy. The various caravans begin setting up camp in Saventh-Yhi. The group travels to the human area of Saventh-Yhi where they meet Sozothala, an ancient, undead serpentfolk. He tells them of an underground complex, which they begin exploring. Gethedar and Yssith-Atil are rendered deaf.
Toilday, Neth 1: Mine and Gravy attempt to resist their insanity. Sozothala confers with Issilar. The heroes reenter the complex beneath the human sector and slay some bat folk, a stone golem, and a giant slug. Professor Stetha joins them. They visit Arrag, Ugimmo, and Garluu. Several of them purchase boggard-made belts.
Wealday, Neth 2: After a bit of healing, they set out to confront Tentagard, the demon they’d unwittingly released. They slay him. The report their success to Garluu then head towards the portal/archive room. On the way they hear that the female elf was taken by the humans and find that a being, maybe a ghost, has moved into the house above the portal/archive room and is accompanied by Dark Fire. The archive shows the group the location (circa the fall of Saventh-Yhi) of all the portal runes. The group returned to the boggard area to rest.
Oathday, Neth 3: The group makes a failed attempt to get the “gluttony” runes from an underwater river. They returned to the boggard area to rest
Fireday, Neth 4: The group travel to, and attacks the chimera nest. During the fight, Captain Tira-Brekal arrives with a squad and kills one of the chimera. She assigns three of her personnel to Het-Kiril and departs. Her squad is later seen intermingling with Kassata Lewynn‘s people. The heroes search the chimera lair, try to find the Wealth crystal (but fail), and journey past the charau-ka to the district of Righteous Anger. They enter a cave and kill a spider thing and some undead. They find a crystal and a staff of evocation.
Starday, Neth 5: Just after midnight, the group fights some vegepymies then meets up with Reethna-Onatee, who is surrounded by plague-ridden humans. Once dawn breaks, they meet Osond, who takes them to the Radiant Muse. They proceed to Galla’s home, where they fight her (killing Dark Fire again) before Lena-Karik convinces her that they’ll take care of things and she shouldn’t count on Zakiyya. Finally they return to the hill where Stetha had been digging, decide to leave Het-Kiril behind, and fail to kill the creatures below the hill.
Sunday, Neth 6: The group agrees to capture The Voice of the Swamp alive. They banish the Radiant Muse. They sneak through troglodyte and vegepygmy territory, then fight some lionplants and fungi. After collecting the needed crystal they enter the vault in the troglodyte region, and after a couple of tries succeed in retrieving the needed crystal. They retreat into the jungle to rest.
Moonday, Neth 7: They acquire the mantis blade, infuriating the troglodytes in the process. They knock out Yog’oltha and hand him over to M’deggog, then slay a sarchosuchus.
Fireday, Neth 11: Arrag’s last day crafting the belt of physical might for the heroes.