Conflict Maps
Cover
- Default Effect: Tag to gain +2 to next Defensive Skill against target in another zone.
- Other Names: Low Wall, Mist, Obscuring Monologue, Pile of Rubble, Prep Work, Protective Gear, Safe Topic
- Default Effect: Border Value of 2.
- Other Names: Boring Anecdote, Deep Mud, Deep Water, Fallen Trees, Rubble, Shallow Water
- Default Effect: Tag to apply a Fair (+2) attack vs. target in zone.
- Other Names: Alarmed Panel, Bare Wires, Broken Glass, Caltrops, Fire, Gas Leak, Painful Memory, Stressful Topic, Spike Trap, Useless Information
- Default Effect: End conflict in NPCs’ favor.
- Other Names: Defeat, Retreat, Surrender
- Default Effect: Has an infinite Border value, so cannot be crossed.
- Other Names: Impassable Rubble, Wall
- Default Effect: Tag to penalize -2 to next Attack or Defensive Skill against target in another zone.
- Other Names: Attractive Falsehood, Discredited Source, Low Ground, Missing Part, Red Herring, Snake Eyes, Verbal Misstep, Wrong Combination
- Default Effect: Tag to move target up to 2 zones.
- Other Names:
- Default Effect: End conflict in PCs’ favor.
- Other Names: Convince, Goal
- Default Effect: Tag to gain +2 to next Attack or Defensive Skill against target in another zone.
- Other Names: Bypassed Lock, Convincing Argument, Full House, Good Idea, Higher Ground, Meaningful Clue, New Tactic, Scholarly Article, Successful Juryrig
- Default Effect: Tag to apply Aspect “Prone.”
- Other Names: Crowded, Faulty Logic, Grease Spill, Icy Ground, Logical Conundrum, Thin Beam, Uneven Ground, Unreliable Juryrig, Unstable Code, Unsteady Footing, Unsupported Thesis, Wrong Wire
Pit Trap Pits, deep water, lava, fire.
Applies a Consequence
