Blue Slime
Blue Slime
Level 3 Solo Brute
Large natural beast (ooze)
Initiative +0 ♦ Senses Perception +7; blind; tremorsense 10
Tremorsense Can perceive creatures and objects in contact with the ground or any other shared surface (such as the water) within 10 squares without needing to make a Perception check.
HP 204; Bloodied 102
AC 18; Fortitude 15, Reflex 17, Will 14
Saves +5
Resists acid 5 Immune charm, fear
Speed 5, swim 5
Action Points 2
Tremorsense Can perceive creatures and objects in contact with the ground or any other shared surface (such as the water) within 10 squares without needing to make a Perception check.
HP 204; Bloodied 102
AC 18; Fortitude 15, Reflex 17, Will 14
Saves +5
Resists acid 5 Immune charm, fear
Speed 5, swim 5
Action Points 2
Slam (Standard, At-Will) ♦ Acid
Reach 2; +8 vs. AC; 2d6 + 6 damage plus ongoing 5 acid damage (save ends).
Double Attack (Standard, At-Will) ♦ Acid
Make two basic melee attacks.
Slime Eruption (Standard, Recharge
) ♦ Acid
Close burst 3; +6 vs. Reflex; 1d6 + 6 acid damage. Miss: Half damage.
Stench Pulse (Standard, Encounter)
Close burst 4; +6 vs. Will; targets are dazed and weakened (save ends).
Bloodied Eruption (Immediate reaction when slime is reduced to 0 hit points)
Blue slime uses slime eruption (see above) regardless if the power has recharged.
Alignment Unaligned ♦ Languages -
| Str 15 (+3) | Dex 8 (+0) | Wis 12 (+2) |
| Con 11 (+1) | Int 1 (-4) | Cha 1 (-4) |
|
Melee Basic Attack | |
Ranged Basic Attack |
|
Area Attack | |
Close Attack |
|
Melee Attack | |
Ranged Attack |
