Cooper-Faerun

Session 10 - May 5th, 2012

May 22, 2012 18:32

Tenth Session Recap (May 5th, 2012) – Ninthday, Eleint 29th, 1374 DR
Phase of Selûne – Waxing Gibbous

Brief, possibly wrong, summary:

(it should be noted that I’m going on about 3 hours of interrupted sleep. The A/C at my client’s house broke and I haven’t gotten to really sleep so much as nap while that was getting dealt with—all is well now, but it’s a bit late to just go to sleep. So I remain up, and you get my ramblings and possible false memories as a result. Apologies).

After the fight on the skeletal barge (in other words, a barge on a river in the Shadow Realm crewed by thankfully uninterested skeletons and an enemy that K’Larr decided to engage without the rest of the group—luckily, some of us can walk on water. Others can do just fine getting to the barge in a round), the group decided to try the other path on land and leave Sued to play with boat controls.

They discovered the bramble-y warrens of the Shadowslain Lizardfolk, the guys that were being douchey and sucking away Sage’s and Prae’s spells like it was some sort of cosmic delight, as well as kidnapping other lizards and making them into more undead abominations. It looked like a bunch of wattle and mud burrows, with twigs and brambles helping to support it.

The group decided to head inside through the front gate after some discussion and scouting. The one person that is a rogue in the entire party decided to, yet again, head in first, but cleverly drank his “Hide from Undead” potion. Unfortunately, the lizards, who lay in ambush, weren’t fooled. Well, except one dude (unlucky shucky-ducky), who was totally fooled, but got yelled at to throw into the empty air—then managed to crit K’Larr.

Suffice to say, battle ensued. They kept throwing snakes in pots at us (which we should still have a few of that we found later), but luckily those didn’t really do much other than confuse us. The lizard folk sucked some more spells.

I believe this is also the battle that Awesome Lizard Chieftain with a Death Wish (Gathan) stupidly died in. Stupidly, because 3 out of 4 people realized that they should have run the battle completely differently than they had, most of which would have likely saved the Lizard Dude’s life. But we didn’t, so he died. Boo.

Then we continued on in the warrens and discovered some of the still-alive-good-type of Lizardfolk. We battled the guys holding them prisoner and rescued them. We sent Lizard Dude’s body back with them through the portal into the normal plane of existence.

Next, we found ourselves a water reptile (DM’s note – Banelar, a type of fanatical Naga). I want to say something that I’ve heard of before which should kill us, but I’m pretty sure it wasn’t a dragon (since that’s the, you know, boss battle). Or a hydra. So I don’t quite remember. After a bit of quick parlaying (“Who are you adventurers—tell me everything about where you’re from and who you are before I kill you so I can go tell the head evil dragon and we can wreck terror and havoc down upon those who sent you here” “Um, we’re from a nice little town—wait a second…” “Oh drat, you caught on, Magic Attack!”), battle occurred.

The water reptile managed to send an annoying Stinking Cloud into the bottlenecked passage that connected us to its lair, but it was decided that Blind-fight did allow you to move through things you can’t see through at full speed, and the battle was quickly joined. Some fun times and the creature was rather quickly dismayed to find that our little band of adventurers wasn’t going to just roll over and die.

I think we killed it, despite it not thinking we would, but at the very least it headed off to join the fellow mercenaries of Evil Douchebags Who Got Away and Will Fight Us All at the End of the Campaign Just to Annoy Us. It was some form of a victory. (DM’s note — It got away with less than 10 hp remaining)

I also managed to set off a trap in some sort of statue hall by stepping in the wrong place during combat (wait, no, that might have happened during the free the prisoners fight?)

Char is annoyed with Dambrio for dragging his stuff around when Char wanted to leave it outside while we clean things out, Dambrio is running out of singing awesomeness but turns out to make a halfway decent back up healer (notably by forcing potions down people’s throats), Prae and Dolemite can cast some awesome and powerful spells (well, Prae can and Dolomite’s been doing well as the sweet ride), and K’Larr needs to maybe stop going first or something, but has been doing well as a general rule.

When we last left the party, the Dungeon Master had yet again managed to sweet talk the party into suicide. “Oh, there’s only this little bit left, you guys shouldn’t wait around and rest up to be at full strength/health/spells, it won’t take long…” “Really? Well, I guess we can…we open the door.” “HAHAHAHA! Bam! Shambling Mounds!!!” “!!! WHAT?!?!”

And thus the party’s lives end.

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