Description
In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it Mass Effect.
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Last Updated: 3 days ago

Play Status: In Planning


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Adino updated the wiki page House Rules

Mass Effect: Consequences

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Mass Effect: Consequences

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Adino updated the adventure log post Update History

Mass Effect: Consequences

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12 days ago

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Mass Effect: Consequences

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Adino added a new NPC Kelly Marx

Mass Effect: Consequences

18 days ago

Adino added a new NPC Brandon Vance

Mass Effect: Consequences

19 days ago

Micah commented on the campaign Mass Effect: Consequences

Mass Effect: Consequences

20 days ago

Adino added a new NPC Franka Thiese

Mass Effect: Consequences

20 days ago

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Mass Effect: Consequences

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Mass Effect: Consequences

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Adino updated the wiki page Removed Edges

Mass Effect: Consequences

20 days ago

Adino updated the wiki page Heavy Krogan Armor

Mass Effect: Consequences

20 days ago

Adino updated the wiki page Heavy Quarian Armor

Mass Effect: Consequences

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Adino updated the wiki page Heavy Turian Armor

Mass Effect: Consequences

20 days ago

Adino updated the wiki page Heavy Human Armor

Mass Effect: Consequences

20 days ago

Adino updated the wiki page Medium Krogan Armor

Mass Effect: Consequences

20 days ago

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Mass Effect: Consequences

For every choice, a consequence...

Savage Worlds

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December 31, 2013 23:59

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Update History

December 31, 2013 23:00

04 / 25 / 2008—After a few combat tests, it became clear that damage-dealing Biotic powers needed a slight buff, since Armor values tend to be high. For now, Biotic powers ignore Armor rating, but not a shield rating. The “Background: Biotics” edge has been altered to reflect this change. Other than that, everything seems to be in decent balance. As a note, a Krogan Vanguard with a Great Axe hits HARD. —Adino

04 / 24 / 2008—Weapon mods and Ammo types have been tweaked slightly and powered down just a little. Armor has been powered down and reposted. Weapons have been tweaked in several ways, and Clip sizes have been reduced across the board. Salarians have gained a Racial trait and are now ready to be played. Writing for the actual campaign has begun as well, but is still in early draft stages. Game is scheduled to start in a little over a week, so I’m behind. Sue me. —Adino

04 / 23 / 2008—Weapon and Armor modifications are up and available for viewing. Another new Edge tree has been made and posted, at player request. There’s a lot of numbers floating around all over the place, so I am going to start conducting a LOT of combat tests soon to see where everything ends up. Suggestions are welcome. —Adino

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